mapped by Chitanda Eru
submitted
ranked
This beatmap was ranked on 28 September 2020!
nominated by Xinnoh and Teky
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00:02:711 (1) - slidershape looks squished :< http://osu.ppy.sh/ss/14914612/a4d9 looks far better

if you need the code:
197,226,2711,6,0,B|138:197|140:141|186:95|217:132,1,161.999995056153,2|2,0:0|0:0,0:0:0:0:
replace with that in osu file

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ok sensei

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Marked as resolved by Chitanda Eru

00:05:438 (1) - make sure when you have a grey anchor between red anchors, place the greys in the middle. kinda imbalanced rn

http://osu.ppy.sh/ss/14914629/4bbd

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lol link deads send me another link sensei or i will try to do smth better

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have tried

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Marked as resolved by Chitanda Eru

00:06:802 - whistle? 00:07:484 -

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it's already there

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oops

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Marked as resolved by Chitanda Eru

00:09:529 (1) - as you focus piano throughout the section it feels weird to skip the one at 00:09:870 - I think it would fit better to end the slider there

U can then fill the vocal at red tick with circle but i guess it isn't necessary

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fixed

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Marked as resolved by Chitanda Eru

00:09:529 (1,2) - hs isn't following rhythm, would whistle on slider head
also aesthetic doesn't look too great for these two sliders

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ok

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Marked as resolved by Chitanda Eru

00:12:257 (1,2,3,4) - The choice to arrange these in a square is considerably poor as the piano notes are clearly increasing in pitch with every note, but are being represented as if they were the same. The square shape also doesn't integrate well into the map's aesthetics, which are generally more freeform, especially because the square's edges are effectively parallel to the Cartesian axes.

As these are all circles, the only viable way to accentuate the increasing pitches is to move each circle further away from the last, in a fashion less predictable than a square. It would also be possible to change each circle into a held slider which increases in slider velocity with every note.

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ok

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Marked as resolved by Chitanda Eru

00:17:200 (2,3) - these sounds are entirely different so I'm not sure if stacking them fits, plus these are the only stacked 1/2s in the section so ye

I'd suggest to put 3 around x 128 y 131 or something like that

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stacking the 3 to emphasizing 00:17:541 (1) - more instead of jump imo opinion and there is drum in background piano so it's would be good transition

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Marked as resolved by Chitanda Eru

00:18:393 (3,4,5,6,7) - I feel like there is little reason to make this a full burst? it's just a circle into a triple so removing 4 would fit better because you don't use bursts in this map anyways.

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just want to make symmetrical pattern here 00:18:052 (2,3,4,5,6,7,1,2) - it's more fun to play imo and will create good aes/structure there but will change if u still not argee with me

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Marked as resolved by Chitanda Eru

00:18:478 (4) - add a drum-clap here then so it doesn't sound off/

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Reopened by Teky

added

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.

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Marked as resolved by Chitanda Eru

00:19:416 (2) - this diagonal slider looks pretty out of place as you tend to use straight sliders either vertical or horizontal through the map.

For the sake of keeping the pattern idea I'd say that you should just use this shape flipped instead 00:18:052 (2) - for more accurate symmetry

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alright

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Marked as resolved by Chitanda Eru

00:19:416 (2,3) - Would increase the spacing a bit here, spacing feels abruptly small for no reason, mb https://osu.ppy.sh/ss/15406445/1848 ?

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feel to big to me and i think the movement changing are enough? if not then i will change

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Marked as resolved by Chitanda Eru

00:23:336 (2,1,2,1,2,1,2,1,2) - This is kind of hard to deal with considering the music is both going 1-2 mode and the melody is doing some 1-2-3 thing at the same time, I thought up of this https://osu.ppy.sh/ss/15406458/9944 , I feel like the 1-2-3 on 00:23:848 (1,2,1) - is too much to ignore or map as typical 1-2 so it would be nice if you try to signify it somehow, generally up to you though.

