mapped by [BH]Lithium
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This beatmap wasn't updated since 7 May 2022 so it was graveyarded...
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00:02:498 (1,2,1,2,1,2,1) - 00:05:712 (1,2,1,2,1,2,1) - 00:08:926 (1,2,1,2,1,2,1) - Why putting sliders here ? The song isn't changing

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Same on the ending

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sliderends are on very quiet xylophone sounds, its pretty much inaudible with hitsounds, so i mapped passive beats

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Marked as resolved by [BH]Lithium

00:03:569 (2) - feels too heavily spaced from 00:03:301 (1). also makes the jump to 00:03:837 (1) feel a little too large. might wanna bring this one in a little closer

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something similar to spacing at 00:06:783 (2,1) would be nice

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00:02:498 (1,2,1,2,1,2,1) - is an "accelerating"/"increasing spacing" concept, in contrast to 00:05:712 (1,2,1,2,1,2,1) - which is basically the same, but on a way calmer meassure in the song

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Marked as resolved by [BH]Lithium

00:11:337 (1,2,1) - this would feel really nice if there was more spacing between 00:11:337 (1,2) - like this https://i.imgur.com/GFjituG.png , rn feels a bit underwhelming

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agreed

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Marked as resolved by [BH]Lithium

00:11:873 (1) - i think you can lower the sv for this slider here, it just seems way to fast considering the sound. 0.2x is a nice speed but you'll have to adjust your slider shape for if you change it. plus having this be really slow gives the next section more of a punch!

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i think a low slidervelocity would indicate some very harsh but "slow sound", which isnt present in the song at all. Its just the same intensity as the previous section, and for the sake of the slider having roughly the same space usage as regular distance-snap (i treated the curves as straight lines for this) i think that 0.65 is fine here.

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Marked as resolved by [BH]Lithium

00:18:703 (2,3) - (3) feels too close to (2). should be consistent with 00:15:489 (2,3)

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fixed it

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Marked as resolved by [BH]Lithium

00:23:524 (2,4) - (4) appears a little too visually close with (3) compared to the rest of the sliders in this segment

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agree

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Marked as resolved by [BH]Lithium

00:23:792 (3,4) - nitpick but (3) is almost inline with (4). should be clearly or clearly not inline

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also fixed

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Marked as resolved by [BH]Lithium

00:29:015 (1,2,1) - stacking here is nice but (2) feels too far away from both other objects

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ayy

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Marked as resolved by [BH]Lithium

00:31:158 (3,4) - you can adjust the rhythm here to be more like this: https://i.imgur.com/Z76fAD4.png . there's a really noticeable strum on the guitar at 00:31:560 - that currently doesn't get any feedback since it's on a sliderend

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yea true

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Marked as resolved by [BH]Lithium

00:32:498 (3) - maybe 1/2 slider here? it would make 00:32:765 (1) - feel more impactful

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00:35:712 (3) - you could change this too for consistency but imo it's better to leave this as it is rn

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00:29:283 (2) - is a seperated vocal sound with not a lot going on in the bg, i agree with 00:32:498 (3) - 00:35:712 (3) - same as 00:29:283 (2) -

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woops forgot to close

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Marked as resolved by [BH]Lithium

00:32:498 (3,1) - spacing is too large

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spacing is fine, kickslider leniency is enough, and same time-diff as jumps before

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Marked as resolved by [BH]Lithium

i agree with Juixe here. first things first, the slider at 00:32:498 (3) - is following the guitar, yet it's more spaced out than the 2 piano notes at 00:31:962 (1,2) - which are clearly more important. you can just move the slider to somewhere like this: https://i.imgur.com/cy7R3RN.png and it'll give the 2 circles before it more emphasis while also making the next jump a little more comfortable

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Reopened by Ghouru

also fixed due to Ghouru's mod on the rhythm structure of this.

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Marked as resolved by [BH]Lithium

00:32:765 (1) - i know you're mapping the piano but for consistency's sake, change it to like what you did on 00:26:337 (1,2,3) - with the vocals.

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more in line with other rhythms

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Marked as resolved by [BH]Lithium

00:39:462 (2,3) - stack? gives nice cursor stop to emphasis 00:39:596 (3) - more

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good eye

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Marked as resolved by [BH]Lithium

00:52:051 - the first half of this buildup to the kiai is pretty underwhelming, you snap to 1/1 when it's definitely possible to map the guitar and vocals more actively. putting some 1/2 circles and sliders in that empty space can really add to the map

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this applies to 02:02:765 - as well

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the sections before the kiai are meant to give a seperation between the high density of 00:50:310 (1,2,3,4,1,2,3,4,5,6) - and 02:01:024 (1,2,3,4,1,2,3,4,5,6) - , while not adding to the overall density in these areas. I believe this concept in itself isnt a problem, but if there are any suggestions on what would still serve the seperation-concept, i'd be willing to change

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Marked as resolved by [BH]Lithium

00:59:283 (1,2,3,1) - Here, the sliders are separated by 2 ticks but here 01:05:712 (1,2,3) - by only one, one the same part. You can simply make them the same

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i am not exactly sure what you mean by 2 ticks, i assume you mean the empty blueline.

