00:20:591 (1,2,3,4,5,6,7,8) - adjust the spacing and then https://i.imgur.com/Rdc4hBB.png
00:22:635 (4) - should be longer slider to cover held vocal better to avoid a weird gap in rhythm
00:24:302 (5) - I would suggest adding a note in 00:24:218 and stack like this. It would be better for emphasis that big drum sound and also 00:24:469 (1) rather than using equal spacing in 00:23:968 (4,5,1)
i don't like how the note on the blue tick sounds because there is no sound there. Increased spacing on 00:24:469 (1) - so there is more emphasis
00:24:469 (1,2,3) - this is inconsistent because you suddenly stop following vocals properly. I would suggest a rhythm more like this that appropriately follows the vocals https://imgur.com/qxbi7C7, or like this https://imgur.com/M0OhYHr if you really feel inclined to cover that drum on 3 for whatever reason.
00:25:969 (1,2,3,4) - this feels really underwhelming as a climax in the section. I would suggest increasing spacing or using sharper angles, like https://osu.ppy.sh/ss/15926315/23cf for example.
00:26:802 (1) - i would suggest using a different kind of curve for these ones you really want to stand out, imo something like this really works well https://imgur.com/5J1fMD6
02:56:135 (7) - you do it again here but instead its a 1/2 slider instead of a 3/4 slider, which means every time the same thing happens you do something different which is a real consistency issue
00:26:802 (1,1) - the spacing here sorta undermines the fact that you want the player to play the first slider slower since you slow down SV. If you did something like this https://osu.ppy.sh/ss/15926321/53e7 you can emphasize the first slider by slower movement and the 2nd slider by a harsh change in movement. I would also suggest decreasing the SV of the first one a lot more because the difference in speed is sorta underwhelming and could be emphasized a lot more.
00:31:302 (1,2,3,4,5) - You can improve visuals and make stuff look neater by taking advantage of consistent visual spacing concepts. By moving the 2 over slightly you make the whole pattern look at lot neater and more natural https://imgur.com/QPAxgrX
00:32:135 (5,6) - should be slider imo, there is no sound on 6, so either leave a 1/1 gap or make a long slider.
It's really important to copy paste sliders or it makes your map look really sloppy. For example, 00:33:302 (3) - is a slightly different curve from 00:32:968 (2) -
00:38:424 (2,3,1,2,3,1,2,3,4,1,2,3,1,2,1,2,1,2,1,2,3) -minor thing, but i think this section could use some variation with hitsounds since it's kind of bland
and for the section of 02:56:424 (1) - through 03:16:091 (3) - i think some additional hitsounds would really help the monotony / repetitiveness of the current hitsounds
00:39:802 (2,3,1,2,3,4) - this is really cool (the fanning out effect) but I think it could be made a bit more obvious, and you have to do it it more than one place otherwise its just kinda random
00:49:635 - (Optional) You may map this sound by like changing 00:49:468 (3). Since there is a new clip started from 00:48:468 and I think you should make something more apart from only following the vocal.
00:51:135 (1,2,3,4) - Do you do this kind of movement anywhere else? I think this is the only spot with the back and forth overlap type thing, which is pretty random.
01:13:091 (3,4,5,6) - this was followed by an increase in the volume of the drums, but you ignored it, please excuse the spacing. you can for example do this https://i.imgur.com/0yESYjF.png
01:14:468 (1) - this slider feels really out of place cuz it should be connected to 01:14:802 (2) - but they are two different ideas
01:14:758 (2,1) - 02:29:424 (2,1) - 03:44:091 (2,1) -spacing seems pretty inconsistent for these. since they are all basically the same pattern, i think the spacing should be much more similar. right now the first one has a tiny amount of spacing but the other two are way too hard when compared with eachother. either buff the first one or nerf the second two xd
03:43:591 (1,1) - and nerff this cuz it's a bit too strong if you look at 01:14:258 (1,1) - and 02:28:924 (1,1) -
you need to make 2 soft-slidertick files, one without sound, the other with a clap. Next, set the timing where the clap is located, and then set the timing with a dummy so that there are no sounds on the red ticks.
01:18:968 (1) - 02:30:968 (3) - etc avoid hitsounding slider ticks please it breaks a guideline in the ranking criteria https://osu.ppy.sh/wiki/en/Ranking_Criteria/osu%21#-insane
your entire map is curved sliders so why do you have straight bursts 01:23:635 (2,3,4,5,6,7) -
01:25:135 (1) - I suggest dont make that 1/8 kicks and like end at 01:25:427 . Since I expected that you are making an Insane difficulty (which your drain time & spread tell me), it may be too much where following by a stream.
