mapped by DarkistDeci
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ranked
This beatmap was ranked on 28 June 2021!
nominated by Lirai and Aruel
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00:00:252 (252|0) - 00:02:430 (2430|0,2628|2) - cant really get what thats LN for

00:03:222 - 00:04:410 - do LN for piano chord? like u do in 00:05:004 (5004|0) -

00:05:994 (5994|2) - and 00:07:182 (7182|2) - should be make consistent, bcuz they are having same rhythm

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  1. " 00:00:252 (252|0) - 00:02:430 (2430|0,2628|2) - cant really get what thats LN for"

->00:00:252 (252|0) - and 00:02:430 (2430|0,2628|2) - were used when high piano sounds were heard long, but was not used if the dissonant chord was heard like at 00:02:034 - .

  1. " 00:03:222 - 00:04:410 - do LN for piano chord? like u do in 00:05:004 (5004|0) -"

-> 00:05:004 (5004|0) - was much longer than those.

  1. " 00:05:994 (5994|2) - and 00:07:182 (7182|2) - should be make consistent, bcuz they are having same rhythm "

-> Since 00:07:182 - doesn't have any chord sound, I put single LN only.

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yes

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Marked as resolved by Decku

Dub dadub dadub dub
00:02:232 (2232|1,2430|0) - these two are the same pitch, consider to move it rogether in the same column

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okay

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okey

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Marked as resolved by Decku

초반 부분 노트를 음계에 맞추신거같은데
00:08:172 (8172|1) - 요 노트 00:07:974 (7974|3) - 와 같은 음인거같아서 3으로 옮기면 좋을거같아요.

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I disagree. The pitch height of 00:08:172 (8172|1) - is lower than 00:07:974 (7974|3) - so I think it'd be better to keep as it is.

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a

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Marked as resolved by Decku

00:11:539 - add 1?

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It's intended to leave as blank to give a break to players, just like 00:12:727 -

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owo

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Marked as resolved by Decku

00:12:727 missing note?

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okey

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Marked as resolved by Decku

00:13:321 (13321|3,13321|2,13321|0,13420|3,13519|1,13618|2,13717|2,13816|1,13865|2,13915|3,14014|1,14113|1,14212|0,14311|0) -

요 부분에서 00:14:014 (14014|1) - 이 노트가 00:13:915 시간에 있는 노트 배치와 같은 배치 면 더 느낌있을거같아요.
3연음을 살리신 배치라면

https://osu.ppy.sh/ss/16371899/fe3f

아 근데 배치가 애매하긴하네요 ㅠ

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Rearranged, thanks.

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a

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Marked as resolved by Decku

00:14:954 (14954|3,14954|0) - Does this suppose to be end in the white Line Snapping (1/1)

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Rather than releasing it in 1/1, I thought it'd be better if I match the release of those LNs at the start of 00:15:053 (15053|2) - this normal note to emphasize the short instrument sound a bit.

Was it odd and too inconsistent with 00:15:301 (15301|3,15301|2) - ? If it was, I can snap these LN's release at 1/1 though.

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o-o

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Marked as resolved by Decku

Both LN are not accurately having exact length with the sound anyways. but then this 2 1/4 notes 00:14:806 (14806|1,14880|2) - is covering on top of 00:14:954 (14954|3,14954|0,15004|1,15053|2) which make that LN beat less stands out. the sound is faint enough that it doesn't need to be highlighted, and as this 200 bpm. those 1/4 are really disrupting play on the LN Beat.
Additionally you also didn't map this sound 00:14:707, but i think it's still acceptable to not.

this are my pattern proposal: https://osu.ppy.sh/ss/16604986/03e9

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Reopened by Lirai

I agree. Will apply your example https://osu.ppy.sh/ss/16604986/03e9 :)

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Applied

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Marked as resolved by Furryswan

00:15:400 (15400|0,15450|1,15499|3,15549|2,15598|1) - Things is kind of overly mapped, It's only consist 3 notes of 1/4 https://osu.ppy.sh/ss/16592483/6ce6

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I agree. I'll follow that example.