Begin of kiai has simpler pattern to not immediately overwhelm, repeated 2 times. 01:05:712 (1,2,3) - has different vocal intonation and hold-tone, so i decided to put 3/4 sliders here to emphasize the held-vocal

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Marked as resolved by [BH]Lithium

01:05:712 (1,2,3) - you can do something like this here to keep the momentum and difficulty https://i.imgur.com/cm63J64.jpg also imo looks a bit nicer and previous pattern felt kind of uncomfortable to play

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i think this is an improvement, pog

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Marked as resolved by [BH]Lithium

01:05:712 (1,2,3) - i think change these sliders to 2/4 will be better, this part is the only 3/4 of this vocal
or you can change these: 01:02:498 (1,2,3) - 00:59:283 (1,2,3) - 01:08:926 (1,2,3) - 01:12:140 (1,2,3) - ......
to 3/4

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you are right. but i dont see it as a problem for playability to have this be in - just a small thing thats a little flair.

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Marked as resolved by [BH]Lithium

01:16:828 (1,2,3,4,5) - you're correct in doing this pattern by slowing down then accelerating to transition to the next section but 02:27:676 (1,2,3) - is not like that, despite being a similar part

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diddily did

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Marked as resolved by [BH]Lithium

really nit picky but 01:23:926 (5) - plays and looks better moved a little bit to the right

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moved 5 to right

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Marked as resolved by [BH]Lithium

01:24:194 - could lower the sv for this section, having it be the same sv as the kiai makes the kiai lose a lot of importance

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same at 03:13:480 -

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yes

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Marked as resolved by [BH]Lithium

01:24:194 (1,2) - this is a unique pattern without any sound for that, i would suggest you to delete the circle and make a slider as a reverse as you made it almost everywhere for consistency

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good point

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Marked as resolved by [BH]Lithium

01:24:998 (1) - random sliderbody whistle which was probably unintentional.

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latest reply ever

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Marked as resolved by [BH]Lithium

01:30:087 (2) - ctrl+g for better flow maybe

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i had that originally, idk what i did to mess it up

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Marked as resolved by [BH]Lithium

01:41:739 (4,1) - feels too spaced to me

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first one fixed, was a little extreme

The second one, i am keep as is. the sliderspeed and intensity is intentional here, the song is still "holding" some of the energy from kiai

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Marked as resolved by [BH]Lithium

01:49:105 (1) - this should be a kickslider as there is a snare on the blue tick

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its actually a kickslider in other diffs yikes

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Marked as resolved by [BH]Lithium

01:49:908 (1) - Why does it ends on the blue tic ? There is no sound here and by doing that, you are missing an important sound on 01:50:176 - . Make it longer by one tic

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very good catch, some autosaving bug probably

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Marked as resolved by [BH]Lithium

02:00:221 (4,5,1,2,1,2) - Maybe Increase the spacing here, since the pitch of the vocals is getting bigger. Like a crescendo in the spacing (sry bad english to explain it xd)

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increasing spacing for increasing vocals. good good

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Marked as resolved by [BH]Lithium

02:02:631 (6,1) - really large spacing here, this is practically a cross-screen jump and it's not even part of the kiai :c

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fixed i think, stacked under 02:01:560 (3) -

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Marked as resolved by [BH]Lithium

02:15:355 (3,1) - plays well so I think you should do the same to 01:04:640 (4,1) - as well as they are similar, if not the same.

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made similar

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Marked as resolved by [BH]Lithium

02:26:069 (1,2,3) - 00:59:283 (1,2,3) - 03:01:426 (1,1,1,1) - 00:59:283 (1,2,3,1) - you nc these pattern's(and other like that that I didn't point here) really randomly I can't see reasoning behind it, you should do it consistently between all 3 choruses

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aaaaaaaaaaaaaaaaaaa i always forget to double check nc

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Marked as resolved by [BH]Lithium

02:46:962 (1,2,3,4,5,1) - should probably have the rhythm like this: https://i.imgur.com/PemuUSb.png instead. there isn't any sound on the red tick at 02:47:096 - so having a circle there doesn't make sense, while there is sound on 02:47:631 - so having it land on a sliderend is a little awkward

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agree'd

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Marked as resolved by [BH]Lithium

03:03:837 (1,2,1,2) - As far as I can tell, you've never used stacks like these in the other kiai sections. So you should space them out since you have not used a pattern like this

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yep

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Marked as resolved by [BH]Lithium

03:05:846 (1,2,3) - I hear nothing in the song that can make a triple right there. If you really want to map inexistant sounds, put a loud hitsound on it, then it feels gooder (?) to play

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yea idk maybe i was deaf. ur right

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Marked as resolved by [BH]Lithium

03:31:828 (1,2,1,2) - i feel like these sliders should be decreasing in spacing along with the pitch in the piano. you could also do some cool sv variation as well, making it slower as the piano goes down etc.

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fixed the whole section

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Marked as resolved by [BH]Lithium

03:35:042 (1,2,1,2) - these sliders have the same spacing as some of the ones in the kiai. this is at the end of the map during a really calm section, so i think this is just pushing it a little TOO much lol

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fixed the whole section

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Marked as resolved by [BH]Lithium

03:37:587 (1) - would be nice to have this spaced more than others, would give a nicer feel and emphasis to it

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03:35:980 (1,1,2,1,2,1,1,1) - is a gradually decreasing spacing, independant of sv. i want the strongest sound in the calmest section (and the end, really) to be the most relaxed to play.

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Marked as resolved by [BH]Lithium

i agree with Hakku here, having the strongest sound not have any differentiation or emphasis is kinda counter-intuitive no? the player has to go through much harder stuff to get to this point, so i don't think having these circles a little more spaced out is gonna hurt xd

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Reopened by Ghouru

okok

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Marked as resolved by [BH]Lithium
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