mapped by EZKawaii
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This beatmap wasn't updated since 18 June 2022 so it was graveyarded...
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00:00:340 - this timing point has to have 5/4 meter

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i don't know what has been change but well if you want

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so i close it

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Marked as resolved by EZKawaii

00:02:275 (1,2,3,4) - Why is this part here straight sliders instead of reverse sliders like when this section is repeated most of the time. Listen to 00:06:146 (1,2,3,4) - and they're basically the same. I suggest sticking to one choice rather than switching a lot. This also includes the rest of the times when this repeats fyi.

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i swap to angular sliders but i don't modif their place

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Marked as resolved by EZKawaii

00:02:275 (1) - why are these all nc?

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i don't know what "nc" means ? but the sliders don't touch each others

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nc=new combo

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ok done

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Marked as resolved by EZKawaii

You could put a specific distance for parts like 00:04:210 (1,1,1,1) - , 00:06:146 (1,1,1,1) - , 00:08:081 (1,1,1,1) - and 00:10: 017 (1,1,1,2) - Because even if it's pixelated, it looks a bit messy the order and distance they have from each other, for example 00:04:210 (1,1) - they are not so close together unlike 00:04:501 (1,1) - they are overlapping. A distance of 2x between them can be fine

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I swaped distance to 2x and replace some sliders

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i also move 2x circles

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Marked as resolved by EZKawaii

Make 00:07:017 (1) - this as 00:06:436 (1) - to follow the pattern. That is, straight up, don't look up

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i don't follow pattern on this last note but i resolve the distance problem to 2x

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Marked as resolved by EZKawaii

00:14:463 - Add a circle that's stacked on top of the next circle to make the rythm gap regular and to map a small sound that's present there.

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Very good Idea !!

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Marked as resolved by EZKawaii

00:15:098 (1) - I don't think this needs to be a reverse slider since the sound on the reverse is faint. I suggest making this a non reverse slider instead.

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and i found the perfect timing with you

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Marked as resolved by EZKawaii

00:15:098 - this timing point doesn't need to be here. you can simply put 00:15:098 (1) on which you did by using 1/8 beat divisor // after you did, 00:15:098 (1) - unsnapped slider tail, has to be at 00:15:339

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thank you, i hadn't found the timing yet

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Marked as resolved by EZKawaii

00:15:114 (1) - Ctrl + G to make it easy to follow as it undergoes a greasy speed change that is surprising, besides that, 00:14:952 (7,1) - are very close notes to each other and that will help to have an adequate distance

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I done what you was thinking

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Marked as resolved by EZKawaii

Maybe circles here 00:15:630 - 00:15:727 - ?

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00:19:899 - 00:19:996 - same here

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00:26:093 - 00:26:189 - There are many parts that you can do triples, listen well o.o

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Very Nice idea ! Thanks <3

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Marked as resolved by EZKawaii

00:15:835 - Place a slider here as you do in 00:16:609 (3,2) -

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fixed

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Marked as resolved by EZKawaii

00:15:835 - unsnapped timing point, should be on 00:15:823. you should adjust all of your timing/inherited points after you doing this

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THANKS i forgot it !

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Marked as resolved by EZKawaii

00:20:672 (1,2,1,2,3,4,1,2,3,4,1,2,3,4) - This stream may be boring and unrepresentative to play since the motion is fluid throughout the whole slider. Since every 4 circles starts a new phrase of some sort, there should be something to show that and combos don't show it well enough. Combos aren't enough to show that, since some players don't even have combo numbers and because there is no new play in it as well. I suggest changing the direction of a stream using sharp angles or spacing out every 4 notes.

Here is an Example: https://osu.ppy.sh/ss/15450755/dcb8 (Change the visuals and object placement. This is just an example.)

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00:24:351 (7) - i get what this is going for but its still kind of a strange slider shape. you can try making this shorter (end it on the red tick) and put a circle on the white tick

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thx it's better

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Marked as resolved by EZKawaii

Due to the accompaniment of the snares, greasily lowering the speed by 00:27:447 (1) - can be a problem on the map on the rhythm side, it does not emphasize well with the section. I recommend to increase it a bit more, it could be 1x

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00:33:641 (5) - same here

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do you talk about slider speed or another thing ?

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Indeed, I talk about the speed of the slider, but at the same time I tell you why I think that way about the speed of it in that section

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yes yes (rythmic) blablaaablaa I realy have to fix it, thanks a lot for all !!!