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a

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Marked as resolved by Decku

00:16:911 (16911|2,17109|2,17505|2,17703|2) -
could be better if you change svs for these four to
16911,-50,4,2,1,50,0,0
16961,-100,4,2,1,50,0,0
17010,-166.666666666667,4,2,1,50,0,0
17060,-250,4,2,1,50,0,0
17109,-50,4,2,1,50,0,0
17159,-100,4,2,1,50,0,0
17208,-166.666666666667,4,2,1,50,0,0
17258,-250,4,2,1,50,0,0

17505,-50,4,2,1,50,0,0
17555,-100,4,2,1,50,0,0
17604,-166.666666666667,4,2,1,50,0,0
17654,-250,4,2,1,50,0,0
17703,-50,4,2,1,50,0,0
17753,-100,4,2,1,50,0,0
17802,-166.666666666667,4,2,1,50,0,0
17852,-250,4,2,1,50,0,0

will be smoother, and personally i think sounds here need more "continuous" sv but not stutter
also for the same svs after

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also fo like 00:41:961 (41961|1,42555|2,43149|1,43743|2,44337|1,44931|2) - , stutters reduce the playability too much

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The SV you first suggested has been applied. But the second proposal is not quite sure what you want to suggest.

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Resolved.

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Woops

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Marked as resolved by Decku

00:17:479 (17479|3,17677|2,17677|3) - 이건 서로 길이 맞춰주는게 좋을듯싶네요 피치의 차이는 있으나 음의 길이 차이는 전혀 느끼지 못하는데 게임하는중 좀 튀는 부분이라 볼수있음

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pink ass dubby forgot to solve this since he is a dumb butt

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Marked as resolved by Decku

00:18:766 - You left something like this 00:18:469 (18469|1,18519|2) without LN, It's noticeable as you played it, where the escalating pitch of synth are mapped as LN stairs. 00:18:742 (18742|3) - I also found this is not right snapping as it should be in the snapping 1/6 https://osu.ppy.sh/ss/16592507/ed21

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I see. This was for the emphasize of the tick sound that actually starts at 00:18:742 - and it highlights at 00:18:766 - . So it wasn't a mistake, it was an intended snap, so I want to keep this pattern for now.

If you think this is not just a snap mistake but also has an additional problem, please comment further. :)

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a

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Marked as resolved by Decku

00:18:766 - You need to check it again, i had to use hitclap to make sure it's snap at 1/6. putting it in 1/4 feels too early

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Reopened by Lirai

Hmm alright ! I'll follow your example https://osu.ppy.sh/ss/16592507/ed21

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Applied

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Marked as resolved by Furryswan

00:18:964 (18964|1,19113|1,19261|1,19360|1,19459|1) -
The anchor here kind of reduces the emphasis of the triples jacks, suggest move 00:19:113 (19113|1) - to col 1

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Alright, but I think rather using mini-jack in col1 and col 4 like this https://osu.ppy.sh/ss/16479131/19d9 to express glitching sound would be better so I'll change like that example

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oki

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Marked as resolved by Decku

00:21:044 (21044|1) - change to LN for synth? (same as 00:20:747 (20747|1) - )

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The reason why I left 00:20:152 - 00:21:044 - without LN is the length of those synth were not really long as the other sections.

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And the usage of LN has changed in 00:22:529 - to express the other synth sound that intensity keep goes higher

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oki

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Marked as resolved by Decku

00:22:826 (22826|0) - LN for melody?

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okay

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resolvedo

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Marked as resolved by Decku

00:23:717 - this sv is kinda odd , the strength is lower than other sv u made, and 00:22:826 - to 00:24:014 - the song is doing transition, so its not fit to do sv, suggest remove

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yokay

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owo

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Marked as resolved by Decku

i could hear melody cut off in 00:23:816 - , if u have remove the sv, u could cut it to two LN or overlap

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Good idea

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owo

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Marked as resolved by Decku

00:25:103 (25103|0,25202|2,25202|1,25202|3) -
I feel some inconsistent here when playing, I suggest either change 00:25:103 (25103|0) - to col 3 or
change 00:27:479 (27479|2) - to col 1
(I prefer the first way to ignore the pitch and emphasize the structure)

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Oops, it was my mistake. Thanks for letting me know !

