mapped by -Vale
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This beatmap was ranked on 8 December 2020!
nominated by Bastian and -Joni-
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00:03:300 ~ 00:19:758 - the part is lacking hitsound for over 10 second, adding some defauly soft-hitwhistles would be better

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fix

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ñ

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Marked as resolved by -Vale

00:03:821 (4,5) - En lo personal siento este dash un poco ambiguo, y es relativamente sencillo de hacerle un edgewalk, recomendaría aumentar un poquitín la distancia aquí para hacer el dash más notorio.

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fix

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Marked as resolved by -Vale

00:05:364 (5,6,1) - Recomendaría reducir la distancia entre estas notas para mantener los walks que tienes en esta sección, ya que el piano sigue teniendo la misma intensidad que 00:03:307 (1,2,3,4,5), por lo tanto queda medio raro tener tap-dashes aquí, como ejemplo 00:06:392 (2,3,4) - aquí los tap-dashes si quedan bien ya que el piano cambia de intensidad.

(ojo, no confundirse, que en 00:05:192 (4,5) - si hay que tener dash)

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listoko

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Marked as resolved by -Vale

00:06:043 (1,2,3) - HDashes here are inconsistent compared with the rest of this intro section, they also feel out of place.

Unlike similar sections like 00:10:158 (1,2,3) - or 00:14:272 (1,2,3,4,5,6), etc, where you just did walks, you made these HDashes instead, which feels really strong emphasizing for just the beginning/intro of the song, Only having HDashes on downbeats like for example 00:07:072 (4,1) - or 00:11:186 (4,1) should work just fine.

As a fix, i suggest reducing the distancing on these sliders 00:06:043 (1,2,3) - to just have them being normal walks, and only keeping the HDash at 00:07:072 (4,1) because it's a downbeat.

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I reduced the distancing of the sliders and I considered the HDash on 00:07:072 (4,1)

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Marked as resolved by -Vale

00:06:386 (2,3) - can be expected a little bigger distance or any diffrent flow for higher pitch

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a bit

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Marked as resolved by -Vale

00:09:307 (4,5) - Falta un dash acá para hacerle enfásis al instrumento que no sé como se llama :v.

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:v

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Marked as resolved by -Vale

00:09:478 (5) - podrias agregar un nc aqui por el pequeño sonidito y evitar un poquito la densidad

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00:13:592 (5) - si aplicas tmbn aqui

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00:17:707 (5) - y podrias agregar uno aqui por el sonidito que ta fuerte o hacer algo asip https://i.imgur.com/g4KURxn.png

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00:25:421 (5) - aquip por temitas de densidad

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00:34:164 (8,1,2,3) - podrias aplicar lo mismo que hace dos mods arribita

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fix fix

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Marked as resolved by -Vale

00:11:529 (1,2,3,4) - Este patron se siente algo raro para caminar, sugiero cambiarlo a algo asi https://i.imgur.com/yQR5bJJ.png para tambien hacer consistencia con el patron entre 00:12:729 (8,1) -

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hmmm no me gusta como queda
eso sí, ajusté el espacio entre 00:11:529 (1,2,3,4) para que se vea menos ugh

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Marked as resolved by -Vale

00:13:415 (4,5) - (5) merece un poco mas de distancia ya que el pitch que se encuentra ahí es lo suficientemente fuerte para ser dasheado

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Aunque yo preferiria hacerlo hdash ya que el sonido es mucho mas notorio que 00:15:472 (8,1) - pero por la estructura de esa parte prefiero dejarlo como un dash claro

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okie

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Marked as resolved by -Vale

00:18:729 (3,4) - Puedes sacar el hyper entre el final de (3) y el comienzo de (4) ya que no hay ningun sonido fuerte ahi y podrias solamente hacer un dash claro

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listo

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Marked as resolved by -Vale

00:19:758 (1,2,3) - this is a bit far for first dashes after slow part, could reduce spacing to 1.5x~ by moving 00:19:929 (2) - to x315

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fixed~

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Marked as resolved by -Vale

00:20:786 (5,1) - that distance doesnt fit to calm part imo. it can be pixel in some case too

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okay

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Marked as resolved by -Vale

00:22:507 (1) - SACA NC
00:22:849 (2) - AGREGA NC
00:26:621 (1) - SACA NC
00:26:964 (3) - AGREGA NC
00:48:049 (1) - SACA NC
00:48:564 (2) - AGREGA NC
00:50:107 (1) - SACA NC
00:50:621 (4) - AGREGA NC
00:51:307 (1) - SACA NC
00:52:335 (1) - SACA NC

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ta wena la pega de bn

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bruh.

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bruh.

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ta correcto que sea por el hs? no debería ser por el tic grande?XD

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es por el sonido fooeeeerte ndeah epicardo amigo dou

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estas seguro? yo siempre me guió por los ticks blancos grandes (a menos que la sección lo pida) no por donde cae x hitsound

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sabi que no voy a cuestionar la pega de bn fix fix

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Marked as resolved by -Vale

todo el mapa esta raro con los downbeats y donde caen los sonidos, es cosa de uno, pero queda mucho mejor por como lo sugerí yo, pero si aún asi no quieres cambiarlo pues no te voy a obligar, solo estoy tratando de evitar un posible DQ.

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a la calma, apliqué el mod

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esa siempre ha sido mi filosofia pero bueno, no soy morado, no tengo voz en esta conversación

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: v

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Si tienes voz, diría que entonces si quieres estar 100% segura de que lo sugerí esta bien o mal, sería pedir mas opiniones por como lo hicimos con el otro post, pero para algo tan minúsculo como NCs es muy innecesario así que ahorrémonos la molestia de retrasar más el mapa que debió haberse rankeado hace 3 meses atrás ._.XD

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NO SE ENOJEN, ES LO QUE TENÍA ENTENDIDO pero a la calma no cuestiono su palabra ni nada sólo que hablo desde mi propia ignorancia XD

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00:22:843 (2,3,4,5,6,7,8) - There is a beat on 00:23:358 (5) - which can be emphasized by a normal dash / hyperdash. Since the section here consists of multiple dashes, you may put a hyperdash over there. Hence, I suggest moving 00:23:358 (5,6) - to the position of (7) so (5,6) becomes a hyperdash while 00:23:529 (6,7) - becomes a normal dash.

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lol interestign

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Marked as resolved by -Vale

00:23:015 (3,6) - Estos dos pueden ser reducidos un poquito en el triple ya que el paso de dash > hyper se puede sentir un poco exagerado o complicado, puedes poner 00:23:015 (3) - x:304 / 00:23:529 (6) - x:328 y tamos de pana

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reducido >w<

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Marked as resolved by -Vale

00:23:786 (8,1) - Downbeat feels weak because of missing HDash.

There's a downbeat + cymbal at 00:23:872, where a HDash could fit really nicely for emphasis and gameplay, but currently there isn't any here.

A simple fix would be making these two notes 00:23:701 (7,8) vertical (something like this could work: https://i.imgur.com/esTXdbm.jpg).

Similar: 00:31:929 (5,6,1)

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i considered it
done~

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Marked as resolved by -Vale

00:24:901 (4,1,2,3,4) - Poor emphasis here which can be fixed by removing dash on (4,1) and re-adding dash on (1,2). The timeline here is more fitting with 3-3 instead of 2-4.

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done

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Marked as resolved by -Vale

00:26:615 (1,2,3,4,5,6,7,8) - Beats are on (3) and (6) so the timeline here would be 2-3-3 and dashes / hyperdashes can be allocated between the groups of notes. Currently the 1-3-4 timeline don't quite fit.

Another interpretation can be 1-2-3-2 which refers to the same sound on 00:26:786 - , 00:27:129 - , 00:27:301 - and 00:27:643 - . See which one you prefer.

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fixfix

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Marked as resolved by -Vale

00:26:964 (3,4,5,6,7,8) - Porqué la distancia de estos es mayor comparados a 00:22:849 (2,3,4,5,6,7)? Por consistencia preferiría que redujeras la distancia, ya que aún estamos en la intro de la canción, es mejor no usar distancias tan altas.

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reducido a 1,2~

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Marked as resolved by -Vale

00:34:158 (8,1) - el sonido fuerte se oye en el 8, forzar un hyperdash del 8 al 1 imo no queda bien ya que dicha sección es bastante calmada

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fixed hmph

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Marked as resolved by -Vale

00:35:015 (2,3,4,5,6,7,8) - el 3 esta muy forzado, deberías hacerlo mucho mas fácil y acortarlo un poco, para no saturar la transición a la siguiente sección así maomeno https://osu.ppy.sh/ss/15630844/5a94

Aparte, el stream que tienes sobrecarga la sección como te mencioné anteriormente, para arreglar eso te recomiendo usar este patrón (si es que aceptaste la sugerencia de arriba) https://osu.ppy.sh/ss/15630846/59de

y si aplicaste los cambios y quieres el HDash de vuelta que se genera en 00:36:043 (8,1) - simplemente aleja el 1 un poco :v

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listo pana 7u7

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Marked as resolved by -Vale

00:35:701 (5,6,7,8,9,10) - El movimiento del stream puede ser un poco aburrido y ambiguo ya que es solo un movimiento recto, intente con otro patron como este > https://i.imgur.com/5eQDrmq.png para combinar mucho mejor la intensidad de esa parte y la entrada a la nueva seccion

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no siento que un stream como ese deba ir en esa sección
eso sí, arregle un poco el stream :'v

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Marked as resolved by -Vale

00:36:043 (8,1,2) - 1/4 + 1/2 hdash combination (even 1/4hdash changes direction) feels overdone for the calm part

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lol okay

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Marked as resolved by -Vale

00:36:215 (1,2,3,4,1,2) - I think they should be grouped in timeline 3-3-3-3 as there is a different sound on 00:37:243 - . Therefore I suggest removing hyperdash on (4,1) and re-adding it on (3,4).

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00:45:129 (5,6) - You can add a hyperdash here

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fix

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Marked as resolved by -Vale

00:39:301 (3,4) - Maybe add a hyperdash in between them? Since you've emphasized the triangle bell sound on 00:39:301 - .

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okie

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Marked as resolved by -Vale

00:39:815 (4) - This slider ends on the downbeat at 00:40:329, which feels underwhelming for emphasis.

As i've explained before, most downbeats could use a HDash for song emphasis and gameplay reasons, so adding one into 00:40:329 could really work well.

Similar: 00:48:043 (3) - there's a downbeat at 00:48:558, where the slider ends.

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i emphasized on 00:40:329 and 00:48:558 with HDashes

also, i made some changes on 00:40:329 (1,2,3,4) for not to lose the flow of the map >w<

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Marked as resolved by -Vale

00:48:558 (4) - Missing NC

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fix lol

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Marked as resolved by -Vale

00:49:586 (11,1,2) - It would be good to emphasize the bell hitsounds on 00:49:586 - and 00:50:101 - so the timeline would become 3-3 and hyperdashes are put between the groups of notes.

