00:40:370 (5) - This should be nc'd as the start of the burst because it ends at 00:41:001 (4) - and is still an odd number burst so you dont need to clarify that the blue tick with nc. Msg on disc if this is confusing
00:40:685 (4,1,2) - while i think this is supposed to increase the intensity here it kinda does the opposite, because of how the ar works the player kinda defaults to this cheesy movement (https://fullcombo.s-ul.eu/QJ5lnmPQ raiko lines?!?!) which causes this to feel underwhelming
i'd honestly just move 00:40:764 (1,2,3,4) - more to the left/up so you can't cheese this so easily
00:50:870 (5,6) - the flow here i think is kinda weird to play, would suggest raising 6 to somewhere around https://osu.ppy.sh/ss/16743329/ab41 (also it'll be more aesthetically pleasing)
00:52:370 (6,1) - this jump feels a bit overkill considering the flow which is then implied by the slider
i'd either nerf the spacing or made the flow on 00:52:449 (1) - a bit simpler
I like the feel of the reverse slider but I understand totally what you mean, so shortened the reverse by 1/4 and added a circle at 01:02:238 (8)
hopefully that works
01:02:396 (9,1) - this might be easily misread as doubles since you were using quite a lot of doubles around the diff, would space out so they dont overlap tbh
01:06:501 (2) - https://osu.ppy.sh/ss/16377547/4da6 perhaps stick to your 1/4 spacing convention?
01:08:712 (1,2,3,1,2,3) - ngl not a big fan of mapping these as slider - circle - slider.. i feel like the 2 slider rhythm u had on the insane diff was way more fitting and it goes well with the general type of rhythm u use for the vocals >: