mapped by Baron
submitted
ranked
This beatmap was ranked on 11 October 2019!
nominated by JBHyperion and MBomb
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00:07:895 add there a note, you can hear the beat here

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added since i missed it oop

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Marked as resolved by Baron

00:08:795 (5) - This is the only instance of this where you used a dash. I actually quite like a dash here, so increasing the corresponding notes on repeats of this musical section would be good, but currently this is the odd one out.

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(Though you also did this as a normal movement in the platter rather than a dash, so you may just wanna make this a walk if you feel the note isn't that strong).

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changed round the few times this sound is heard to incorporate a dash into it. works quite nicely

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Marked as resolved by Baron

00:10:395 (6) - make it new combo, so the rest doesn't exceeds the limit

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yop

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Marked as resolved by Baron

00:10:395 (1,2) - Making this a dash when you put 00:04:795 - on a sliderend seems pretty inconsistent in terms of emphasis, I'd use a walk here instead.

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sure

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Marked as resolved by Baron

00:14:795 (3) - x:356 to make it clear on visual to not use dash here or if you want dash then increase a bit

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moved (2) a little closer so its a bit clearer, still want a strong walk for the sound though

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Marked as resolved by Baron

00:15:995 (1,2) - Distancing to 1 is rather strong right now, and I also feel the dash from 2 sounds a little weird, going off previous dash placements. You can fix both of these by moving (1,2) a little to the right, try x:80.

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moved to suggested

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Marked as resolved by Baron

00:21:995 (3) - Not sure I would dash to this one, last time around you opted for the much stronger string and drum sound before this - see 00:08:795 (5) -. 00:20:795 (1,2,3) - as 1/2 slider + 1/2 repeat + circle with dash to 00:21:595 - works better.

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i think i was a little deaf and applied the pattern in the wrong area, fixed

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Marked as resolved by Baron

00:22:395 (3,1,2) - Dash to 3 is really strong, especially considering it's followed by a direction change, and the dash to 00:24:795 (3) - really doesn't make any sense given the previous dash structures used. Moving 3,1,2 to x:160, and then splitting 00:23:995 (2) - into 2 circles and placing the second on x:248 feels really cool to me and keeps a similar feeling to the rest of the map.

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played around with this area to suit what was mentioned

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Marked as resolved by Baron

00:25:595 (2) - i would say make the slider fully horizontal to make a bit movement for a better flow

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angled mostly horizontal

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Marked as resolved by Baron

00:28:795 (1,2,3) - Again, dash distancing to 1 is quite strong, and 2 having higher distancing to it than 3 sounds really strange given the song. I'd recommend making 1 a vertical slider at x:72, make 2 a horizontal going to the left at x:168, and then move 3 to x:292.

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changed to something similar to what you have suggested

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Marked as resolved by Baron

00:29:595 - This should be a repeat arrow instead of a slider tick to stay consistent with the rest of the map.

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oh yeah, fixed

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Marked as resolved by Baron

00:33:445 (2) - Very minor, but it'd look a little cleaner on x:68, so the player doesn't have to speed up into the slider and then slow down for the slider.

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understandable, made flush with slider

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Marked as resolved by Baron

00:33:595 (3) - In every other instance this part appears in the map, each of the 1/1s is mapped. Would recommend doing something similar here.

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changed to a similar pattern as elsewhere

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Marked as resolved by Baron

00:35:995 (5) - Deserves an NC, large distance and helps break up this long combo

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added nc

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Marked as resolved by Baron

00:35:995 (1) - Not exactly a difficult jump, but considering the gap between the previous note and this, combined with the difficulty level, maybe best to reduce the distancing to it a tiny bit so it's not perceived as a dash by a salad player, since it's a cross screen jump.

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alright

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Marked as resolved by Baron

00:38:395 - can you make this a straight reverse slider instead for better playability for salad players

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oh yeah i forgot to do this before

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Marked as resolved by Baron

00:40:795 (4) - change the shape of the slider, repeat looks really bad :/

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changed to be nicer

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Marked as resolved by Baron

The slider is too rapid for a Salad (and way faster than the rest of the map which is inconsistent), please don't go above 2.00x on your inherited point.

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Reopened by Sanyi

didnt realise i made it so fast, changed

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Marked as resolved by Baron

00:41:595 - Putting this on a sliderhead instead of a reverse arrow expresses the song better and is more consistent with the rest of the map

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fixed according to #1145435

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Marked as resolved by Baron

00:43:995 (3) - Think it'd just be worth stacking this on 1, the volume hasn't started decreasing yet, and this note having less distancing to it than 2 sounds kinda strange.

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i think this just slipped whilst editing previously, fixed

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Marked as resolved by Baron
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