00:02:433 (4) - maybe make this a curved slider instead of angled, it looks a bit out of place since all the sliders in this section are curved/straight apart from the reverse slider at 00:04:490 (1) , this might give the section a more "flowy" feel to it
from #Modreqs 00:21:633 (1) - spacing is not consistent, is too close to 00:21:461 (4) - , the sound is same intensity so, keep a similar distance.
00:28:319 (1,2,3,4,5) before this you were following this 00:27:290 (6,7,8) - and I think you should follow the bell, because the bell sound is actually more clear, strong and unique, I think that is a good section
to actually introduce 1/4 slider rythm to follow both the bells and drums, pic related https://gyazo.com/ade209068e681fec6439e00e465e70df , I really think you should keep objets that are 1/4 beat apart from each other closer
to signal a 1/4 pattern, that way the player recognizes better, like you did here 01:26:776 (1,2) - I really like.
00:33:890 (5) - I think you're taking emphasis away from the drums again, I don't think focusing on the guitar is as important as the drums, you can ignore it because drums allow it and maybe map it like this pattern https://gyazo.com/930b44779fce5ba983b378bf458c55b1 , I think it fits well, stacking 2 and 3 because same sound, same stacking with 5 and 6, main thing is that drums are the focus in this section and focusing on guitar takes away from the section.
00:36:376 (1,2,3,4,5,6) - the spacing between these is 2 similar to ur 1/2 spacing and that can trip up a player when it comes to gameplay or it just kind of funky
Also actually in general I think the patterning is just straight doesn't really fit the song to ignore the guitar and barely following the melody/drum unlike the other times so even with considering u change it to above ^ I still think this pattern should be reworked to be more active rhythms within this
01:32:868 (1,2) - thats too big jump for 1/4 section. do spacing lower on 2. https://prnt.sc/wheodl like this
01:33:633 (1,2,3,4,5,6) - https://gyazo.com/91a8a23ff261c3a8fbb8ddd3e6b72198 This Rythm is better, section is intense and a 1/4 slider fills the gap at 01:33:890 also notice how I did 1/4 sliders closer to each other
to help signal 1/4 rythm
In you case, I think this stream 01:34:662 (1,2,3,4) - can be started here 01:34:319 - , you can delete this slider 01:34:319 (1) - , how kiai mode is close, starting stream here 01:34:319 - creates a very pleasured flow! (even though it's a bit of overmaped, it work :D )
If you'll apply my suggestions, make something like it: https://prnt.sc/zwlxik the first 4 notes the stream more closed, and the last 4 a little bit spacing, 01:33:976 (4,5,6) - this patter you can flip it and position where I showded (or where you wish), and finnaly, put all of stream 01:33:976 (4,5,6) -(excepet this slider 01:35:005 (1) - ) the hitsound clap with the additions soft :)
Good map, i loved the hitsound! I think if you work hard, you can ranked it! :)
01:37:233 (6,7) - maybe reduce spacing between these 2 notes since there's a 1/4 gap, i don't think this part should be emphasized as much as it is, with the music
01:37:233 (6,7) - using a lower spacing in this jump would ruin flow. Besides, the slider is played as a circle, so it doesn´t really mater.
01:38:605 (4,5) - maybe lower spacing here, this would help make it consistent with the spacing here 01:38:262 (3,4)
01:39:633 (2,3,4,5,6,7) - these ending on a white tick sound wrong, the hitsounding with snare on blue tick is also off, and what ticked me off about the triples
01:40:319 (8,9,1) - for the whole map you stack bursts and now you don't for player this is very unexpected
01:58:662 (2,3) - would go like that https://osu.ppy.sh/ss/16061801/17f8 for more comfortable movement
Mmh. Not really sure. The movement here is following a circular flow, so it isn´t uncomfortable rn, and doing ctrl+g in 01:59:005 (3) - would ruin the aesthetic of the pattern. I think it is okay as it is now.