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oke

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Marked as resolved by -Vale

00:51:649 (9) - combo has more than 16 objects for no reason, nc this

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00:49:592 (8) - has 14 but yea

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fixed

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Marked as resolved by -Vale

00:51:986 (4,5,6,7,1,2,3,4) - El patron se siente igual que los otros y ya que vamos a cambiar de seccion, te recomiendo probar con otro patron, ya que no es muy fuerte simplemente podrias hacer 00:51:986 (4,5,6,7) - un poco mas horizontal como > https://i.imgur.com/0CPIhIT.png de tal forma que quede > https://osu.ppy.sh/ss/15638212/995d ingame

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hecho

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Marked as resolved by -Vale

00:52:329 (1) - hdash should be here not (2). (1) is the strongest part in this stream

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01:45:815 (8) - this one is more deserved to have hdash than (9)

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all fixed

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Marked as resolved by -Vale

00:57:643 (5,6,1,2,3) - Following the same emphases in 00:53:701 (4,5,1,2) - and 00:55:758 (2,3,4,5) - , drum snares are mapped with single notes. Therefore, you may consider changing the timeline to 1-2-1-2 for the section 00:57:815 - to 00:58:672 - . Since 00:57:472 (4,5,6) - would become consecutive hyperdashes after such fix, you may remove the hyperdashes on 00:57:472 (4,5) - for more focused emphasis.

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eh?

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Marked as resolved by -Vale

00:58:849 (4,5,6,7,8,9,10,11) - En toa esta seccion 5 y 7 se sienten fuera de lugar, ya que 4 y 6 son los que siguen la bateria cuatica mientra 8,9,10,11 siguen los pianitos agudos, recomiendo borrar esas dos notas (5 y 7)

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no quité el 5 y 7 pero sí hice un stream 2-2-4 para seguir el ritmo de la batería

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Marked as resolved by -Vale

00:58:849 (4,5) - edgy 1/4 dash, pls reduce

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yap

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Marked as resolved by -Vale

01:01:415 (2,3,4,1,2,3,4,1,2,3,4) - This whole section feels kind of repetitive with only left and right movement and could use some HDashes.

You could add some HDashes on spots like for example 01:01:929 (4,1) - or 01:03:301 (4,1) - for a change of pace, since currently only moving left and right and with only vertical sliders is kind of stagnant.

Some suggestions would be for example tilting this slider 01:01:929 (4) - to the left (like this: https://i.imgur.com/FQ11ZCR.jpg) to create a HDash into this slider 01:02:272 (1).

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the idea of ​​this part was close and close the sliders but, you're right, it got repetitive lol

fixed

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Marked as resolved by -Vale

01:05:015 (1,2,3,4,5,6,7,8,1,2,3,4) - The part feels kinda messed since the dashes should be on every 3 notes rather than 4. Try something like https://puu.sh/Gce9x/631224ff08.png and https://puu.sh/Gce9l/57474f16d3.png

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https://puu.sh/GcebD/7d875bc1ea.jpg how'd they show if you apply my suggestion

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01:06:901 (3,1) - also don't forget to have hdash here!

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fixfix

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Marked as resolved by -Vale

01:08:615 (3,4) - not sure why you've mapped it this way and not a kickslider with a C shaped stream after it (eg. https://puu.sh/Gja5Y/d37faa20a8.png) because I would prefer that rather than a tripled dash

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lol my bad
fixfix

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Marked as resolved by -Vale

01:09:129 (1,2) - Since you map the beat most of the time through the song, having a 1/1 gap here feels weird, also being inconsistent with similar parts that follow up.

There's a sound at 01:09:643 that you're currently ignoring, even though you mapped it all on the following parts like 01:13:243 (1,2,3,4,5,6,7) - or 01:17:358 (1,2,3,4).

I suggest adding a 1/2 note at 01:09:643 - to fill this gap, x:206 could work well, you can also make it a 1/2 slider too.

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i put a slider

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Marked as resolved by -Vale

01:09:129 (1) - podi dejarlo como una C porfaovr, matai la fluidez asi :'v

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okie

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Marked as resolved by -Vale

01:10:158 (5) - acorta el slider, la cola recae en un tick grande y le quitas énfasis al downbeat

te recomiendo hacer este patrón https://osu.ppy.sh/ss/15639314/5c34

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aqui se repite el mismo problema 01:26:615 (6) -

01:34:843 (6) - x3

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03:07:415 (6,1) - aca tambien

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resueltos todos

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Marked as resolved by -Vale

01:10:843 (7) - Move it by 2 pixel to the left so it doesn't violate the RC that the destination of dash / hyperdash is within the range of x:16 and x:496.

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02:06:215 (2) - Similar problem

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02:25:243 (1) - etc. please also check the rest of the map

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fix XD

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Marked as resolved by -Vale

01:13:243 (1) - a mi parecer, el slider debe ser corto, ya que el comienzo del stream recae en la cola. lo cual el enfasis que se le da al stream es mínimo, te recomiendo acortarlo y dejar el siguiente stream con 5 circulos.

asi mas o menos https://osu.ppy.sh/ss/15639300/11ad

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03:10:500 (1,2) - aca tambien pasa lo mismo

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looks better

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Marked as resolved by -Vale

01:18:386 (5,6,7,1,2) - este patrón es distinto al que se encuentra antes en 01:10:158 - es básicamente lo mismo, te recomiendo hacerlos iguales para mas consistencia

mi sugerencia seria acortar el 5

en el tick grande 01:18:729 - colocar un slider y posteriormente eliminar el 7 y reemplazarlo con sliders en 1/2 (2 para ser exactos)

así https://osu.ppy.sh/ss/15639328/7cfe (fijate en la linea de tiempo).

quedaría algo similar a lo que te pedí en #1906667

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listowo

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Marked as resolved by -Vale

01:19:078 (2,3) - Falta un hyperdash acá para el incremento del pitch y para ser consistente con 01:10:849 (2,1).

