00:06:658 (1,2) - this doesn't really make sense since you map the strong sound passively and weak with a circle; you can do https://i.imgur.com/ZJWcXcD.png
you could also make them go in turns instead of being chosen inconsistently like https://i.imgur.com/ae2BPrK.png
00:11:801 (1,2,3,4,5) - The emphasis in rhythm for this part is a lot different than the rest of the section 00:14:887 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - The first linked section has the vocals mapped passively as opposed to later on when they are mapped more actively. This is especially seen on 00:13:173 (5) - would suggest mapping all active
potentially, i'd suggest a rhythm like https://man.s-ul.eu/JHpDDThK for 00:11:801 (1,2,3) - to more accurately follow the vocals and keep the passive intention u had
00:11:801 (1) - make this 1/1 or put circle on white tick sound just doesnt end on blue tick
00:11:801 (1) - 3/4 might technically be right because the vocals are a bit late, but for the sake of rhythmic consistency with the section and clickability on vocals, i think circle + 1/1 slider is better
00:19:515 (1) - similarly, snapping it to 1/8 might technically be right, but considering the straightforward 1/2 that precede it, it's rather jarring. snapping it to the red tick is more rhythmically intuitive for players.
00:18:658 (5) - imo it'd be better to skip this super weak vocal if you map stronger ones like 00:13:173 (4) - passive
00:13:173 (4) - isn´t mapped passively¿ And if I delete 00:18:658 (5) - it would sound too empty imo
00:18:830 (6,7) - I have no clue what it's following; you can just do https://i.imgur.com/zahpHuE.png
00:25:001 (7) - id CTRL G this to emphize the intensity increase. Making it all the same spacing makes it feel underwhelming.
00:28:215 (1) - mb make apart of the previous combo and 00:28:473 (2) - the start of new combo instead for visual change on the 1/3
https://i.imgur.com/HTrvjHI.png
A new verse starts at 00:41:801 (1) - and it is very different from the previous one imo, so I wanted to make that sure
00:41:801 (1,2,3,4,1) - not sure why (2) is so much bigger than the other jumps -- there's nothing particularly interesting there. maybe do a jump pattern with ascending spacing instead with 00:41:630 (5,1,2,3,4) - to reflect voice crescendo?
00:42:230 (4) - since this is additive object, i'd suggest to put whistle on it so the circle has hs feedback
00:43:344 (4) - id make this slider likes this one~ 00:44:373 (3,4) - to make the ending more emphized.
00:46:430 (2) - passive vocal on slider-end just make it extended into circle to catch it like https://i.imgur.com/Iq5Hxsr.png
00:51:401 - ignoring such strong sound is a bad idea, i'd suggest 1/2 + double http://osu.ppy.sh/ss/15486368/a180
00:56:030 - same, cuz of 00:54:658 (1) - logic (and this 01:05:630 (1) - 01:07:001 (1) - 01:08:373 - )
00:55:173 (3,4) - could switch the rhythm here from circle-slider to slider-circle for better vocal emphasis
01:02:715 (10,11) - i don't think such overmap fit to the song and overall rhythm because u literally ignored sound next to it here 01:03:058 -
01:06:144 (2,3) - this spacing is lower compared to ovel spacing or your kiai, suggest doing ilke this would be good https://i.imgur.com/FnC9XaU.jpg
01:06:144 (2,3) - this spacing is lower compared to ovel spacing or your kiai, suggest doing ilke this would be good https://i.imgur.com/FnC9XaU.jpg
01:28:773 (5,6) - this jump emphasizes pretty much nothing but the drums, and it feels weird because the vocals are the strongest part of the song here. moving down 01:28:601 (4) and stacking 01:28:773 (5) on 01:28:944 (6) would fix the emphasis on vocals. this also happens at 03:44:543 (8,9) and a few other places, watch out
01:35:801 (6) - this slider could be imroved movement-wise. Now it's really weird and feels out of place. smth like this might work http://osu.ppy.sh/ss/15486384/c89b
(ur missing a drum hitnormal on 01:39:915 (6) - and 01:39:744 (4,5) - could be hitsounded normally too cus 1/4 hitsounded is nice)
01:39:830 (5) - Note here is unnecessary, there's nothing rly in the music that warrants it (unless im deaf as fuck LMAO)
01:54:658 - strong snare starts from here so reduce the lenght of this slider and start burst from white tick. http://osu.ppy.sh/ss/15486388/f94e
02:02:115 (2,3,4,5,6,7,8,9,10,11,12,13,14) - eeee I would nerf stream spacing by a lot or at least just 02:02:115 (2,3,4,5,6,7,8,9,10) - this section by something like .7 or .6 then keeping the last 4 as 1.0. The difficulty leading up to it was pretty easy so the stream rn acts as a sudden diff spike out of nowhere
potentially NC 02:02:887 (11) - to give more emphasis to 02:02:887 (11,12,13,14,1) - visually, song is different so lets make that clear!