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Marked as resolved by EZKawaii

XDDDDDDDD don't worry hahahah

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00:29:383 (4) - same sound as 00:28:609 (2) - so I would recommend stacking them

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00:46:802 (1,4) - same (im only putting this comment for the ones that are already near each other)

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i do it

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Marked as resolved by EZKawaii

Important sound ignored in 00:30:931 - make the slider end in 00:30:834 - and place a circle in 00:30:931 -

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I placed another slider at 00:30:931

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Marked as resolved by EZKawaii

00:31:899 (4) - move it x:159 | y:294 to avoid overlap

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not realy important but i fixed it for yu <3

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Marked as resolved by EZKawaii

00:32:661 (1) - circle + slider fits better rhythmically since you would emphasize the more important downbeat here 00:32:855

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00:49:113 (3) - slider + circle

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nice idea

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Marked as resolved by EZKawaii

00:33:641 (5) - This part of the music sounds more fit for a fast SV reversing slider. It's not very quiet and it's kind of loud too.

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i use les hitsounds

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Marked as resolved by EZKawaii

Even the sound is sustained, it is very bad to place a stream at 00:39:060 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - when even the background drums maintain a constant sound at each of the white ticks and are not as loud. To emphasize better you could make a slider that covers that section without being so slow

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I was bored about sliders on the end of all chorus but you have reason

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Marked as resolved by EZKawaii

00:49:125 (3) - make a better slider here, the shape of that slider does not represent anything or any change of the same song or rhythm. Something simpler is fine.

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i don't know how xD

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Just make a semi-circular slider, curved, straight, or something more simplistic. Look at other maps and take a look at them.

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ok

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Marked as resolved by EZKawaii

00:51:544 (1) - Why do you decide to put a spinner here when in 00:46:028 (5) - you follow and emphasize WELL the rhythm with a slider? I recommend to remove that spinner as well as the streams mentioned above and follow the example of the slider but with more speed to emphasize better

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i'm going to put some big sliders at these places of the chorus

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Marked as resolved by EZKawaii

It may be a good idea, but try to do your best

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00:52:996 (1) - 00:56:196 (1) - the repeating sliders here shouldn't be as long as they are I'd recommend shortening them and placing two more repeating sliders at 00:54:596 (2) - and 00:57:796 (2) - to better represent the music

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nice idea dude, made it !

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Marked as resolved by EZKawaii

00:56:196 (1,1) - these would be great if they have different angle with 00:52:996 (1,1) - since it has different melody. consider ctrl+h them imo

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well nice idea

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Marked as resolved by EZKawaii

00:59:396 (1,2,3,1,2,1,2,1,2,3,4,1,2,3,4) - since the rhythm's split into 3's here, your rhythm should look something like this https://i.imgur.com/PwLu5CF.png rather than what you had before where the downbeats were landing on sliderends, creating an inconsistent rhythm to play

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nice one, i'm gonna fix it right now !

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Marked as resolved by EZKawaii

01:01:073 - 01:01:172 - 01:01:271 - what happened there that you didn't place anything when the sounds are still constant there?

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my head was sertenly broken at this time maybe

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Marked as resolved by EZKawaii

01:05:613 - sound exists here. consider put a circle

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ok

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Marked as resolved by EZKawaii

01:11:238 - unnecessary timing point but you can leave this

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i removed it

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Marked as resolved by EZKawaii

01:16:876 (2,3,1,2,3) - the drums are more imposing than the melody here

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I removed 50% of the song noise

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Marked as resolved by EZKawaii

01:17:554 - Add a circle here since there is a sound your missing and because it sounds and plays much better.

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yes, and i placed another one at 01:17:554 thx

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Marked as resolved by EZKawaii

01:36:037 (3) - This sounds weird. There are beats to support this but they are very low and unnoticeable. It also sounds like the hit sounds are louder than the music too, making it not able to be heard. I suggest making this just one long slider.

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i came back on 30%volume but i like the hitsounds

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Marked as resolved by EZKawaii

I agree with mentally insane on this its better representative of the strong beat by a long slider rather than a reverse

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01:37:973 (2,3) - replace with slider pls

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01:56:554 (1,2) - ^same suggestion

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i don't want, it's already good !

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Marked as resolved by EZKawaii

01:42:037 (1) - why not just a circle

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because it's just one circle it's boring

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Marked as resolved by EZKawaii

tbh a 1/8 buzz slider just doesnt fit here, plus you leave a strong sound on the white tick as a sliderend when it really should be its own object

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Reopened by Sekaor

snif, deleted

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Marked as resolved by EZKawaii

01:48:037 (8) - should be snapped to red tick

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Fixed

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Marked as resolved by EZKawaii

01:51:134 (5,6) - if these are 3/4, 01:50:747 (4) - should also be 3/4

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it was a mistake i just cancel them ! only 1/4 there !

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Marked as resolved by EZKawaii

01:52:296 (1,2,3,4) - this burst should be a bit lower on the y axis to flow better into the slider

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yes

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Marked as resolved by EZKawaii

01:52:683 (1) - you can end this on the blue tick

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yep i do another !

