00:17:581 (1) - This has way too less impact because it's the same exact thing like 00:17:036 (4) - that's just before that even though there is pretty distinct snare that you even hit sounded. I would just replace with circles or at the very least have much more spacing inbetween.
edit. I see you continue with repeats which might be a bit overkill if they were circles. Then I'd just suggest to play more around with spacing.
00:22:631 (2,3) - yeah this stuff plays very awkward since you have strong sounds on sliderend. You wanted to go with some sort movement technique but I don't think that worked out very well. The stop motion has much less impact than the go motion that you click
00:37:584 (1,2,3,4,5) - these are not 1/3 I believe but 1/4. 00:38:475 (4) - this spacing way too excessive for what you have done before and what the song does. I would just place it some above left from 00:38:596 (5) - also shorten that slider 00:38:596 (5) - and put a circle on the red tick. I think that emphasizes it much better.
00:45:354 (1) - I think this serves nothing by being a slider. You have nothing significant starting on it and even a snare landing on the end. Would just use circles
I think you actually miss in that whole part to map something to this snares 00:52:672 (6,3) - I think they belong to a pretty unique drum rhythm which should be emphasized more in my opinion. Doing something with sliders or spacing would solve this problem
00:55:812 (2) - should move nc here imo, since 00:55:993 (3,5,6,1) - all represent the cymbal things and 2 has a guitar bit that pops out to me. it's not really a big deal tho lol
01:01:026 (2) - Doesn't make much sense to space this so far. Should just follow the trend you're having there 01:00:426 (4,1,2,3,1) - . If you want some sort of swung in to 01:01:146 (1) - , placing 01:01:026 (2) - under 3 does that job well
01:22:977 (1,2) - I highly suggest to CTRL+G it to have more pressure with the jump and better emphasis for drums.
01:23:215 (3,1) - yeah this doesn't make much sense and is inconsistent to 01:01:026 (2,1) -
01:29:901 (1,2) - This is really underwhelming compared to the rest of the map and inconsistent. You might wanted to introduce the rhythm or something but that doesn't do much on a hard map like this. Imo can be mapped just like this 01:33:490 (1,2,3) - or rather not cuz I have a problem with that too.
01:29:901 (1,2) - I would suggest you to map this like this https://princess-suissie.s-ul.eu/EXC4WHU4 and 1/4 slider on 01:30:295 (2) - white tick - this way you're following the drums and have emphasis on the snares while still not ignoring melody on 01:30:690 (1) - do the same thing on 01:33:490 (1) - or similar. right now 01:33:874 (3) - doesn't land on anything and doesn't make much sense here
you're following the guitar here 01:37:069 (1,2,3,4,5) - but don't fully commit to it and just switch to some other layer here 01:38:215 (1,2,3) - I'd suggest to just continue following the guitar
that whole thing from 01:49:798 (1) - to 02:00:443 (1) - is just a huge mess. It's not clear at all what you are actually following. It is musically kinda confusing as well but you're not following any of these layers really. I would Just suggest to Prioritize one layer and commit to it. You can still use other bits from other layers as fillers but make sure it's clear what you are following
02:17:323 (1) - seems kinda weird undermapping 2 guitar sounds in this section
02:31:767 (2,3,1) - understandable, and your choice, but couldn't ya map that sweet lick :(
02:34:962 (6) - Don't want to ruin your pattern but I can't hear anything here. Was it to fill the gap or what?
02:35:018 (1,2,3,4,5,6,7,8,9) - I'm pretty sure the snapping for this is supposed to be like how you did 02:38:653 (1,1,1,1,1,1,2,1,2) -
02:35:018 (1,2,3,4,5,6,7,8,1) - okay better just do some adjustments here timing and snapping-wise, since the piano ain't actually that messy
02:35:018 (1,2,3,4,5,6) - should be 1/3
02:35:246 (5,6) - should be faster bpm or offset reset in the end (or both), since 02:35:474 (7) - is late
02:35:474 (7,8) - is 1/4 as mapped, but the "offset reset" of 02:35:683 (1) - should be before as described, and with timing rather than some kind of snapping like this is?
Seems like there's one point posted bout this already but it's not full-on 1/3 which means it's inaccurate so ima post my own :^)
I also did see you'd prefer as is, but at the very least fix the timing, if you really don't want to change the snapping
02:38:653 (1,1,1,1,1,1) - this pattern is pretty hard for hitting 02:39:104 (2) - this slider.
02:38:653 (1,1,1,1,1,1) - i really like how the piano trill is represented here, nice job!!
03:11:028 (2,3,4) - Those circles aren't stacked with the sliderend, if that was what you had intended.
04:01:946 (1,2,3) - you never have this idea anywhere else which makes it out of place and confusing to play.
04:37:151 (5) - there ain't drum hit here though (or anything else really) so maybe just get rid of it? It'd also get rid of the two different subsequent gaps at 04:37:089 (4,5,6) - which could be a bit nasty to play
Additionally, perhaps NC 04:37:441 (7) - for some additional structuring for the different rhythms?
04:39:023 (6,7,8) - maybe change this rhythm so it's similar to 01:10:985 (1,2,3,4,5,6,7) - ? theyre pretty identical musically except the lead instrument changes
05:01:208 (4,1) - feels like a real weird sudden low spacing? I guess you could milk some negative spacing emphasis outta it for the finish downbeat, To be fair, overall phrasing of 04:59:691 (1,2,3,4,5,6,1,2,3,4) - feels a bit weird in the map, I'm not sure if you are following guitar, drums or neither - or both ¯_(ツ)_/¯
05:33:840 (1) - perhaps mapping the loud sound on the slider end would be better? - i feel the same about the slider 05:55:944 (1) - and earlier in the map it happens too like on 00:54:848 (3) - I also don't see any consistency in when the white ticks get ignored versus when they don't. Still I do like how you make it clear by repeating the same slider shape.
05:54:956 (1,2,3,1,2,3,4) - This is very cleary something different from the part before and serves as a transition. You'r mapping it basically the same as the part before but with much more spacing. It's kinda fine but I think it would be much better if you had something entirely different to create more contrast. Something like this https://princess-suissie.s-ul.eu/TcAn2MgN It's just an idea but it's different enough to make contrast
I really love this part of the map and i think the last 30-40% of the map is the best i mapped, in contrast to the beginning which both you and i feel is the worst part. this is staying as is, i have a ton of reasons but at the end of the day i just really love how i mapped this part and people hit it consistently with no issues, isee your idea tho i dont think its bad either
06:02:017 (1) - this is actually more like 1/8 double hit on the snare so maybe shorten the slider a bit. How it plays does not really change but it's more accurate that way
if not sliders, what about double circles you double tap? Wouldn't it be a nice finish:? No? okay :(