02:03:230 (1) - hm this kiai is a lot more different than 00:49:173 - 03:42:658 - And I can agree with the rhythm you used for 02:03:230 - Because the singer has a lot more held vocals but if that's the case then I would considering upping the jumps for that section particularly. The easy jumps, and longer rhythms make that section a lot easier when you compare it to the other kiais listed. so difficulty feels off
02:09:573 (4,5) - considering the fact that you follow vocals for two bars straight 02:03:230 (1,2,3,4,5,6,7) - , the vocal 02:09:915 - here should probably be clickable
02:27:915 (1,2) - (2) shouldn't be stacked cuz it has hihat + start of drum thing in song
consider spacing it like you do 02:28:773 (6,7,8,9) -
02:58:430 (9,1) - are too close to each other, feels weird, maybe place them farther apart or change positioning of 02:58:601 (1) -
03:37:515 (1,2,3,4,5,6) - Would greatly reduce the spacing of these jumps to provide better emphasis for 03:38:544 (1,2,3,4,5,6) - And I would strongly recommend drastically changing the flow of 03:38:544 (1,2,3,4,5,6) - to something like a counter clock wise motion, or just something that is a contrast of the first set of six jumps
03:37:515 (1,2,3,4,5,6) - having this lower spacing than 03:38:544 (1,2,3,4,5,6,7) - could already make a big difference. it'd give more impact in the jumps in general cus it would feel like a more natural buildup with an escalation at 03:38:544 (1,2,3,4,5,6,7) - .
also how u can "drastically change flow": 03:37:515 (1,2,3,4,5,6) - you see how these jumps go clockwise? if you were to care enough to have 03:38:544 (1,2,3,4,5,6,7) - stand out more, what you could do is make sure 03:38:544 (1,2,3,4,5,6,7) - doesn't continue the clockwise movement, but rather goes for counter-clockwise movement. try playing around with that for a bit!
yeah, it feels better dat way. I changed the 03:38:544 (1,2,3,4,5,6,7) - to anticlockwise by rotating and flipping horizontally
03:39:915 (1,2) - these sliders are kinda unepic right now, the guitar plays for very long but the sliders do not indicate that at all. i'd really love to see a rhythm like https://man.s-ul.eu/urshi7ur instead to show the guitar actually plays for a long time
03:42:658 (1,2) - spacing here and spacing 03:43:858 (6,7) - here are almost the saem while the gap are actually different
03:42:658 (1,2) - spacing here and spacing 03:43:858 (6,7) - here are almost the saem while the gap are actually different
04:01:858 (1,1,1) - kinda a bummer u leave such intense drum sounds on slidertails. try a rhythm like https://man.s-ul.eu/IEYNO0h3 to catch more of the active drums. also it'd give more impact on the actual sliders cus youd be forced to make BIG jump instead of cheesing sliders
04:20:030 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this prob doesn't need nc every 4 notes - nc 04:20:030 (1) - and 04:21:058 (5) -
04:26:201 (3) - the downbeat is really strong here so mapping it passively feels sorta weird to play
04:39:230 (1,2,1,2,3,4,5,6,7,8) - would flip this section to provide contrast from the previous jumps so it flows from right to left instead of left to right