00:00:913 (1,2,3,4,5,6,1) - i feel like slow slider into a stream as an intro doesnt really transfer well on the gameplay aspect, its just not enough time for people to grasp the bpm of the map. plus there is no actual sound on 00:01:907 - so forcing the gameplay doesnt really fit
Hmm, I'd like to leave the stream as it is, so I minimized the slider 00:00:913 (1) - till 00:01:274 and started the stream 00:01:455 (2) - . The overmap should be fine even if there's no sound on 00:01:907 because the piano strings are present there~
00:06:967 (4) - It is more appropriate to change it to 1/4, which not only fits the drum, but also fits the the electric guitar. In addition, the 00:05:792 (5,6,1,2) in the front also follows the electric guitar, so it is more in tune with the music.
00:11:756 (1) - 00:14:648 (1) - not a big fan of the movement here since its kinda awkward to play and it breaks the flow of the patterns you're trying to build up. would be nice to keep the rotation going instead of canceling it
I kinda don't really see how it's awkward to play though? ;-; How much I've playtested I didn't really see the problem with 00:11:395 (3,1) - nor with the latter o.o Plus 00:11:395 (3,1) - goes the same flow so it should be okay, Moreover, the cancelling of rotation I think differenciates well enough between 00:10:672 (1,2,3,1) - sounds, since 1 is a held out sound compared to the others~. This can be a bit of a subjective response, but I also think differenciating from the grouped patterns ( 00:13:564 (1,2,3) - & 00:10:672 (1,2,3) - ) Makes them more emphasize too ;w; I really hope it's okay, but please please re-open if I miss something if it actually flows awkwardly, I'll definetly change it then~!
00:12:298 (2,3,4,5,6) - I think the whistle usage is over-used. You added whistles to follow the sounds like 00:10:672 (1,2,3,1) - . But 00:12:298 (2,3,4,5,6) - have no sounds like it. At least, to compare with those sounds, would be good to reduce the whistles or just keep clean instead make full of whistles here.
Fixed for 00:12:298 (2,3,4,5,6) - thanks! Although for 00:19:708 (2,3,4,5) - it's just a soft sliderhit sample I've found to compliment the repetetive hi-hats x)
00:17:901 - since this part have prominent snares, i dont get the idea of 3/4 here 00:17:901 (1) - i feel like its just there because its there. if you dont want to have it as clickables just map it as 1/2 slider imo :3
I do agree with it. I think you shouldn't skip 00:18:082 - since you follow the same drums for 00:18:262 (2,3,4,5,6,7,8,9,10,11) - . They are all strong and what you are mapping for. this could apply to the other diffs as well
00:20:973 (1,2,3,4) - I feel the flow is not so good. I suggest to https://imgur.com/JYTQFuF
00:21:696 - 00:21:877 - 00:22:058 - super opiniated suggestion, since the melody keeps going on each 1/2 in this part maybe instead of blending the really noteable melody. i think its better to simplify the snares instead of the melody so it could be changed into 1/2 sliders on each of these 00:21:696 - 00:21:877 - 00:22:058 -
00:30:190 (5,6) - the spacing here is the same as 00:30:551 (7,1) - . At 00:30:371 there's only one voice, but at 00:30:732 there's a crash.
I suggest the 00:30:190 (5,6) - smaller spacing, like https://imgur.com/QAZh0x0, to emphasize 00:30:732
00:30:732 - adding clickables on the melody works really well here imo, simplfying it when there is a cute sound is wasting cute opportunities (・人・) --- maybe https://i.imgur.com/t51UptC.png
I like this suggestion :) But personally I'd rather leave this as 1/1 slider, mostly because 1/2 slider wouldn't really give as much highlight/emphasis towards the strong sound on the slider as the player would immediatly after 1/2 would have to click red tick circle which isn't really that prominent. I tried doing a 3/2 or something but It didn't also fit with my preferences, so I'll leave it like that for now~ sorrryyyy ;_;;
00:33:624 - you can map the fuwa fuwa sound here better i think. it is an unusual 3/2 pause and the movement from 00:33:624 (7) - to 00:34:166 (1,2) - is a bit awkwardly angled. maybe having it as consistent 1/1 pause as the others would be nicer ex: circle here 00:33:985 -
I know what you mean, but I used this 3/2 pause as like a bridge change, since the singers change (Hikari to Saya) So it's more so of a mini break to emphasize the vocals change~ I think players this level will definetly be able to differenciate between the rhythm gap, and the mini break actually helps them to adjust their aim or w/e so having an awkward angle like 00:33:624 (7,1,2) - is a bit confusing on why would that be a challenge ;-; Maybe i'm just an inexperienced mapper to properly understand this... eeeeeeeeeeeee
00:42:118 (4,1) - also there is a crash in 00:42:298. Suggest change spacing, my advice is https://imgur.com/AlEuqel
Will leave the 1st one, the 1st one gets emphasis through visual spacing and a sharp angle turn between the 4 and the slider~ so I think that's okay~ But changed the 2nd one, just ctrl g'ed so it also flows better with 01:00:371 (2) - Thanks!