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Marked as resolved by EZKawaii

02:00:792 (1) - Maybe just make all the reverse sliders in this section stacked bursts. The Reverse sliders don't represent the intensity and may sound weird.

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i rework all the part

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Marked as resolved by EZKawaii

02:09:192 (1,2) - Don't ignore the other sounds in this part. Why are these sliders so slow for such an intense music. A multiple reverse slider thats a little faster in sv would do it.

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Fixed

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Marked as resolved by EZKawaii

02:09:192 (9) - this slider should end on the blue tick it plays better that way and is fine with the next slider being so close anyway

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yes thanks

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Marked as resolved by EZKawaii

02:10:392 - would put a circle here. this can emphasize the end of part

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all your ideas are so good tbh

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Marked as resolved by EZKawaii

02:20:014 - cant get why you put this... It goes well without putting timing point

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04:53:583 - same, nothing wrong with put only 02:00:792

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uwu lov yu

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Marked as resolved by EZKawaii

02:29:014 (1,2,3,4,5,6) - The sounds in each note of the stream aren't equal. Perhaps turning these into multiple sliders would represent better.

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and i also rework the section

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Marked as resolved by EZKawaii

02:52:264 (4,5,6,7) - would work better as 1/4 kick sliders since there's quiet drums on some of the blue ticks

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sliders are now on the blue ticks

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Marked as resolved by EZKawaii

02:53:014 (2) - could work as a 1/8 repete slider since you use those on similar held sounds in other parts of the map

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that was probably better, and i switched to normal hitsounds to reduce noise

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Marked as resolved by EZKawaii

Thx dude

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02:57:064 (1,1) - too low distance in comparison to 02:56:314 (2,3,4,5,6,7). should be increased imo

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i swaped patern

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Marked as resolved by EZKawaii

the slider of 02:57:214 (9) - it doesn't make much sense with the rhythm and it's also very abiguous. There are background drums you can follow instead of doing this.

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you should actually remove it, it has a lot of absurd points and it doesn't make much sense. Sure, if you're trying to rank the map

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that was a sliderjoke, thx

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Marked as resolved by EZKawaii

04:04:264 (1,2,3,4,1,2,3) - This just comes out of no where. This section isn't so intense so I suggest maybe some sliders instead?

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i put two sliders

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Marked as resolved by EZKawaii

consider put stream until 04:23:614 or begin jumping on 04:22:414

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i do a differant thing on it but fine

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Marked as resolved by EZKawaii

04:34:264 (1) - remove nc pls

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whyy,

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04:33:214 (1,2,3,1,2,3,1,2,3,1,2,3) - are all 3 objects combos. putting nc at 04:34:264 (1) - would be weird. also, you don't need 2 nc's on 2 objects in a row 04:34:264 (1,1) -

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it's a 15 combo but okok

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Marked as resolved by EZKawaii

04:37:625 - sound here. would turn 04:37:550 (6) into 1/4 slider and put a circle here 04:37:700

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NiceEE

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Marked as resolved by EZKawaii

04:50:614 (4) - Unsnapped Slider

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fixed

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wait, ok

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Marked as resolved by EZKawaii

04:50:614 (4,1) - there's 1/2 gap here. try increase distance

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ok

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Marked as resolved by EZKawaii

04:51:964 (1) - Unsnapped Slider

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fixed

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like the other one

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Marked as resolved by EZKawaii

the end of the slider 05:04:532 (2) - is unsnapped

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my bad thx

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Marked as resolved by EZKawaii

05:13:233 (1,2,3) - ctrl-g for rankability as it is right now the slider path is unclear

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05:13:362 (3) - also dont think a finish on the sliderend is necessary

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i wanted to do this sliderend, but i don'tt know why it need a ctrl-G? i did it but i want an answer plz

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you can leave the finish if you want its just that theres not really anything to support it in the music, as for the ctrl-g, that was necessary because the slider entry point made it seem like you'd go down first while really you take a sharp left after entering it then aim the bumps, with the ctrl-g its very clear that you go down the bumps of flandre's wing before looping up to the end of the slider

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I apologize if thats a bit wordy

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i don't speak engilsh very well but i have used ctr-g and i want this wing in my map, so if it can't being rank don't worry

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Marked as resolved by EZKawaii

05:13:297 (2) - remove this and move 05:13:362 (3) to 05:13:329 and put a circle on 05:13:281 - would more fit with music imo, since there's no sound on 05:13:233

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okok

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Marked as resolved by EZKawaii

05:13:329 (3) - Beautiful slider shape but I have to ask you, what shape is this?

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the flandre's wing from 2hu

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