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oki

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Marked as resolved by Decku

00:26:390 - I was expecting mirrored concept of 00:24:014 https://osu.ppy.sh/ss/16592596/bfe6 .Current pattern it's acceptable but there's should be a reason for you to do so and what is it?

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Yes I had a reason for them :)

They're deliberately made different depending on whether the ticking sound and synth sound chords exist or not.

From 00:24:014 - to 00:26:093 - , the ticking sound and synth sound comes together. But from 00:26:390 - to 00:27:578 - , there's only a synth sound.

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a

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Marked as resolved by Decku

oh so it's not for the synth, yeah its acceptable though

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00:27:875 (27875|3) -
move this to col 3? since
00:27:578 (27578|3,27677|3,27776|1) - and
00:27:875 (27875|2,27974|2,28073|0) - are basically the same

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Okay

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oki

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Marked as resolved by Decku

00:28:766 (28766|0,28865|0,28964|0,29063|0,29360|0,29459|0,29558|0,29657|0,29954|0) - Same issues where you didn't mirroring your pattern. These are huge spike on the run where you put LN continuously with Jack and those you didn't apply on the next pattern at 00:31:143 my suggestion is simply like this https://osu.ppy.sh/ss/16592624/e788

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Oh, this is my mistake. I'll apply your example. But I want to keep the double at 00:29:261 - from that example for the particular pitch height at 00:29:261 - .

Would it be okay?

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uh let em checc afterz

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Marked as resolved by Decku

// Oh, this is my mistake. I'll apply your example. But I want to keep the double at 00:29:261 - from that example for the particular pitch height at 00:29:261 - .

Would it be okay?
//

i don't get it, you are pointing the same timeline. I check through the map and there's nothing else that has double for particular pitch height. So i think it's very isolated and you don't have to double it.

But if you want to keep double, then 00:31:638 (31638|1) - this has to be double too as it same beat and pitch

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Reopened by Lirai

mmm, not like the similar sound at 00:32:232 - , I think the pitch at 00:29:261 - has a slight more emphasis. But seems I don't really have to double it. I'll just reduce double at 00:29:261 - to a single.

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Applied

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Marked as resolved by Furryswan

00:29:261 (29261|2,29261|3) - You left this into double note, mostly a release LN had just single note instead

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Just like what I said at #2354219 , I think the pitch height of the sound at 00:29:261 - was worth to express as double, unlike 00:31:638 - .

If you think that particular pitch height is not worth to express as a double and creates the diff-spike, I can reduce it as a double. But if you think it's okay if it has any reason for this double, I'd like to keep it.

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a

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Marked as resolved by Decku

It's not that spiky, since this diff is literally in scale of the hardest. but it's noticeable inconsistencies. But for me, yes It's indeed has slight high pitch and so i give you suggest option on another post #2354219

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00:30:648 (30648|0,30747|2) -
any specific reason you are not making these doubles? I believe in this section you are mapping melody into doubles, it's kind of wired ending it with single notes, especially the pitch on these 2 notes is much higher than other notes.

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00:33:024 (33024|3,33123|3) -
same for here, personally I would still suggest changing them to doubles, but since the pitch here is lower and the sound is less tense, I'm fine with singles too.

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Added doubles in 00:30:648 - 00:30:747 -

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oki

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Marked as resolved by Decku

00:34:608 (34608|2,34707|0) -
I've mod this in Giga diff
it's the same problem, pitch here are going up if we going to care about PR

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Alright, changed 00:34:014 - as well

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okey

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Marked as resolved by Decku

00:34:707 - to 00:35:598 - etc , i think stacking in 1/3 and 2/3 could be more fit with the melody and consistent, like https://osu.ppy.sh/ss/16000621/c987

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I'll just use mini jacks for 2 continuous clap sound like this https://osu.ppy.sh/ss/16000739/7dd1

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grrrr

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Marked as resolved by Decku
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Reconstructed

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grrr

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Marked as resolved by Decku

00:39:162 (39162|0,39187|1,39212|2,39237|3,39385|1) - I think these slight part aren't represented completely. between 00:39:311 - 00:39:385 you miss dubstep that snap in 1/8 https://osu.ppy.sh/ss/16592681/7bad

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Umm I thought if I express this growling sound with 1/8, would be too smooth that doesn't really emphasize this strong growling sound.