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listo

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Marked as resolved by -Vale

01:20:107 (1,2) - un hyperdash acá vendría muy bien para el cambio de tono del sintetizador.

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okie!

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Marked as resolved by -Vale

01:21:129 (6,7,8,1) - el 6 queda fuera de lugar y le quita fluidez al mapa. de casualidad me moví pa la derecha pa pescarlo :'v

un patrón que te sugiero seria ehhh esto https://osu.ppy.sh/ss/15639345/36a6

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listop

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Marked as resolved by -Vale

01:22:501 (4) - este slider deberias dejarlo en x170, curvado, para mas fluidez, si lo dejas recto queda muy edgy :v

te guta asi https://osu.ppy.sh/ss/15639361/143e

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oka

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Marked as resolved by -Vale

01:24:557 (6,7) - NO SE TU PERO yo creo, solo creo que un slider iría mejor aqui, ya que esos circulos se ven muy fuera de lugar imo

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01:41:014 (5,6) - aca se repite lo mismo, deberías poner un slider en el 5

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tomé sobre poner un slider ahí, peeeero apliqué otro patrón porque encuentro muy belico un hdash con division 1/6 :v

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Marked as resolved by -Vale

01:24:043 (7,1,2,3,4,5,6) - todo este combo no queda muy bien, a mi parecer ta overmapeao :c

podrías reducir la distancia del 7-1, hay mucho hdash para ser una seccion muy calmada.

te hice un patron, cacha https://osu.ppy.sh/ss/15639365/28f4 te guta,,,,,

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Reopened by Seija

lo único que está overmappeado es 01:24:301 (2), si borraras esta nota serías consistente con 01:40:672 (1,2,3,4), todo lo demás puede ser ajustado como dijo el danko 7u7

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quité el 2 de ahí y reduje/cí????? la distancia entre 7-1
pero en su mayoría no cambié el patrón

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Marked as resolved by -Vale

01:29:358 (5,1) - Unintended far dash? Would make more sense to put a hyper here like you did for all the other downbeats.

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fixed

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Marked as resolved by -Vale

01:37:415 (5,6,7,8) - El hyper de 1/8 01:37:586 (6,7) - puede ser realmente dificil para los jugadores y considerando el bpm ya que es bastante bajo los ms de diferencia para el hyper, sugiero reducir la distancia entre estos dos y aparte reducir el dash entre 01:37:701 (7,8,1) - para hacer un patron menos cuatico pal hyper

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listo

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Marked as resolved by -Vale

01:43:072 (3,4,5,6,7,8,9,10) - You may want to improve the emphasis here by grouping them as 6-5 so such can emphasize the prominent sounds on 01:43:072 - and 01:43:586 - . Hence, you can remove the hyperdash on 01:43:329 (6,7) - and re-add it on 01:43:415 (7,8) - .

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fix

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Marked as resolved by -Vale

01:44:015 - algún motivo por dejar este espacio vacío?

01:46:072 - aquí también?

y por qué este lado tiene circulo 01:48:129 -

01:52:243 - también tiene circulo wtf

trata de ser consistente, deja un espacio en blanco en la sección o llénalo

(a mi parecer, se ve mucho mas limpio dejando el ultimo espacio vacío, pero no se, pídele ayuda a tus amigos bn's si creen que es la opción correcta :v)

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Cabe mencionar que las secciones similares que se encuentran mas adelante, no poseen un espacio en blanco, un ejemplo podria ser

03:40:329 (3,4,1,2,3,4) -

03:44:443 (3,4,5,6,7,8,9) -

03:48:558 (3,4,1,2,3,4) -

asi que ye, mejor rellena los espacios vacios kjsfdgjsf

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fixed

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Marked as resolved by -Vale

01:44:615 (2) - you could move this to x252 so the spacing between 01:44:101 (1,2) - and 01:44:615 (2,3) - is equal making it so players dont overshoot the jump from 01:44:101 (1,2) -

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moved

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Marked as resolved by -Vale

01:45:472 (6,7,8) - creo que la distancia es algo exagerada, deberias nerfearla un poco

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okie

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Marked as resolved by -Vale

01:49:164 (4,5) - Sugiero con toda mi alma de BN agregar un hyperdash hacia el (5), quedaría extremadamente bien por los instrumentos que están en él.

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ahora se ve más bonito, done

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Marked as resolved by -Vale

01:51:301 (3,4,5,6,7,8,9,10) - podríai hacer un patron ma bonito xfa :'v
lo jugué y me morí, en especial por el 6 y el 7 u__u

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hice patrón normie

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Marked as resolved by -Vale

01:56:443 (2) - I'd reduce slider velocity a bit since the pitch isn't as high as the upcoming part

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reduced zzz

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Marked as resolved by -Vale

01:58:501 (1,2,3,4,5,6,7,8,9) - I'd use only dashes rather than having HDash to make the part better build-up for the upcoming kiai

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done~

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Marked as resolved by -Vale

01:58:843 (3,4) - La distancia puede ser reducida un poquito ya que puede ser un poco dificil pescar el dash

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reducido

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Marked as resolved by -Vale

01:59:358 (8,9) - distance is a bit too far, reduce to ~1.7x ds

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done!

