mapped by Soulers
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This beatmap wasn't updated since 15 October 2023 so it was graveyarded...
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00:02:433 (4) - maybe make this a curved slider instead of angled, it looks a bit out of place since all the sliders in this section are curved/straight apart from the reverse slider at 00:04:490 (1) , this might give the section a more "flowy" feel to it

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Agree.

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Marked as resolved by Soulers

00:08:433 (2,5) - no overlaps like that

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k

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from #Modreqs 00:21:633 (1) - spacing is not consistent, is too close to 00:21:461 (4) - , the sound is same intensity so, keep a similar distance.

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Fixed this

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00:22:319 (1,2,3,4,1,2,3,4) - Too much spacing, the song doesn't rise/climax enough to deserve this much spacing, keep it simple and closer.

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Nerfed

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Marked as resolved by Soulers

00:28:319 (1,2,3,4,5) before this you were following this 00:27:290 (6,7,8) - and I think you should follow the bell, because the bell sound is actually more clear, strong and unique, I think that is a good section
to actually introduce 1/4 slider rythm to follow both the bells and drums, pic related https://gyazo.com/ade209068e681fec6439e00e465e70df , I really think you should keep objets that are 1/4 beat apart from each other closer
to signal a 1/4 pattern, that way the player recognizes better, like you did here 01:26:776 (1,2) - I really like.

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I like the idea of 1/4 sliders to represent this section, however, I think the spacing should rise at this part, because the melody is ascending, so I´ll do that.

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Marked as resolved by Soulers

00:33:290 (1) - This section is drums, slider takes emphasis away from the drums, map with circles pls.

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k

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00:33:890 (5) - I think you're taking emphasis away from the drums again, I don't think focusing on the guitar is as important as the drums, you can ignore it because drums allow it and maybe map it like this pattern https://gyazo.com/930b44779fce5ba983b378bf458c55b1 , I think it fits well, stacking 2 and 3 because same sound, same stacking with 5 and 6, main thing is that drums are the focus in this section and focusing on guitar takes away from the section.

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kk, that looks better.

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00:33:890 - would be neat to follow the guitar here with at least a repeat

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probably, but mapping 00:33:976 - passively would take emphasis away from the drums

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00:35:005 (2,3) - should space this out a little bit

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k

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00:36:376 (1,2,3,4,5,6) - the spacing between these is 2 similar to ur 1/2 spacing and that can trip up a player when it comes to gameplay or it just kind of funky

Also actually in general I think the patterning is just straight doesn't really fit the song to ignore the guitar and barely following the melody/drum unlike the other times so even with considering u change it to above ^ I still think this pattern should be reworked to be more active rhythms within this

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00:41:862 - like right here this makes more sense with the song (spacing still should be adjust and make it a clear distinction from the rest of the map)

for this I would also slightly stack the 1/4

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(this may apply to insane fyi)

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Reworked several patterns that had this issue. (In insane diff too)

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Marked as resolved by Soulers

00:48:205 (5) - imo you should place circles that are less that follow after a slider like this in the slider path, so it goes in the same direction of the curve slider before it. also helps with aesthetics

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kkk

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00:48:719 (2) - similar thing with the previous but with the circle not aligning with the next slider's curve

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.

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00:52:319 (6) - Maybe NC this? Combo went too high and it appears that you NC'd before when the pitched, vocal and/or sound changed.

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Agree.

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01:00:204 (4) - this with not following a similar curve as 5, I think you can shift the grey anchor on 4 to be more curved

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kk

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01:01:748 (4,5,1) - I feel like you can push emphasis a little bit more if you make spacing between 5 and 1 longer.

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done

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01:02:605 (2) - should follow slider 1's flow

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don

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01:07:576 (1) - can make slider less curved to flow better with 2

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agree

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01:10:148 (7,1) - spacing should be nerf here a bit

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k

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01:32:868 (1,2) - thats too big jump for 1/4 section. do spacing lower on 2. https://prnt.sc/wheodl like this

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It doesn´t really matter, because those kicksliders are played as a circle. Leaving a small space gap in those sections would leave an uncomfortable movement.

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01:33:290 - for guitar melody I would use 2 circles

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why? the guitar sounds is only active in 01:33:290 -

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,

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01:33:633 (1,2,3,4,5,6) - https://gyazo.com/91a8a23ff261c3a8fbb8ddd3e6b72198 This Rythm is better, section is intense and a 1/4 slider fills the gap at 01:33:890 also notice how I did 1/4 sliders closer to each other
to help signal 1/4 rythm

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kkk

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In you case, I think this stream 01:34:662 (1,2,3,4) - can be started here 01:34:319 - , you can delete this slider 01:34:319 (1) - , how kiai mode is close, starting stream here 01:34:319 - creates a very pleasured flow! (even though it's a bit of overmaped, it work :D )
If you'll apply my suggestions, make something like it: https://prnt.sc/zwlxik the first 4 notes the stream more closed, and the last 4 a little bit spacing, 01:33:976 (4,5,6) - this patter you can flip it and position where I showded (or where you wish), and finnaly, put all of stream 01:33:976 (4,5,6) -(excepet this slider 01:35:005 (1) - ) the hitsound clap with the additions soft :)
Good map, i loved the hitsound! I think if you work hard, you can ranked it! :)

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Not sure if I love this idea :( thx for the suggestion tho <33

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Marked as resolved by Soulers

01:37:233 (6,7) - maybe reduce spacing between these 2 notes since there's a 1/4 gap, i don't think this part should be emphasized as much as it is, with the music

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you mean this whole section 01:36:548 (1,2,3,4,5,6,7,8) - ?

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01:37:233 (6,7) - using a lower spacing in this jump would ruin flow. Besides, the slider is played as a circle, so it doesn´t really mater.

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.

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Marked as resolved by Soulers

01:38:605 (4,5) - maybe lower spacing here, this would help make it consistent with the spacing here 01:38:262 (3,4)

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The spacing is almost the same between 01:38:262 (3,4,5) - tho.

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Marked as resolved by Soulers

01:39:633 (2,3,4,5,6,7) - these ending on a white tick sound wrong, the hitsounding with snare on blue tick is also off, and what ticked me off about the triples

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Changed the 3 circles for a circle and a slider in order to take emphasis away from 01:39:804 -

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Marked as resolved by Soulers

01:40:319 (8,9,1) - for the whole map you stack bursts and now you don't for player this is very unexpected

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removed this burst, don´t even know why it was there. lol

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01:45:547 (2,4) - no sound on blue ticks

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I´ll remove the clap hs.

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01:58:662 (2,3) - would go like that https://osu.ppy.sh/ss/16061801/17f8 for more comfortable movement

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Mmh. Not really sure. The movement here is following a circular flow, so it isn´t uncomfortable rn, and doing ctrl+g in 01:59:005 (3) - would ruin the aesthetic of the pattern. I think it is okay as it is now.

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Marked as resolved by Soulers

02:01:404 - while I get it is the climax of the song, I still think the spacing here is a bit uncalled for and should use a bit of a nerfed especially since song intensity dropped a bit here

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nerfeD:

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Marked as resolved by Soulers
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