So, I thought rather than snapping as 1/8, using 1/12 instead would be better. And between 00:39:311 - to 00:39:385 - can be expressed with a release of these 1/12 LN as well I think.

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a

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Marked as resolved by Decku

yeah that's understandable

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00:40:351 (40351|1,40351|2,40375|0,40499|1) - Same as at 00:39:162 - a combination of 1/12 and 1/8 could be fit here. There's an SV here too that need to be rearranged if you intent to change the current pattern https://osu.ppy.sh/ss/16592698/ae77

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I rejected your previous proposal, but given the pitch strength of this section, I think it would be better to accept this current proposal :)

Applied, rearranged SVs as well (Now that SV doesn't really give enough visual effect though!)

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a

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Marked as resolved by Decku

00:49:261 - is like 00:49:855 - having high impact snare, i wonder why its only double and without sv

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It's intended double to emphasis next impact in 00:49:855 - since it's louder than any other sounds nearby.

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boomboom

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Marked as resolved by Decku

00:58:469 - 00:59:360 - https://prnt.sc/103ec1q i think that's much better imo

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Alright

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uwu

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Marked as resolved by Decku

00:59:360 (59360|3,59360|0,59360|2,59435|3,59484|1,59583|1) - These are unsnapped.
I believe all of them are 1/6 snap.

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Yes, applied

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okey

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Marked as resolved by Decku

01:02:727 (62727|3) - 여기는 피아노 소리가 안들리는거 같아서 단놋으로 교체하는게 좋을거같아요.
01:02:133 (62133|0) - 여기도 들리는듯 안들리는듯 하긴하는데 01:02:034 (62034|0) - 여기 음이 좀 길게 나서 괜찮을거같구요.

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근데 지금이 더 재밌긴해요 ㅋㅋ

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LNs from 01:02:034 - to 01:03:222 - were for the synth sounds. I think it'd be much better to keep them as a LN even though it will be a little duplicated expression with 01:01:737 (61737|0,61836|2,61935|1) - .

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a

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Marked as resolved by Decku

01:04:113 (64113|3) -
Here we can emphasize that sound better with this pattern https://osu.ppy.sh/ss/16293052/62ab
amm I right? uwu
Please tell me what is that sound called, so I'll remember it lol

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Alright, but I think it'd be better to move the LN at 01:04:410 - to col 2

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okey

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Marked as resolved by Decku

01:13:321 (73321|2) - 01:15:697 (75697|0) - etc should snap on 01:13:519 - instead of 1/2, cuz this song is using 1/3 rhythm

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Oof, you're right. Resnapped.

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woooo

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Marked as resolved by Decku

01:13:735 - this SV is too fast imo. On the first time I played this map this SV is really unexpected - and makes it hard to accurately hit couple of notes that come after in the slowjam part. I suggest lowering it. A good value I found is around the range of 1.4-1.8 (personally I want it to be 1.6, but if you insist on it being faster then do 1.8)

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Sure thing :) Changed 2.2 into 1.8

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Reolvedo :)

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Marked as resolved by Decku

From 01:23:123 to 01:23:271, it's odd when you here THAT sound which idk what it is, but imo we should place a note there, either 4 notes for all of the sound like this https://osu.ppy.sh/ss/16328423/06c1 or even a single LN from 01:23:123 to 01:23:271 would be nice too!