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Marked as resolved by -Vale

[!] 01:59:535 (8,9,10,11) - this is 1/4; not 1/6. the quad 1/6 starts on 01:59:707 -

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03:56:792 (8,9,10,11) - same thing here

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ye you're right

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Marked as resolved by -Vale
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Reopened by Jemzuu

all fixed

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Marked as resolved by -Vale

02:00:558 (1) - EL FINISH QUE USASTE AQUI ESTA ENTERO BELICO CASI ME REVENTO EL TIMPANO Y LOS HS LOS TENGO COMO A 5% PORFA BAJALE UN POQUITO GARCIAS

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no está tan fuerte

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comparao a lo demás ta entero satan pero de los do tu soy el pro hs así que filo

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no está fuerte, está bastante normal a mi parecer, de hecho todos los inicios de los kiais tienen el mismo finish y el mismo volumen así que no se por que mencionaste solo uno.

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x

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Marked as resolved by -Vale

02:03:215 (6,1) - el 6 queda mal en ese lado, al ser un triple, le quitas el énfasis al 1, te recomiendo eliminar el 6 y mover el 1 a la izquierda. para que se genere al menos un dash.

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listo

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Marked as resolved by -Vale

02:03:643 (3) - Rather unfitting anti flow, there is almost nothing special here which would call for this kind of pattern so making it flow nicely to the right would work much better here in my opinion.

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you're right
fixed

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Marked as resolved by -Vale

02:04:329 (5,6,7) - drum beat is 1/2 and melody sound is 1/3 so 1/4 pattern just doesnt fit to here imo

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since you used 1/3 on 02:08:558 (5,6) - , you should make consistency between them imo

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took drum beat

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Marked as resolved by -Vale

02:04:500 (6) - should be 1/3

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lol fixed

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Marked as resolved by -Vale

02:04:672 (8) - Podrias poner un NC aqui ya que se siente bastante denso considerando los 1/8

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03:00:215 (3) - Aqui tambien ya que los sliders tienen droplet por tick y puede ser bastante denso para el catcher

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listo
also, intenté revisar los otros posibles NC que me podían faltar por si me comí otro por ahí

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Marked as resolved by -Vale

02:05:358 (2,3,4,5) - I would really suggest having all of these being HDashes OR just dashes instead of only having sliders (2) and (4) being HDashes since this plays kinda awkward at the moment.

Similar:

  1. 02:21:815 (3,4,5,6)
  2. 04:02:615 (3,4,5,6)
  3. 04:19:072 (3,4,5,6)
  4. 04:54:043 (3,4,5,6)
  5. 05:10:500 (3,4,5,6)
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to be honest, I like how it looks currently

maybe, i could nerf it

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Marked as resolved by -Vale

02:10:672 (3) - 1/4 is enough. there's no sound that supports 1/8

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04:32:272 (3) - even there's no sound in 1/4 tick. 1/8 is not needed

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more on the next parts

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sniff you're right

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Marked as resolved by -Vale

02:10:800 (6,7) - I believe this strong synth deserves a HDash, feels kind of weak right now.

A potential fix would be something like this: https://i.imgur.com/P0q5FpI.jpg

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done

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Marked as resolved by -Vale

02:12:900 (1) - este slider podriai ponerlo en el mismo lugar (o bien, un poco mas a la izquierda) y ponerlo curvo (como C :v) asi no queda tan forzado el antiflow

y si aceptai, 02:13:415 (2,3) - de paso mueves el 2 un poco para que no quede tan pegado al 1 y el 3 y aparte, el 3 podrías ponerlo recto (así https://osu.ppy.sh/ss/15630890/17f0)

y si aceptai esto también, mueve todo este patrón 02:13:929 (4,5,1) - al x:280, para que se genere un pequeño dash y no quede tan soso

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02:13:929 (4,5,1) lo dejé en x:290
el resto lo tomé, se ve mejor :v

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Marked as resolved by -Vale

02:14:272 (1) - Podrías hacer este slider vertical

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si dejo ese slider en vertical perdería el HDash, así que non unu

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Marked as resolved by -Vale

[!] 02:16:335 (1,2,3,4) - this is 1/6, would personally just stay consistent with previous 1/3s tho

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literally, there was a discussion about this, I just fixed what they recommended to me
I think it looks good right now
#1992950

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How is this 1/6? there's no sound at all that would support this snapping, as vale said, this was literally discussed with other BNs and the general consensus was that it's better to map this as 1/4 since the 1/6 or 1/3 has no clear sound to be mappable.

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pls listen closer

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yes, there is a hint of 1/3 / 1/6 but it's literally fading i don't see the point of being consistent with the previous pattern, and as Bastian and Vale says, there was a discussion about this and we all agreed that the 1/4 pattern stays in place. it fits better imo

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alright better to map non-existent sounds

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Marked as resolved by Jemzuu

02:16:592 (4,5) - There should be a HDash here.

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porque lo puse en ingles? XDDD la costumbre

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basti estai volao, tienen hdash

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wtf pero si tienen hdash

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Marked as resolved by -Vale

el último apliqué el hdash uwu

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ME EQUIVOQUE OTRA VEZ CTM ES 02:15:992 (2,1) -

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Reopened by Bastian

Y TAMBIEN 04:13:249 (2,3) - LITERALMENTE MOMENTO ASMA

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AHORA SÍ XD!

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Marked as resolved by -Vale

02:20:186 (2) - oof overmapping here.

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imo no lol

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Marked as resolved by -Vale

02:20:186 (2) - can't hear a triple there so I'd suggest to remove it

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okie

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Marked as resolved by -Vale

02:21:129 (8) - NC here as the combo is too long and a NC fits here.

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okie

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Marked as resolved by -Vale

02:21:815 (3,4,5,6) - this one is really high spaced. Please reduce it by a little.

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reduced to 1.8~

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Marked as resolved by -Vale

02:23:186 (9,10) - deberias generar un HDash aquí, para ser consistente con el patron anterior que sería este 02:06:558 (3,4)

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done

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Marked as resolved by -Vale

02:25:015 (5,6) - hdash for (5) will be better because you used hdash at 02:20:900 (6) - too. 25s one has higher pitch so.

