mapped by Erisu
submitted
ranked
This beatmap was ranked on 11 November 2020!
nominated by timemon and BaAR_Vendel
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00:03:361 (4,1) - turbo wack spacing, this looks just like the 1/4 from 00:02:616 (1,2) - but it's actually 3/4. move this down

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remapped the whole thing

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Marked as resolved by momoyo

00:05:381 (1,2,3,4,1) - why is this spaced so much less than 00:03:679 (1,2,3,4,1) - if the music is almost identical

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remapped the whole thing

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Marked as resolved by momoyo

00:05:807 (3,4,1) - enable stacks to see that this triple is closer to the others circles, make the spacing more even.

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a

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Marked as resolved by momoyo

00:06:020 (1) - I think this spinner is quite unjustified since you followed drums on the patterns before but i guess its not a big issue so ask yourself

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d

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Marked as resolved by momoyo

00:07:296 (1) - currently the jump from 4 is pretty sharp, but i think something rounder would do a better job at representing the increasing volume of the guitar sound.
try moving this and 00:07:615 (2,3) - closer to the top left, so you get more spacing to 00:08:147 (4) - too

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remapped the whole thing

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Marked as resolved by momoyo

00:08:360 (5,6,1) - I feel like you use 3 circle as a triple pattern a bit too frequently and in this spot the two circles before 00:08:573 (1) - kinda drains the impact away from the (1).

I think (5, 6) should be a kick slider instead and spaced (1) like a jump

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I am currently remapping the entire section till 00:08:573 (1) - cus it's lacking but I will do that

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Marked as resolved by momoyo

00:08:573 (1,2,1) - Would remove NC on the 2nd 1 because it's the same sound as 1,2

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d

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Marked as resolved by momoyo

00:09:424 - to 00:21:977 - your playfield usage here is poor and causes many overlaps to exist that don't really serve any purpose, except making your patterns feel underwhelming. both visuals (lots of overlaps, mapping new patterns where old patterns were) and cursor movement (not enough variety) are affected by this.

sent you an example of how you could've managed things better

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talked on discord about this

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Marked as resolved by momoyo

00:09:850 (2,3,4,5) - spacing feels very clamped up, spread it out a bit.

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d

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Marked as resolved by momoyo

00:10:275 (3,4,5) - the tight angle here along with the low ds feels really awkward to play, could change to https://osu.ppy.sh/ss/15599566/4779

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did

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Marked as resolved by momoyo

00:10:488 (4,5) - more spacing more emphasis

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d

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Marked as resolved by momoyo

00:10:701 (5) - something like this looks better and will do a more lineal curved movement https://i.imgur.com/mh8vbKy.jpeg
00:56:658 (3) - same here i would work in this curve
01:24:105 (3,4,1) -

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d

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Marked as resolved by momoyo

00:10:701 (5) - this one deserves more spacing, feels underwhelming placed so close while having that piano sound to it

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d

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Marked as resolved by momoyo

00:11:126 (1,4) - those 2 sliders doesnt really work well eachother, and they are really close in the timeline, it looks particularly off cuz the triple is parallel to the slider but the slider itself is not, so the relationship is there, but at the same time gets broke a second after.
https://i.imgur.com/bIveZGX.png this would work for those kinds of shapes but u will lost the change of direction on 00:11:977 (4) - another idea thats completely different would be this https://i.imgur.com/bfO3qgu.jpg ... damn modding visuals is pretty harsh and increadibly subjective lol

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d

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Marked as resolved by momoyo

00:12:403 (6) - it'd be really cool to have slider-end active here; https://i.imgur.com/i0DzH30.png that's like best option I can think of even tho I'm not a fan myself, maybe you or someone else will think of better way

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i honestly think it's fine that way, i tried to do what you said but doesn't feel like working out

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Marked as resolved by momoyo

00:13:254 (2,3,4) - this shouldn't really be as spaced as 00:14:530 (1,2,3,4,5,6) - cuz it's like super weak and is super spaced

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d

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Marked as resolved by momoyo

00:15:488 (4,6) - would make these 1/8 sliders to capture the minor sounds on 00:15:594 00:15:913

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and so on

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nah i wanna keep the emphasis right there

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Marked as resolved by momoyo

00:16:020 (7,8,1) - not relly well placed
also suggest blanket 00:15:381 (3,4,1) -

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d

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Marked as resolved by momoyo

00:16:020 (7,8,1) - try to make this pattern to curve all the same way --> https://i.imgur.com/tANBJp8.png
00:46:658 (7,8,1) - same

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d

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Marked as resolved by momoyo

00:18:998 (4) - Off-screen

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d

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00:18:998 (4,1,3) - make the visual spacing of those even so it looks cleaner in the editor (not really a worthy change but if u are going for cleaner stuff it kinda helps)

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i might have changed smth already cus it's already good LOL

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Marked as resolved by momoyo

00:19:211 should be clickable due intense drum

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d

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00:19:850 (2,3) - could make those a tripple

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i don't see anything standing out to make those a triple

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Marked as resolved by momoyo

00:20:275 (4) - moving this to around x380 y380 to create a star pattern is better imo going to the same spot in a triangle pattern feels kinda off in general.