Plus the LN here 01:22:232 (82232|1) - should be extended until 01:24:608, since you can clearly hear the piano is still there after you release the LN, and it would fits if you accept the suggestion too

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Ok but I'd like to express it a little lighter than that like this : https://osu.ppy.sh/ss/16342243/53da due to its slowjam

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okey

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Marked as resolved by Decku

Nice one

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"sexy"

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01:23:123 - It's snapped at 1/6, also LN release/end should not correlate with the start of this back sparkle sound https://osu.ppy.sh/ss/16592737/37e0

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Seems good :) Applied!

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a

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Marked as resolved by Decku

01:28:271 (88271|0,88469|1) -
These are same pitch, should be in the same column.
But not this 01:28:370 (88370|0) -

01:29:459 (89459|3,89657|1) - these too
Well, this can be ignored, since PR doesn't really matter at this one I think

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Since the pitch from 01:28:271 - to 01:28:370 - keeps going down, I think keeping those mini-jack would be better.

Changed the placement of 01:29:459 (89459|3,89657|1) - tho.

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okey

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Marked as resolved by Decku

01:30:549 - - 01:31:440 -
this part has hand unbalance
I can see that you handled the balance in the later sections, but the double LNs here made it impossible to both handle the balance and keep the consistency (in fact you never used double LN again in the later sections). So I would suggest doing the same thing here, make LNs single and ctrl-h the second part for hand balance https://osu.ppy.sh/ss/16451419/004e

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I agree with reducing double LN to single LN but I don't want to change the jack from 01:30:549 - to 01:31:440 - since it against the overall concept in this beatmap.

The reason why I focused jacks in the right hand is to maintain expressing the repetitive pitch melody just like exactly what I did in

01:27:083 (87083|3,87182|3,87281|3,87677|3,87776|3,87875|3) - 00:28:766 (28766|3,28766|1,28766|0,28865|2,28865|0,28964|2,28964|0,29063|3,29063|1,29063|0,29261|3,29261|2,29360|3,29360|1,29360|0,29459|2,29459|0,29558|2,29558|0,29657|3,29657|1,29657|0) - 00:31:143 (31143|2,31143|3,31242|3,31242|1,31341|3,31341|1,31440|2,31440|3,31638|1,31737|2,31737|3,31836|3,31836|1,31935|3,31935|1) - and etc.

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oki

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Marked as resolved by Decku

01:30:846 (90846|0,90846|3,91440|3,91440|0) - These should've been swapped (Ctrl+H) as I mentioned this issue in the first kiai

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Okay !

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a

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Marked as resolved by Decku

Will follow the second example, thanks

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a

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Marked as resolved by Decku

01:35:004 - etc , might subjective , i thing LN and melody is like give signal to player it has sv. i feel kinda awkward and inconsistent, could do sv x0.1 x1.9 x0.1 x1.9 etc from 01:35:103 - for that sound

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I'm not sure it is appropriate but okay, I'll try.

Applied 1.6x/0.4x in 01:45:796 - too.

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mkaio

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Marked as resolved by Decku
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01:35:301 (95301|1,95301|0) - here as well, but if it's too dense, maybe move 01:35:400 (95400|3) - to 01:35:400 (95400|1) -

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I don't really want to put a triple when there's a continuous 1/6 electronic sound. Sorry.

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okey

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Marked as resolved by Decku

Not a big one but we can add note at 01:42:776 too, since I can here the piano sound here
hence this exist
01:43:222 (103222|1,103271|2,103420|1,103469|0,103519|3,103568|2) -

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Yep

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okey

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Marked as resolved by Decku

01:51:341 - it should be triple i guess cause you place triple at 01:50:747 - has finish hitsound

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01:53:420 - doesn't have the actual cymbol sound so I'll keep double at 01:53:420 - .
Applied triple at 01:51:341 - .

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uwu

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Marked as resolved by Decku

01:54:113 - maybe double?

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ok

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uwu

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Marked as resolved by Decku

01:54:311 - ghost note, the ln should be place here

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okay, I guess it'd be better to not ignore that sound

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uwu

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Marked as resolved by Decku

01:57:281 (117281|3) - cant really get what the LN for, if it for the long melody, i tihnk 01:58:469 - should be LN as well

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You're right. Applied.

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boom

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Marked as resolved by Decku
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