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i prefer keeping 1-2 mode cuz there only 1-2-3 in a moment so it's pretty confusing when it's from 1-2 to 1-2-3 and back to 1-2

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Marked as resolved by Chitanda Eru

00:25:211 (3,4,5,6,1) - pattern should have higher initial spacing before decreasing else the contrast doesn't feel like much

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buffed a little bit

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Marked as resolved by Chitanda Eru

00:34:927 (3,4,1,2,1,2,3,4,5,6,7,1) - This pattern is of the same intensity throughout, which does not reflect the song. 00:35:268 (1,2,1,2) - only cover instrumentals while 00:36:120 (3,4,5,6,7,1) - are also backed with a vocal layer. There should be some contrast between 00:35:268 (1,2,1,2) - and 00:36:120 (3,4,5,6,7,1).

Representing this build-up well is considerably key as this is arguably the most intense section within the verses, bridging between a quiet piano/vocal section and a section with a stable drumbeat. The jumps covering the vocals could have higher spacing to fix this.

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i pretty much focus on drum layer more than vocal layer and the vocal there not really noticeable imo if i do that than i will have to do smth with the vocal here too 00:42:256 (1) -

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Marked as resolved by Chitanda Eru

00:39:018 (4,5) - I think the movement for the last few seconds has been very jaggy/awkward, especially this is pretty annoying to play when the song is still quiet, maybe something more straight forward like https://osu.ppy.sh/ss/15426831/30a7 would be better

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umm i think the movement here is fine not really annoying to play at all since the spacing is kinda low so should be fine

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Marked as resolved by Chitanda Eru

00:39:529 (1,2,3,4,5) -

  1. It isn't clear what these rhythms are following.
  2. The density could be reduced since it's a calm section of the song.

This is one possible rhythm that fits the vocals: https://cdn.discordapp.com/attachments/651832874999480345/704895005138878494/unknown.png
The density may also be reduced by changing one or more of these to 1/1 sliders:
00:39:529 (1,2) - 00:40:041 (3,4) - 00:40:382 (4,5) -

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it's clearly following drum and the density is fine imo don't need to be reduced

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Marked as resolved by Chitanda Eru

00:42:257 (1) - Clear crash on this note which isn't complemented with emphasis in the map.

I would rotate 00:41:916 (5) - 90 degrees to the left, and blanket the end with 00:41:404 (4), as in https://osu.ppy.sh/ss/14833655/69f7

This is just an example that happens to be visually appealing, but anything should work as long as:

  1. The movement of 00:40:893 (1,2,3,4,5) - continues to follow through in one direction;
  2. The change in velocity when following through to 00:42:257 (1) - is significant.
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i prefer increase spacing for the cash

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Marked as resolved by Chitanda Eru

00:42:598 (2,3,4,5,6) - nice 3/4 here so underwhelming to leave it unmapped, maybe https://osu.ppy.sh/ss/15426845/40c6 is cool

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alright

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Marked as resolved by Chitanda Eru

00:47:711 - 00:58:450 - Overall section is pretty scuffed altogether actually, you go to this side 00:50:438 (1,2,3,4,1,2,3,4,5) - too many times, would be cool to rework it to avoid that

it's probably because you're limiting yourself so much to only these curvy sliders rotating clockwise or anti clockwise thing, which is kinda cool but limiting the playfield usage like still vastly outweighs it

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say the first pattern could be something like https://osu.ppy.sh/ss/15426869/a17c to keep your idea, then you could try to mix between different curves and straight sliders so you can make more patterns and thus can more easily transition all over the playfield, for example I had this idea https://osu.ppy.sh/ss/15426878/8adb into https://osu.ppy.sh/ss/15426886/b96e

it's prob mega confusing sorry, ping me ing if you need more specific help

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K

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Marked as resolved by Chitanda Eru

00:48:734 (1,2,3,4,5,6) - Can you spread out this pattern just a little bit, feels very cramped rn