I would suggest making this kick stop at 01:25:385 ; or make this a 1/6 kicks instead and stop 01:25:413 -
01:28:968 (3,4,5,6) - The flow of these is not really what the rest of the section is going for. I'd suggest to ctrl+g 01:29:302 (4) - to solve this
01:31:968 (4) - should emphasize this a lot more through increased spacing and or harsher movement
01:33:758 (1,2,3) - this passive jump is rather unexpected and has no real use, I'd recommend to nerf it
01:33:758 (1,2,3) - minor thing but this seems pretty random since it's not really a gameplay mechanic that you introduce in the map. it sorta just pops out of nowhere
was following vocals so 01:33:758 (1) - would fit perfectly since there's no significant sound on 01:33:924 - and there's a double afterwards. also the double after the slider is used again at 03:59:174 (7,8) - but idk
01:34:052 (2) - this is really a problem since 01:34:052 - this timing is not at 1/2 timing and the vocal is at 01:34:135. It is a very unexpected click especially there has space. I would just suggest putting 2 notes stack similar to #1377035 if you really want to map the sound 01:34:052. Else, I think putting a single note in 01:34:135 would be enough
a friend of mine tested the map and he failed with the doubles stack after the slider but then after i changed it to a 1/4 slider 03:59:218 (7) - on the blue tick he hit it perfectly so idk ill leave this not solved for now.
01:40:591 (2,3,4,5) - there is no difference in the volume of the drums, but you made a different distance, I think you can make a square https://i.imgur.com/NsZKeO6.png
01:51:302 (1,2,3,4,5,6,7) - this jump idea completely goes against the visual ideas in the entire map. Your jump patterns have all been relatively uniform spacing and suddenly you go full overlap mode out of nowhere.
something like this fits the aes of your map much better than the random overlaps https://osu.ppy.sh/ss/15926381/1fa4
01:55:468 (2,3) - Perhaps switch these 2 sliders with each other for similar flow used in 00:39:802 (2,3,1,2,3,4) - ?
this pattern is alright. if you really want to change something for the flow, i would suggest just ctrl+g 02:01:135 (3)
02:11:468 ~ 02:13:691 Unlike 01:51:302 (1,1,1,1,1,1,1) in the previous section, the use of NC is 1/3 beat intervals. If you look at the difference between the two sections,it's look 1/2 beat like 01:51:302 (1,1,1,1,1,1,1) , so if you can should adjust the NC of the circle a little?
02:13:468 (1,1,1,1) - If you want to make this play better you could consider doing spacing changes instead of direction change for emphasis. Perhaps like https://imgur.com/Dz5DEN2
02:14:968 (2,3) - for this stuff i think its better to stack the circles on the slider heads so you emphasize the slider more than the circle, cuz then its more consistent with your general idea of following vocals throughout the map
I believe this is the only spot you use the circle slider without it being on that one repeated sound which connects the two sounds despite them being different 02:33:635 (5) -
02:40:468 (1) - etc these audience applause keysounds are kinda obnoxious, please remove them :))
02:48:424 (6,1) - it is also not convenient to play, I advise you to lower the stream below https://i.imgur.com/5StKY21.jpg
02:48:591 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 04:03:258 (2,3,4,5,6,7,8,9,10,11) - ehhhh you undermapped the first one and overmapped the second. it looks inconsistent to change up the spacing so much for these when these parts of the song are nearly identical. just tweak the aesthetic / spacing and both of these could fit much better
02:48:635 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I dont know what you did before but i just mod what i see now.
I think it stream would be too hard for Insane, also you may do better on the emphasis.
I would make 02:48:802 (3,4) and 02:48:968 (5,6) be two 1/4 sliders to emphasis a bit more the vocal, at the same time not breaking your rhythm.
btw it is better to make 02:48:468 (6) - a nc and 02:48:635 (1) - remove nc. No matter what pattern you are doing
02:55:258 (2,3,4,5) - I also advise you to make a square, or that the sides have the same distance
02:58:802 (2) - this sounds like it'd be better as two circles, since theres vocals on the slider tails that could be mapped as circles with low spacing to still reflect the calmer section of the song. would also break up the monotonous slider patterns and add some variety with circles
03:35:635 (2) - this kickslider feels sorta random, kicksliders feel sorta intense but the section is fairly calm. It's especially out of place considering the spacing from 2->3
03:36:468 (1) - i would suggest making this a 1/1 repeat as it lowers density (which is appropriate given the calmness of the section) and better follows the vocals. Just place a circle on the vocal on 03:37:302
03:40:968 (3) - this feels like it should emphasized more due to the pitch increase, could increase with more spacing. Sometihng like this perhaps. https://osu.ppy.sh/ss/15926404/6203 It makes all of it fit within a nice blanket pattern as well, which would make the pattern look a lot nicer and more natural
03:41:758 (1,2,1,2,1,2,1,2) - combo colors are inconsistent when compared with the other buildups @ 01:12:424 (1,2,1,2,3,4,5,6) - 02:27:091 (1,2,1,2,3,4,5,6) -