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<3 agree

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Marked as resolved by momoyo

00:25:807 (2) - removing nc looks kinda cute

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why not

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00:26:445 (1) - remove kick on tail

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d

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00:26:764 - this lone drum here is kinda awkward, why not remove? you don't do it anywhere else either

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didn't update hs

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Marked as resolved by momoyo

00:29:424 (4,1,2) - the two 1/4 spacings r different but its minor so fix if u want

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d

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Marked as resolved by momoyo

00:29:424 (4,1) - https://i.imgur.com/rpkIkjG.png looks a lot better if both has the same curvature
01:17:509 (1,2) - something similar could be said here
01:25:594 (5,1) - (i think this goes here)

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d

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Marked as resolved by momoyo

00:30:701 (3,4,1) - good oportunity to do something like this https://i.imgur.com/8ECIpOP.png (there is a more obvious/cleaner relationship between the 3 objects). extra points if 00:29:850 (1) - blankets 3

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a

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00:31:339 (1) - redtick piano

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ok

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d

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00:31:977 (2) - theres no sound on this?

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d

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Marked as resolved by momoyo

00:32:403 (4,1,2,3) - NCing kinda weird, piano tune goes down from 4 but u NC'd 1 and separated the patterns, would like to see more of a connection between the patterns, like say decreasing distance, or a shape of sort

you could do smth like https://osu.ppy.sh/ss/15599803/fb87 to connect them all together. stuff like this helps sort of 'back up' your hitsounding, since you'd want your mapping to reflect

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d

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Marked as resolved by momoyo

00:32:616 (1,2,3) - pitch is going down so u should decrease spacing instead of increase it.
the slider after it looks kinda out of place so i will just give to u this free copyrighted pattern if u wanna use it (with the down in pitch included) https://i.imgur.com/ZNjoq2z.jpg

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d

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usual emphasis stuff

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yes

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true

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00:36:020 (3,4) - dist is really far for just vocals, would lower since the jump is kinda unexpected

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d

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00:36:233 (4) - this deserves some emphasis to reflect the change in vocals and idk this looks cute https://i.imgur.com/UrwjImJ.jpg

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d

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Marked as resolved by momoyo

00:38:147 missing downbeat here. its the start of a strong vocal and piano. should be clickable

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d

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00:38:360 (1,2) - ctrl-G the rhythm here for slider to follow the vocal

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d

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00:38:998 (8) - mute sliderned

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yep

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looks better, done

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00:40:701 (4,5) - swap those rythmwise to make beginning of vocal clickable

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d

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00:40:701 (4) - this slidershape does not fit very well since no other places the slider is curved this bit

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d

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Marked as resolved by momoyo

00:41:126 (5,6) - this can be more snappy. 3 single note jump would be more fitting

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nah

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Marked as resolved by momoyo

00:42:616 (3) - 0 104 visual spacing

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d

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Marked as resolved by momoyo

00:43:254 (5,1) - this spacing is lil bit too smol comsider that 1 should be emphasized and 00:39:850 (1,2) - this pattern fits better because of the circular flow

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spaced it more

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Marked as resolved by momoyo

00:45:488 missing note

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d

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Marked as resolved by momoyo

00:45:807 (4,5,6) - can see u runnin out of space here, making it a really tight angle for players ;/ u could change to https://osu.ppy.sh/ss/15599914/c5b2

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agreed

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Marked as resolved by momoyo

00:46:445 (5) - maybe 1/8 slider

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nah

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a

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00:52:828 (3,4,5,6,1) - the slider after the stream looks weird because the stream is not flowing into the slider body nor the slider is a sharp angle with the stream

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rotated sliders

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Marked as resolved by momoyo

00:53:254 (1,2) - lazy, try something different, idk this? https://i.imgur.com/uLogCgh.png

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d

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Marked as resolved by momoyo

00:56:020 (4) - should be the combo spliter and not 00:56:233 (1) - , its even shown in your hitsounding. might also NC the 00:56:658 (3) - if you do that though

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done

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Marked as resolved by momoyo

00:58:573 (6,1) - the slider is not flowing compared to other patterns

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d

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00:58:786 (7,1,2,3,4,5) - this could be a perfect pentagon but it isnt im disappointed

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ily idk when i fucked it up LOL

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Marked as resolved by momoyo

01:00:913 (3,4) - slider rotation is different from other sliders makes them stand out but the song is not doing someth special

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d

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Marked as resolved by momoyo

01:04:318 (1,2,3) - this is great, fluid and constant movement with changes in direction for some more emphasis. 01:05:594 (1,2,3,4) - those in the other side doesnt really encourage too much movement to the player and 01:07:296 (1) - is really really close so its really underwhelming...

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nah i believe it's fine tbh did ctrl g in 01:07:296 (5) - tho

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Marked as resolved by momoyo

01:10:275 (1) - buffer this

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it feels fine in 1/8 to be honest

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Marked as resolved by momoyo

01:13:679 (6) - this curvature doesnt really works with the previous or the upcoming pattern, it doesnt really blanket any of those circles 01:13:041 (3,2) -, and i wouldnt recomment to do it xd i would just use a different slider there

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d

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01:18:360 (3,4) - this blanket feels very slightly off

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d i guess

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01:21:871 (7,8,9,1) - something something implied sliderflow

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did counterflow

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01:23:147 - why is drum here

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didn't update hs that's why

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a

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01:26:871 (4,5) - the rhythm is 3/4 here so need 1/4 gap between sliders not 1/2

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its not good to follow the drum instantly if you follow the xylophone or whatever it is on 01:25:594 (5,1) -

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d

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Marked as resolved by momoyo

01:36:020 (1) - https://i.imgur.com/phHfpL4.png personal opinion waves looks a lot better like this

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changed it a little but i don't like that one

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01:37:935 (1) - unrankable slider xD loved maybe

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i dab on this map, won't rank it for now

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Marked as resolved by momoyo

dab

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no XD not again.. had this with fix before

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changed, i'm going for rank now lmfao

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