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mainly related with #1806151

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K

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Marked as resolved by Chitanda Eru

00:55:552 (4,5,1) - Crash here also needs more emphasis. Stacking 4-5 and moving 1 down should do the trick. The stack functions as a rest point where the displacement reaches a local stationary, and the velocity will polarise as it follows through into 1. It would look something like this: https://osu.ppy.sh/ss/14833701/e434

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i think it's emphasis enough since super shape angel pls overlapping which make it's stand out from other since it's calm part so the emphasize rn is enough imo

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Marked as resolved by Chitanda Eru

01:03:393 (2,3,4,1) - for the 3/4, would be nice to use this rhythm or similar http://prntscr.com/u3ffe4

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K

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Marked as resolved by Chitanda Eru

01:03:904 (5,6,1) - fix this stack would be cool

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okok

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Marked as resolved by Chitanda Eru

01:04:075 (1,2,1,1,1,1,2,1,1,1,1) - Forcing the 3/4 syncopations on one side of the field drastically misrepresents the music; there should be more movement in those sections, perhaps even on opposite sides of the field.

I have a difficulty on this mapset which demonstrates this. The half bars of lower intensity are both focused at the centre, but the syncopated half bars move through different areas of the playfield. It should demonstrate that in a build-up section like this, more changes in movement are encouraged. Don't go too far with this, however; we have not reached the chorus of the song.

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bruh changed

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Marked as resolved by Chitanda Eru

01:07:313 (3) - move this like 1 pixel up to avoid offscreen shenanigans

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how u can even see that :eyes:

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Marked as resolved by Chitanda Eru

01:12:427 (2,3,4,5,6,7) - a star pattern feels kind of random in terms of groupings in the song I feel, I was thinking something like this https://osu.ppy.sh/ss/15497610/5370 would envision the song a bit better?

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ya i know the song go 1-2-3 there but it's guitar so i want to make it together.

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Marked as resolved by Chitanda Eru

01:16:177 (1,2,3,4,5,6) - current rhythm seems a bit faulty, vocals are on hold so you map the melody sound, which focuses on the red ticks which isn't really represented in the current rhythms, also kind of glosses over the strong vocals here with a 1/2 slider which isn't that nice. I would suggest a rhythm/pattern more like https://osu.ppy.sh/ss/15406345/dfea .

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changed to 2 circle but prefer b4 rhythm

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Marked as resolved by Chitanda Eru

01:18:393 (3,4,5) - 01:15:666 (4,5,6) - etc..., It's nice that you have a consistent pattern/idea here, but it would be cooler if you did something to show the vocal on 01:16:007 - 01:18:734 - etc..., such as slightly higher spacing or sharper movement say https://osu.ppy.sh/ss/15406359/1fb2 , this is generally better representation wise imo and also makes parts like 01:19:757 (4,5,6) - stand out more because the 1-2-3 linear/circle pattern is no longer everywhere in the map.

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alright

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Marked as resolved by Chitanda Eru

01:19:757 (4,5,6) - movement off 01:19:416 (3) - is pretty simple/small spacing as well, would be cool to do something like https://osu.ppy.sh/ss/15426898/2ffc to keep it feeling intense

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oki

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Marked as resolved by Chitanda Eru

01:21:973 - I honestly think turning this into a 1/2 slider is better, make 1 a 3/4 and map the vocal actively could be more in line with your rhythm choices in the rest of the map, adds some variety too so the entire thing isn't 1/2

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alright

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Marked as resolved by Chitanda Eru

01:23:166 (1,2,3,1,2,3,1,2,3) - There is a flaw in this pattern. It suggests two things:

  1. The musical elements are increasing in intensity, which is true.
  2. The musical elements are similar in nature, which isn't true.

While 01:23:166 (1,2,3,1,2,3) - covers both vocals and instruments, 01:24:529 (1,2,3) - only covers instruments. These should thus be two distinct patterns, rather than being grouped into one.

