mapped by CallieCube
submitted
ranked
This beatmap was ranked on 8 September 2021!
nominated by Annabel and -Keitaro
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00:04:449 (1,2) - epic stacking fail

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big floppa

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Marked as resolved by The Cube

00:40:370 (5) - This should be nc'd as the start of the burst because it ends at 00:41:001 (4) - and is still an odd number burst so you dont need to clarify that the blue tick with nc. Msg on disc if this is confusing

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unfortunately not assbean

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Marked as resolved by The Cube

00:40:685 (4,1,2) - while i think this is supposed to increase the intensity here it kinda does the opposite, because of how the ar works the player kinda defaults to this cheesy movement (https://fullcombo.s-ul.eu/QJ5lnmPQ raiko lines?!?!) which causes this to feel underwhelming

i'd honestly just move 00:40:764 (1,2,3,4) - more to the left/up so you can't cheese this so easily

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the movement you drew is pretty much exactly the intended movement i want so B)

fucked ur mom full congo

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Marked as resolved by The Cube

00:50:870 (5,6) - the flow here i think is kinda weird to play, would suggest raising 6 to somewhere around https://osu.ppy.sh/ss/16743329/ab41 (also it'll be more aesthetically pleasing)

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I think the flow is nice but changed the circles around the 6 slider to fix aesthetics a little better

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Marked as resolved by The Cube

00:51:817 (9) - would space this out more for the high pitch instrumental in the background tbh and arrange the stream accordingly

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adjusted both so the spacing is higher

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Marked as resolved by The Cube

00:51:975 (1,2,3,4,5,6) - I changed this stream to make it less bad

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00:52:370 (6,1) - this jump feels a bit overkill considering the flow which is then implied by the slider
i'd either nerf the spacing or made the flow on 00:52:449 (1) - a bit simpler

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agreed, nerfed a touch

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Marked as resolved by The Cube

01:01:922 - would use a more denser rhythm here tbh, the one you have currently feels a bit underwhelming since at least previous you had the stream active and having it not active here and rather inconsistent with your previous rhythms

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I like the feel of the reverse slider but I understand totally what you mean, so shortened the reverse by 1/4 and added a circle at 01:02:238 (8)

hopefully that works

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Marked as resolved by The Cube

uhh i still dont think its enough, maybe kicksliders are fine tho

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Reopened by -Keitaro

I think this rhythm is fine as it is, the lowering in intensity rhythm wise coming before the kiai with lots of additive rhythms is nice tension wise imo, current rhythm also compliments the vocals nicely too personally

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Marked as resolved by The Cube

01:02:396 (9,1) - this might be easily misread as doubles since you were using quite a lot of doubles around the diff, would space out so they dont overlap tbh

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I think the NC is enough to differentiate the rhythm from the rest of the doubles and I like how it places currently spacing wise

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Marked as resolved by The Cube

01:06:501 (2) - https://osu.ppy.sh/ss/16377547/4da6 perhaps stick to your 1/4 spacing convention?

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sureium

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Marked as resolved by The Cube

01:08:712 (1,2,3,1,2,3) - ngl not a big fan of mapping these as slider - circle - slider.. i feel like the 2 slider rhythm u had on the insane diff was way more fitting and it goes well with the general type of rhythm u use for the vocals >:

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since Im already overmapping many of the vocals with added doubles in the kiai, I feel this current rhythm fits better in context

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also yeah I pressed enter too early on the message so I have to resolve with another message (epic fail)

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Marked as resolved by The Cube

01:19:133 (2) - I pretty sure this should be two circles to stay consistent with previous patterns

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its consistent rn

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Marked as resolved by The Cube

01:22:764 (1,3,5,7) - Hit me with the subjective no change but, the dramatic change in slider shape over a sustained note feels like forced variation and its pretty uckers ngl. I recommend making all the sliders the same/similar

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sure

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Marked as resolved by The Cube

01:28:449 (1) - This is troll, at least center it

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i fucked ur mom tbh

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Marked as resolved by The Cube

but no

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