00:46:636 (3) - I don't know whether it was intentionally done or not but I think nc this like what you did to 00:49:527 (1) - would emphasize the pattern well and achieve the consistency at the same time.
00:48:624 (2) - as there is no similarity to 00:48:262 (5) - , maybe jumping to somewhere else would be better imo.
Here is just do some simple shape sliders and I suggest more drastic changes, like https://imgur.com/eGOXkLK.
00:53:865 (1,1,1) - cute idea of progressing slider thingy but i would suggest to map the vocal 00:54:768 - since its a vocal heavy map and it fits really well with the song, suddenly ignoring it leave a weird taste on this part
Yes, because the whole part 00:50:973 (1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3) - was mapped for vocals, skipping vocals at 00:53:865 (1,1,1) - looks weird and sudden at the same time.
Hmm, I get your guys points, but If I were to have some sort of feedback on the vocals, (Which happens on 00:54:768 ) Then I'd just completely disregard the song finish 00:54:588 (1) - ... But I don't know what to do at all honestly, because having 1/2 slider would sure give passive feedback on the vocal, but it'd just avoid the finish that i'm specifically trying to highlight with 00:53:865 (1) - & 00:55:311 (1) - . So I think it's fine to avoid the mere vocal, as the cymbal overpowers the vocal :) Feell free to re-open if you guys some sort of examples how we can make this work though!
then maybe to balance it out make 00:51:515 (2) - a slider instead so that you have a more passive approach towards the vocal
I really would like to emphasize 01:07:058 (1) - drum here with the big spacing for 01:07:058 (1) - automtically 01:07:238 (2) - gets spacing as I used a high & low spacing contrast for these two objects :) If I were to use a high spacing I don't think they'd get emphasized very well, also using lower spacing on certain ocassions definetly make some objects stand out more~ owo sorry!! ;-;
01:09:949 (1,2) - Spacing drops too fast, flow is not so good. My advice is to https://imgur.com/1ZedC0H
I really love this pattern ahaha the abnormal jump from 01:09:768 (6,1) - emphasize the cymbal, along with sudden low spacing it emphasizes the vocals 01:09:949 (1,2,3,4) - and back with 01:10:672 (1,2,3,1) - the song picks up with snares so I used a high spacing to contrast the lower spacing that I've used previous pattern to emphasize 01:11:214 (1) - :) Lowered 01:09:949 (1,2,3,4) - a bit more :P
01:16:274 (3,4,5) - I think making it somewhat curved would look great and flow better since the slider is curved, like : https://osu.ppy.sh/ss/16835837/19dd
01:20:792 (4,5) - i dont see a great reason to ignore the vocal plus its not really consistent with the previous part 01:09:588 (5,6,1,2,3,4,1,2,3) - where you added jumps and i really like having jumps more than simplifying it
also 01:20:792 (4,5) - is different from 01:19:889 (1,3) - . using the same pattern fits not well. it would be good to make 01:20:792 (4,5) - notes to follow the vocals
01:38:230 - OCD symptoms : this is not a perfect star :<
try: https://puu.sh/IDnYL/f077e5d144.png
177,59,98230,2,0,B|148:151|148:151|69:207|69:207|148:263|148:263|177:354|177:354|254:298|254:298|350:298|350:298|321:207|321:207|352:116|352:116|256:116,1,863.999973632813
I would use yours, but that opening is really not that pleasing for me aesthetically ;-; I really like how it the star is shaped both through the slidershape and left as a star in the middle, I think it looks pretty cool (I mean this being empty https://i.imgur.com/15yJIqO.jpeg) so I'd rather keep my own, unless we can think of something different? Re-open if so <3