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i grouping stuff by instruments not vocal and i was focus on drum thoughout the chorus so would be reasonable to not change the pattern

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Marked as resolved by Chitanda Eru

01:23:848 (1,2,3,1,2,3) - Initial pattern is nice but later on the music doesn't really do this? Like the grouping in the music I feel doesn't do this 1-2 into slider thing, it's more like it's constantly ramping up and I feel you could probably do some continous jumps here, like https://osu.ppy.sh/ss/15406383/67c5 , could be a nice change of pace for the map.

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ok

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Marked as resolved by Chitanda Eru

01:23:848 (1,2,3) - I was thinking this angle https://osu.ppy.sh/ss/15497581/2e1a is better because currently it feels like you have very wide movement to 01:24:529 (1) - and the since the pattern keeps changing directions it ends up being very comfortable if that makes sense? sharper angle seems a bit better here

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OK

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Marked as resolved by Chitanda Eru

01:26:064 (2,3) - maybe angle more akin to https://osu.ppy.sh/ss/15497572/cc52 is better? you've been going to the left side constantly with 01:25:211 (1,2,3,4,5,1,2,3) - so maybe breaking it here is cool.

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feel akward to play tbh i prefer the current angle for consistent with 01:14:984 (1,2,3) -

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Marked as resolved by Chitanda Eru

01:36:120 (3,4,5) - Two vocals here, so would be cool to not use a slider, perhaps circle into triple would be cooler?

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ahh i'm dunno i prior the drum here and I want to keep the consistent idea of 01:14:302 (1,2,3,4,5) - 01:25:211 (1,2,3,4,5,1) - and I never done circle to triple b4 so idk considering keep for now

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Marked as resolved by Chitanda Eru

01:45:154 (2,1,2,1,2,3) - overall emphasis of this pattern feels a bit shaky? like 01:45:325 - the snare is a bit special here and doesn't really get proper emphasis, 01:45:666 (1,2,3) - are grouped in 1-2-3 through nc's but it's not that prevalent in gameplay. Maybe a pattern like https://osu.ppy.sh/ss/15406407/15a4 would be better?

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no? cuz the cuz it's went straight up from this jump 01:44:813 (1,2,1) - so I think it's got emphasize enough well and this part is still 1-2 mode and 1-2-3 thing but the 1-2 didn't last long as the first one so I make this to 01:45:666 (1,2) - consistent with 1-2 thing and 01:46:007 (3) - this for 1-2-3 so it's pretty well imo and it's also fit the piano

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Marked as resolved by Chitanda Eru

01:45:495 (2) - then decrease this spacing or something, so the next 01:45:666 (1,2,3) - feels more special current is pretty awkward imo

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Reopened by Teky

decreased

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Marked as resolved by Chitanda Eru

01:45:666 (1) - should be a clap here I believe, makes hitsounding more in line with what's going on in the map/music.

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added

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Marked as resolved by Chitanda Eru

01:48:052 (2,3,4,5) - I feel like the piano here is more of the main instrument than anything else, the background melody is nice but especially when it's like the outro and there aren't many sounds I feel like following the most prominent layer which is the piano would work better, regardless if you wanna map the instrument then I'd rather you not throw 1/1 sliders like that, maybe this rhythm http://prntscr.com/u0xcdd would be better.

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alright

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Marked as resolved by Chitanda Eru

01:51:632 (1,1) - Players using skins with transparent sliderends may misread the large jump between the long slider covering the held guitar string, and the kickslider covering the riff. This could be fixed in 3 ways:

  1. Changing the long slider so that the end is more noticeable on skins with transparent sliderends.
  2. Moving the kickslider closer to the long slider's end.
  3. Removing the kickslider and modifying the long slider to end where the riff plays.
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alright move to next white tick and removed kick slider

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Marked as resolved by Chitanda Eru
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