00:01:347 (2,3,4) - Orient these objects more closely to how you have these three 00:04:044 (2,3,4) - for visual consistency with this pattern.
00:01:600 (3) - This should just be a circle since there's nothing on the blue tick, and it'd be better to have a 1/2 gap like from 2 to 3.
00:02:949 (3) - can consider adding a circle here instead of a circle, for some variation with the earlier patterns. (it'd still keep the pause/staccato ish feel as well.
00:10:541 (2,3) - dont know why you would partly silence these, as there are clear hearable sounds on these notes so just delete the greenline that silences part of the sliders
00:18:286 - I would try to change the flow a bit in this section, since you're just moving clockwise from 00:16:937 (1) - until 00:21:825 (1) -
00:22:078 (1,2,3) - spacing here dramatically underemphasizes the double kick thing that's going on. Would make more sense to stay consistent with 00:21:825 (1,2) -, since the drum pattern is remaining constant/has little change. https://osu.ppy.sh/ss/14919160/c6a8 <---- example
I chose to map the bass drum at 00:22:086 (1,2,3,1) instead and I think that 00:22:254 as a slider end would be underemphasizing it as well, and personally would rather have a burst leading into the slider
00:23:342 (7,8,9,10) - I'd suggest scaling this stream down, so that 00:24:016 (2,3,4,5,6) - this stands out more via spacing/visually. Could work vice versa as well
00:26:973 - i feel like this sound is very noticable, atleast more noticable than 00:27:058 (3,4,5) - so consider making a rhythm like this maybe: https://imgur.com/a/w2kbmIc
00:35:308 (6,7) - dont feel like linear movement is fitting here while the vocal is super strong, do some changes like https://imgur.com/a/SezK3Uj will have better impact on it
00:38:005 (7) - sliderend emphasis is super odd here, since this is literally the only time you choose to emphasize a clap with a sliderend throughout this whole section. If you were to keep this I'd reccomend deleting this 00:38:342 (8) - , so that there's pause emphasis for it. Although this may kill the pacing.
00:43:229 (5) - I'd also change direction here for the vocals so you're not just repeating the same movements from 00:42:555 (1) -
00:48:454 (3,4,5,6,7,8,9) - the flow going into the triangle is a bit wonky, however there is something like this in a ranked girls end worlds rondo so its really just a preference thing.
01:00:083 (1) - Could consider starting the sv a lot smaller, and gradually building up, so that there's more of a build up here.
01:07:078 (2) - Could consider adding a 1/4th double here, so that these 3 sliders 01:06:825 (1,3,4) - have more contrast between them. Since the vocals do accentuate on this slider here 01:07:162 (3) -
I don't hear the vocals accentuating at 01:07:170 (2), having a 1/4th double would remove the slider at 01:07:507 (3) which is mapped to the same vocals as the previous sliders
01:09:859 (2,3,4,5,6,7) - visual thing here,this is mapped as if its supposed to look like a star, however the 2 is uneven to the 4 and the 7 should be mapped onto the 2 to represent a star. (uneven spacing from 2-3)
01:09:859 (2,3) - would reccomend lowering the spacing for this, or stacking this, because it blends in with the jumps afterwards, despite those being focused on the vocal layer. This kills the emphasis for the later jumps
01:20:645 (2,3,4,5,6,7) - these jumps lack structure, just seem like randomly placed objects.
however its just a visual thing, this whole map is really beautiful and looks 100% rankable
01:35:140 (1,2,3,4,5,6) - Ignoring the bell sound for drum emphasis seemed really weird here, because you don't choose to ignore it here 01:34:465 (3,4,5,6) -, but you choose to ignore it when it's arguably more intense. I'd reccomend highlighting this layer, since it'd make this section a lot more interesting to play vs boring dnb spam, that's been consistent throughout most of the map.
01:40:870 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,3) - very quiet section, but spacing remains relatively high. Would reccomend toning this down, for contrast
01:45:589 (3) - the noise on the 3 is a fade, recommend replacing with a slider that lasts till the green tick