00:03:361 (4,1) - turbo wack spacing, this looks just like the 1/4 from 00:02:616 (1,2) - but it's actually 3/4. move this down
00:05:381 (1,2,3,4,1) - why is this spaced so much less than 00:03:679 (1,2,3,4,1) - if the music is almost identical
00:06:020 (1) - I think this spinner is quite unjustified since you followed drums on the patterns before but i guess its not a big issue so ask yourself
00:07:296 (1) - currently the jump from 4 is pretty sharp, but i think something rounder would do a better job at representing the increasing volume of the guitar sound.
try moving this and 00:07:615 (2,3) - closer to the top left, so you get more spacing to 00:08:147 (4) - too
00:08:360 (5,6,1) - I feel like you use 3 circle as a triple pattern a bit too frequently and in this spot the two circles before 00:08:573 (1) - kinda drains the impact away from the (1).
I think (5, 6) should be a kick slider instead and spaced (1) like a jump
I am currently remapping the entire section till 00:08:573 (1) - cus it's lacking but I will do that
00:09:424 - to 00:21:977 - your playfield usage here is poor and causes many overlaps to exist that don't really serve any purpose, except making your patterns feel underwhelming. both visuals (lots of overlaps, mapping new patterns where old patterns were) and cursor movement (not enough variety) are affected by this.
sent you an example of how you could've managed things better
00:10:275 (3,4,5) - the tight angle here along with the low ds feels really awkward to play, could change to https://osu.ppy.sh/ss/15599566/4779
00:10:701 (5) - something like this looks better and will do a more lineal curved movement https://i.imgur.com/mh8vbKy.jpeg
00:56:658 (3) - same here i would work in this curve
01:24:105 (3,4,1) -
00:11:126 (1,4) - those 2 sliders doesnt really work well eachother, and they are really close in the timeline, it looks particularly off cuz the triple is parallel to the slider but the slider itself is not, so the relationship is there, but at the same time gets broke a second after.
https://i.imgur.com/bIveZGX.png this would work for those kinds of shapes but u will lost the change of direction on 00:11:977 (4) - another idea thats completely different would be this https://i.imgur.com/bfO3qgu.jpg ... damn modding visuals is pretty harsh and increadibly subjective lol
00:12:403 (6) - it'd be really cool to have slider-end active here; https://i.imgur.com/i0DzH30.png that's like best option I can think of even tho I'm not a fan myself, maybe you or someone else will think of better way
00:13:254 (2,3,4) - this shouldn't really be as spaced as 00:14:530 (1,2,3,4,5,6) - cuz it's like super weak and is super spaced
00:15:488 (4,6) - would make these 1/8 sliders to capture the minor sounds on 00:15:594 00:15:913
00:16:020 (7,8,1) - try to make this pattern to curve all the same way --> https://i.imgur.com/tANBJp8.png
00:46:658 (7,8,1) - same
00:29:424 (4,1) - https://i.imgur.com/rpkIkjG.png looks a lot better if both has the same curvature
01:17:509 (1,2) - something similar could be said here
01:25:594 (5,1) - (i think this goes here)
00:30:701 (3,4,1) - good oportunity to do something like this https://i.imgur.com/8ECIpOP.png (there is a more obvious/cleaner relationship between the 3 objects). extra points if 00:29:850 (1) - blankets 3
00:32:403 (4,1,2,3) - NCing kinda weird, piano tune goes down from 4 but u NC'd 1 and separated the patterns, would like to see more of a connection between the patterns, like say decreasing distance, or a shape of sort
you could do smth like https://osu.ppy.sh/ss/15599803/fb87 to connect them all together. stuff like this helps sort of 'back up' your hitsounding, since you'd want your mapping to reflect
00:32:616 (1,2,3) - pitch is going down so u should decrease spacing instead of increase it.
the slider after it looks kinda out of place so i will just give to u this free copyrighted pattern if u wanna use it (with the down in pitch included) https://i.imgur.com/ZNjoq2z.jpg
00:36:233 (4) - this deserves some emphasis to reflect the change in vocals and idk this looks cute https://i.imgur.com/UrwjImJ.jpg
00:40:701 (4) - this slidershape does not fit very well since no other places the slider is curved this bit
00:43:254 (5,1) - this spacing is lil bit too smol comsider that 1 should be emphasized and 00:39:850 (1,2) - this pattern fits better because of the circular flow
00:45:807 (4,5,6) - can see u runnin out of space here, making it a really tight angle for players ;/ u could change to https://osu.ppy.sh/ss/15599914/c5b2
00:52:828 (3,4,5,6,1) - the slider after the stream looks weird because the stream is not flowing into the slider body nor the slider is a sharp angle with the stream
00:56:020 (4) - should be the combo spliter and not 00:56:233 (1) - , its even shown in your hitsounding. might also NC the 00:56:658 (3) - if you do that though
01:00:913 (3,4) - slider rotation is different from other sliders makes them stand out but the song is not doing someth special
01:04:318 (1,2,3) - this is great, fluid and constant movement with changes in direction for some more emphasis. 01:05:594 (1,2,3,4) - those in the other side doesnt really encourage too much movement to the player and 01:07:296 (1) - is really really close so its really underwhelming...
01:13:679 (6) - this curvature doesnt really works with the previous or the upcoming pattern, it doesnt really blanket any of those circles 01:13:041 (3,2) -, and i wouldnt recomment to do it xd i would just use a different slider there
01:26:871 (4,5) - the rhythm is 3/4 here so need 1/4 gap between sliders not 1/2
its not good to follow the drum instantly if you follow the xylophone or whatever it is on 01:25:594 (5,1) -
01:36:020 (1) - https://i.imgur.com/phHfpL4.png personal opinion waves looks a lot better like this