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02:29:129 (5,6) - again but if you dont want to use hdash, you can just remove hdash on 20s one

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okie

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Marked as resolved by -Vale

[!] 02:34:592 (5,6,7,1,2,3,4,5) - overmapped. 1/4 triplets on each red tick would sound a lot better
02:42:221 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) - holy bonkers. same thing applies
02:47:449 (2,3,4,5,6,7,8,9,10,11,12,13,1,2,3) - Wew. this is Very overmapped. burst only fits on 02:47:878 - otherwise same 1/4 triplet method applies

it's quite crazy to me that u chose to undermap 02:48:906 (2,3,4,5) - with 1/2s when 1/4s are much more audible there lol

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  1. 02:34:592 (5,6,7,1,2,3,4,5) - would agree with jemzuu that they sound better with 1/4 triples on each red ticks

  2. 02:42:478 - 02:47:449 (2,3,4,5) - same as above

  3. [!] 02:47:878 (6,7,8,9,10,11,12,13) - would prefer to see timeline be like https://puu.sh/GSYph/e6d58ab7b5.jpg because the melody here are even more clearer

I'm neutral about case 1 and 2, since they play pretty nicely and I personally don't think additional rhythms hurt the gameplay experience critically.

About case 3 I'd agree that overmapping there doesn't make a lot of sense as much as the previous ones, since the melody is more distictive and clearly audible

[!] 02:47:449 (2,3,4,5) - highly agree with jemzuu, would make much more sence if you map them in 1/2

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I fixed according to what Spect suggested
on the first and second point, I also consider that currently patterns are comfortables in game so I don't see any need to change them
on the third point, I changed the 1/4 to 1/2 and also i changed the 02:48:906 (3) - slider to 1/4

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Marked as resolved by -Vale

problem is, now that u thinned out the dense 2:47 part, 02:42:221 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) - now looks oddly strange to the rest of the section being solely 1/4s when there are no sounds present to each quarter note; 1/4 triplets would be much better.

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Reopened by Jemzuu

done¿

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Marked as resolved by -Vale

02:39:300 (4,5) - spacing here is a bit too large; try to reduce to about 1.6x ds

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done

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Marked as resolved by -Vale

02:40:072 (7,8,9,1) - 1/4 is not need to here imo. the song keeps 1/2 rhythm here

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03:30:472 (4) - tbh there are a LOT of 1/4 that doesnt express any sound. im afraid to point out all of them.

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tbh i can say half of 1/4s are just overmapping

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i solved the first point, however, i think the following patterns are comfortable in game zzz sorry

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Marked as resolved by -Vale

02:41:186 (4) - I don't find a reason to use high velocity here since the pitch is relatively lower. Please reduce it

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reduced

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Marked as resolved by -Vale

02:44:443 (1) - could tilt this out a little bit more so its more of a wiggle than a standstill than it currently is

you could move the point on the tail of the slider from x392 to x400

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fixed

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Marked as resolved by -Vale

02:44:443 (1) - C shaped stream? Since 99% of your map features a C shaped but not this one

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fixfix

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Marked as resolved by -Vale
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whoops

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lol

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Marked as resolved by -Vale

02:49:929 (1,2,3,4) - Increase their spacings to around 1.5x? Right now they can be caught by walking, and it is good to emphasize the bell sounds on the head of each slider.

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02:51:986 (3) - This slider don't look good in gameplay as it consists of a weird movement for the first half. How about this: https://osu.ppy.sh/ss/15238774/baf2

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looks better >w<

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Marked as resolved by -Vale

02:56:015 (2) - 1/6 double from 02:56:043 seems more correct

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si

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Marked as resolved by -Vale

[!] 02:56:049 (1) - this is a bit late. 1/8 triplet on 02:56:021 - sounds much better and regularizes the snapping of the next 1/1 notes

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okie

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Marked as resolved by -Vale

03:04:221 (3,1) - Yo pondría un dash acá, siento que queda mejor por el sintetizador y whistle.

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dash redi

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Marked as resolved by -Vale

03:16:678 (3,4,1,2) - demasiados hyperdashes acá, recomiendo reemplazar el hyperdash en 4>1 por un dash, esta es una sección calmada por lo que debería haber una cantidad reducida de hyperdashes para el contraste con las demás secciones.

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fixed

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Marked as resolved by -Vale

03:20:786 (3,4) - esta parte no es consistente con la del principio que sería esta 01:23:015 (1) - 01:24:043 (7)

te sugiero que la hagas igual que la del principio

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listo

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Marked as resolved by -Vale

03:21:643 (1) - should be 1/6 keeping repeat slider

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yes

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Marked as resolved by -Vale

03:22:158 (9) - I think I'd rather use 1/2 here and make it have some symmetry with 03:22:500 (10)? Also the part feels aesthetically broken so try something like https://osu.ppy.sh/ss/15300552/f962

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also I find no reason for 1.5 velocity again, please make it 1.0

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03:21:643 - missing new combo by the way

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bueno

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Marked as resolved by -Vale

03:22:164 (6,7) - add feedback here for the kicks, finish works

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fix

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ñ

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Marked as resolved by -Vale

03:25:764 (2,3) - Elimina el hyperdash acá para ser consistente con las demás secciones similares, parecido a mi post anterior. (#1940362)

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okie

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Marked as resolved by -Vale

03:26:615 (5,6) - Replace them with just horizontal slider like 03:25:929 (3)? The instrument isn't as strong as 03:25:586 (1,2) so I don't see a reason to use notes here

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yes

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Marked as resolved by -Vale

03:38:964 (6,7) - clear snares here, add claps

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fix

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ñ

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Marked as resolved by -Vale

03:40:506 (4,1) -

[ESP]
Deberías considerar separar un poco más estos deslizadores del elemento anterior, porque a veces es difícil ver si es un "Walk" o es un "Dash". Recomendaría usar una distancia de: 2.0x a 1.8x

[ENG]
You should consider separating these sliders a bit more from the previous item, because sometimes it is difficult to see if it is a "Walk" or a "Dash". I would recommend using a distance of: 2.0x to 1.8x

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no veo necesario porque están todos separados a una misma distancia

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Marked as resolved by -Vale

03:42:386 (3,4) - Don't seem fitting with 3-3, how about 4-2?

