00:21:802 (3,4,5,6) - i think this pattern would work better like the example below to emphasize the snare/crash better, and to keep it consistent with a lot of the other patterns
00:26:468 (1,2,3) - for the guitar a better rhythm would be to extend 00:26:468 (1) - to 00:26:802 (2) - (removing that note) and stacking 00:26:968 (3) - on top of 4
in calmer sections like 00:45:135 - to 01:01:135 - u could reduce density a bit by giving the player more 1/1 breaks. For example you could make these into just circles 00:47:468 (4) - 00:50:135 (4) - 00:52:802 (4) -
00:59:635 (1) - because of the reverse you miss the drum on 01:00:135 - while there's no strong sound on where the repeat is. somth like https://celerih.s-ul.eu/lo54xl5c.png would be a better rhythm here
01:01:135 - to 01:06:468 - there's a buildup here but you don't really feel it because the map just puts a bunch of 1/4 repeats. I think you could create a progression by making 01:01:468 (2,3,4) - 1/2 sliders, making 01:02:468 (1,2,3,4,5,6) - 1/4 repeats and making 01:03:802 (1) - and 01:05:135 (1,3) - 1/4 triples u click
k then keeping rhythm you should at least have some kind of variation because right now the song is building and building adn you get absolutely nothing from the map. The spacing change is basically non existant.
on 01:03:802 (1,2,3,4) - you could change up movement and make something like https://celerih.s-ul.eu/gGTePXEv.png swithcing to somth like https://celerih.s-ul.eu/JqH79vhN.png for the last 3.
You don't have to do exactly what i did but just have something so that the difficulty isn't so flat. Yeah it's a hard but you still have a good amount of leniency here you don't need ds
01:03:468 (4,5,6) - having some variation with triple seems good, but you could add some more like at 01:04:802 (4) - or anywhere it wouldn't feel too random.
or maybe triples at 01:03:802 (1) - 01:05:135 (1) - instead as those feel intense and are at the beginning of the phrase
01:32:802 (4) - since this is the end of the chorus and a pretty intense part u should make this clickable
agree with idke here, you've been prioritizing the guitar in this section on stuff like 01:36:968 (1,2,3) - and here snapping it to 1/3 properly like so https://celerih.s-ul.eu/XdbdW17f.png would fit much better
really don't agree, i get that mapping the guitar was prioritized but even so. i don't think there is a single other 1/3 part in this map and even if there is it would be really out of place. I get the problem but I don't agree with it and when playing the map it plays well and goes with the rest of the gameplay.
02:04:635 (3,4) - very inconsistent compared to 00:55:302 (3,4) -, and might not even be that readable. So space it out like 00:55:302 (3,4) -
https://osu.ppy.sh/ss/14534918/f049 vs https://osu.ppy.sh/ss/14534919/c9da I dunno really easily noticeable ngl
02:55:635 (7) - there's only really weak sounds here either remove the note or make 02:55:468 (6,7) - a slider
03:30:468 (1,2,3,1,2,3,1) - should be changed because it's too difficult due to its density and spacing compared to other patterns like 02:18:468 (1,2,1,2,1,2) -
it would work better as a circle slider, circle slider, circle slider pattern to maintain that spacing and decrease density like the example below
https://puu.sh/Fj5Q4/86e2852487.jpg
03:51:302 (4,5,1) - correct me if I'm wrong but I don't think you start 1/4 on the blue tick anywhere else on the map which is pretty difficult to read for players who are the target audience of this diff
a few times throughout the the map, like 3 or 4 times i believe, like 01:22:385 (5,1) -
and I think it's fine as it's a intense part of the song, and even so I think ppl who play hards should be able to do it fine.
https://osu.ppy.sh/ss/14636720/26d3 something like this instead, would play a decent bit better than blue tick 1/4 considering this is a hard where you usually want to avoid blue tick emphasis at this bpm
1026993#1287304 haha xd ok w/e but there is a vocal on the sliderend 03:51:635- so why map it passively
yeah also he didn't problem stamp it, was my memory being off, he problem stamped a different mod