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okie

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Marked as resolved by -Vale

03:42:900 - strong sound is here so hdash should be placed to here not expressed as sliderend

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oke

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Marked as resolved by -Vale

03:44:706 (5,1) - big white tick should be emphasised instead, this is not 3/4 rhythm or anything, also as a sidenote, dont nc blue ticks in general

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okie

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Marked as resolved by -Vale

03:46:421 (4,5) - falta un hyperdash aquí, estás ignorando el platillo el cual debería ser mappeado con un hyperdash.

Si lo dejas como está te llegarán hasta los bn de standard >w<.

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me hiciste cambiar todo el patrón >w<!

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Marked as resolved by -Vale

notenoji....

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03:50:449 (2,3) - Siento que un dash acá quedaría mejor y de paso serías consistente con 03:46:678 (6,7), un ejemplo sería mover el (3) a la izquierda para generar uno.

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okie

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Marked as resolved by -Vale

Oh wn la trollie bastante con este mod, la verdad es que es mejor agregar un hyperdash ya que lo hiciste en otra parte igual (03:42:221 (2,3)), voy a copiar y pegar el mod que estaba escribiendo porque ya me da flojera reestructurar lo que dije u_u

03:50:449 (2,3) - Bastante seguro de que aquí accidentalmente no hiciste un hyperdash, se habrá movido alguna vez mientras arreglabas mods y se eliminó el hyperdash, recomiendo aumentar la distancia acá, ya que si hay hyperdashes en secciones similares, como 03:42:221 (2,3).

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Reopened by Bastian

Bueno, para ser más claro, puedes elegir entre hacer todos estos dashes o hyperdashes, las 2 opciones están igual de bien tbh (en todo caso nerfearía el dash en 03:50:449 (2,3) - si es que lo dejarás asi porque ahora mismo igual esta un poco fuerte el dash y se siente raro xD).

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lo dejé como hyperdash, puesto que en su mayoría esas secciones tienen hdash xD

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Marked as resolved by -Vale

04:02:963 (5,6) - Edgedash aquí, es un dash más fuerte comparado con el anterior (04:02:621 (3,4)), recomiendo encarecidamente reducirlo porque se torna muy incómodo de jugar y puede generar problemas.

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lo dejé a la misma distancia que el anterior 1.6x

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Marked as resolved by -Vale

04:03:815 (6,7,8,9) - curved buzz pattern?

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done

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Marked as resolved by -Vale

04:12:906 (1,2,3) - I think the (1) and (2) should be fine as 1/6 bc follows the melody and 04:13:592 (3) - should be 1/4, smth like this > https://i.imgur.com/xofHuTk.png (vale no resolvai eta wea que tengo que pedir opiniones te amo)

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confirmo

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02:15:992 (2) - 1/6 slider + 1/5 circle on 02:16:198
04:13:249 (2) - 1/6 slider + 1/5 circle on 04:13:455

I'm pretty sure these can be left as 1/6 for simplification as they're barely if not completely unnoticeable and won't affect gameplay as such, but the exact snapping imo would be that.

As for the 1/4 thing, i don't hear any 1/4 lol.

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yep 1,2 are 1/6 here

04:13:592 (3) - is 1/4 until 04:13:849 - so making 4 notes of 1/4 streams with C shape would be good there

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After some repeated inspection, going to agree with Xinely's and Joni's opinions too, there's no 1/6s on 04:13:592 (3) so it's best to make this a 4 note 1/4 stream (barely audible tbh, but it works), as i've said before, everything previously mentioned is fine to keep as 1/6s imo.

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ya klo habla ma serio

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Debido a petición de mi compañero nominador para este mapa de ritmo, me veo en la obligación de verbalizar con mayor profundidad mis más profundas opiniones y pensamientos con respecto a este post, ya que, para mi criterio, es dudoso el motivo de tal severo acto de ambiguedad, y que debería ser cuestionado e investigado más a fondo con un mayor público de índoles similares a las de nuestra persona, sin más preámbulos, me gustaría ser el receptor del juicio de otros individuos, y por supuesto, de la mismísima creadora de tal belleza, -Vale, antes de llegar a una conclusión y/o veredicto de este dilema que nos convoca en el día de hoy, sin más preámbulos, esperaré con ansias una conclusión con respecto a esto.

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Personally I would say that this slider at 04:13:592 (3) should be replaced with 1/2 slider even rather than reversed 1/4 triple. Additionally, if applied, then the pattern at 02:15:649 (1,2,3) should be also changed based by your changes at 04:13:592 (3).

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Agree with Nelly, 04:13:592 (3) - should be either 1/4 or 1/2. There are 1/6 sounds but there're no clear 1/3 sounds which can support the current timeline

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And what's the deal with this last section 05:05:020 (5) - ? it's basically the same. then, it should be 1/4 (or 1/2) like Nelly and Spectator says?

imo it is the last kiai and that stream looks good with 1/6's but for consistency's sake it needs to be changed? dunno

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For consistency sake, it's better to replace them with 1/4 as previously mentioned, even though 1/6 could work, as told by spectator, there's no real 1/3 sound to support that snapping properly.

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If you're still wondering about 05:05:020 (5,6,7,8,9) - if it should also be changed to 1/4s for consistency you can ask Spectator directly, as far as i know he was the one who suggested that in the first place a while ago.

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in most cases i fixed parts 1/6 with 1/4 XD!
even in the section where Spectator suggested 1/6 to make it consistent with the other parts

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Marked as resolved by -Vale

04:14:272 (1,2,3) - Add some HDashes? It's lacking emphasize imo

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fixfix

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Marked as resolved by -Vale

04:18:386 (1) - C porfavor

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xd

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Marked as resolved by -Vale

04:24:557 (4) - curved slider?

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fix fix

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Marked as resolved by -Vale

04:28:843 (4,5) - podi arreglar esto, me ta dando el toc que el 4 no sea parte del stream y si podi, aleja too el stream un poco ma

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ERA EL 2 XD

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era el 2, arreglao

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Marked as resolved by -Vale

04:37:415 (6) - este slider se ve fuera de lugar y se ve feo cuando lo conectas con el stream, deberias reemplazarlo por un circulo y generar un stream de 4 notas en el tick de adelante, de aqui 04:37:586 - hasta aqui 04:37:843

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listo

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Marked as resolved by -Vale

04:37:415 (6) - borra este circulo, para darle mas énfasis al stream. Es algo parecido a lo que te dije en #1906664 pero la diferencia ahora es que en vez de acortar un slider, es eliminarlo y agregar un circulo en su lugar.

no se si me explico :'v

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literal el mismo que el anterior

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Marked as resolved by -Vale

04:47:186 (1,2,3) - trata de ser mas consistente con el espacio entre las notas y que mas o menos queden a la misma distancia, te recomiendo dejarlas con una brecha de 1.50x

podría nombrarte distintas secciones que necesitan esto. No es algo grave pero con lo cuatico que son los nominadores demás te lo bajan por estupideces como esta :v

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00:25:415 (5,6,7) - aqui por ejemplo, podrias usar el distance snap aunque es re pajero, prefiero hacerlo a mano. deja esto con una brecha de 1.40x entre nota

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oe yo no soy cuatico qnq

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pero los otros si, me daría mucha rabia que le boten el mapa por alguna tontera así :'v

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01:07:586 (4,5) - deja esto en 1.19 ~ 1.20x, para que sea constante con 01:06:558 (4,5) - y 01:05:529 (4,5)

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01:58:672 (2,3) - distancia en 1.10x

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02:06:900 (4,5) - distancia de 1.51, para que sea consistente con el 02:07:243 (6) -

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04:47:186 (1,2,3) - distancia de 1.50 entre notas

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fixed all

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Marked as resolved by -Vale

04:49:243 (1,2,3) - they are deserved to have hdash for emphasis on begining of highlight

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si

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Marked as resolved by -Vale

04:54:557 (6,1) - Missing hyperdash here like what you did for 04:03:129 (6,1) - and etc. You can deploy a different pattern here instead of full left-right jumping for all of these 1/8 cluster patterns, hence you can put (1) at the left for some variety.

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05:11:014 (6,1) - Same thing

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done

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Marked as resolved by -Vale

04:54:900 (2,3,4,5,6,7,8,9) - weon jugué esto y pasé de largo, podi hacerlo como los otros :'v
como estos por ejemplo 05:11:357 (2,3,4,5,6,7,8,9) -

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eso sería todo, teamo mmmmchu

procedo a volver a la cámara criogénica

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te amo danko

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iwal basti, pero cuidao que la vale se pone celosa

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d-danko u////u

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no veo mayor motivo para ponerlo en forma de C, que seai weon no es wea mía hmph
muchas gracias por los mods úmú teamo má
pd: basti y danko par de wecos :v

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Marked as resolved by -Vale

vale te amo

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05:05:014 (5,6,7,8,9,10) - Undermapped, should be 1/6

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fix

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Marked as resolved by -Vale

05:06:043 (2) - The part is really strong, consider adding some HDashes!

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okie!

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Marked as resolved by -Vale

05:11:700 (6,7,8,9) - I'd make this same as 05:11:357 (2,3,4,5) since it'll play better / look better

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fix

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Marked as resolved by -Vale

05:15:991 (4) - Curvaría mas este slider para que no sea tan bruh quedarse ahi quieto en medio de la sección mas intensa de la canción umu.

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done umu,,,

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Marked as resolved by -Vale

05:17:357 - no need to express this as slider tick. it just should be a note or any fruit

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better

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Marked as resolved by -Vale

05:20:100 (3,4,5,6,1,2,3,4) - How about grouping them in 1-2-1-2-2 timeline to emphasize more on those cymbal finishes? Similar to the emphasis in 00:53:701 (4,5,1,2) - .

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okie

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Marked as resolved by -Vale

05:21:649 (6,8) - dont think default soft-hitclaps were meant to be used here. pls use the custom sample u have

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yes, i'm aware that i didn't used the custom sample, it is totally intended and the bells give a good touch to the last section imo

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i agree with seija

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Marked as resolved by -Vale

what bells r u talking about the snares don't have any bell hs on them, they're literally just the default claps which was used nowhere else in the map, thus being oddly presented

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Reopened by Jemzuu

you know what, i don't want to start a discussion, i guess i will have to add another file to the map

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zz

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Marked as resolved by -Vale

05:22:328 - Add some regular volume reduction here for the spinner?(like 60% > 50% > ...) since the music is getting calmer and calmer

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k

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ñ

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Marked as resolved by -Vale
/