mapped by Nikakis
submitted
ranked
This beatmap was ranked on 26 February 2018!
nominated by Sotarks and Chewin
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Hello, from #modreqs
-Nikakis' part-
00:12:139 (3,4) - I should assume that this's intentional, but it actually doesn't look really appealing due to the uneven spacing of triples here while 00:12:957 (2,3,4) - are equal. An unequal distance space doesn't really support the music too since they're both drums active on the notes.
Could as well make 00:11:685 (2,3,4,1) - , all of them even in visual spacings.

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Didn't really understand what you are saying, I will guess that you are talking about the placement of these 00:12:139 (3,4) - that are too close to the slider.Nvm, I made the parts more similar i guess(?)

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Marked as resolved by Nikakis

00:12:412 (1) - Set NC on this and don't totally overlap it with the previous slider please because I checked in testplay mode and it's unreadable. Move it a bit on the right orz

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i rly liked it tho :c , fixed nc.

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Marked as resolved by Nikakis

00:13:321 (5,1) - since you're mapping stacks here, you might aswell stack 1's tail under 5's head

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In my opinion a stack would ruin the visuals for this part, I think it's fine.

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Marked as resolved by Nikakis

00:13:321 (5,1) - vs 00:19:139 (1,2) - same sound tbh, but you reversed the rhythm in the 2nd one, consider making them consistent

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Ok I made the second part with 3/4 slider as well.

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Marked as resolved by Nikakis

-Nikakis' part-
00:13:594 - Could probably silent the beat with 5% volume to put more emphasis to the cymbals after.

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Ok

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Marked as resolved by Nikakis

00:13:685 (1) - 00:16:594 (2) - these two notes have similar music intense and sound, and you followed that emphasis, then I think you should set same rhythm, 00:16:594 (2) - change it into 1/2 rhythm.

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I follow the piano there

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Marked as resolved by Nikakis

00:14:048 (3,4) - this is the only time you use an antijump, i'd just make this a regular small ds jump like the rest of the section

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You are right, fixed!

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Marked as resolved by Nikakis

00:14:594 (1,2,3) - subjective but maybe arrange like https://osu.ppy.sh/ss/10014676 ? looks better imo

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I want to place them more widely, in my opinion some close blankets wouldn't fit.

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Marked as resolved by Nikakis

00:14:594 (1,2) - I feel like distance here is too close to compare with distance 00:14:957 (2,3) - here and I think both 3 sliderhead have same instrument sound.

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(3) is louder so that's why I emphasized it more

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Marked as resolved by Nikakis

Hi! I'm here for your NM request.

00:14:594 (1) - I think you should add a new NC here 00:22:048 (1) - and also here since it overlaps a slider.
00:30:594 (4) - Also here, I think this deserve a new NC too.

But overall the spacing, placement and hitsounds are fine for me. The only thing you should worry about is the combo colours.
Nice set by the way. I hope your map gets ranked!

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About your second suggestion, I put the NC here 00:30:775 (1) - for the piano sound, 00:30:594 (4) doesn't include any new sound or something. I also fixed the dark green combo color so I think there is no problem now.Thank you!

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-Nikakis' part-
The NC-ings aren't consistent. I expect NC-ing a measure each, or half a measure each so it reflects the music more.

For example, at 00:14:775 - you NC-ed a measure each, so you could probably switch the NCs at 00:19:139 (6,1) - to be more consistent. Same too at 00:24:957 (5,1) - .
In this section, 00:24:957 - , you NC-ed half a measure each so 00:30:048 (5) - should be NC-ed too, same applies to 00:32:048 (5) - etc.

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Yes, NCs were too random.Fixed.

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Marked as resolved by Nikakis

00:16:230 (1,1) - Unnecessary spam of NC. Remove NC from the first slider and add a finish instead on the second one to emphasize the jump in the best way possible

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i dont find it necessary to add a finish there, it sounds rly weird idk. fixed nc.

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Marked as resolved by Nikakis

-Nikakis' part-
00:16:594 (2,3) - Same as before, about aesthetics. How about stacking (3) on the slider-end of 00:16:230 (1) - ?
There're some more problems about aesthetics. For instance, 00:43:685 (1,3) - which could be improved by stacking.

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Yes, you are right.Fixed.

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Marked as resolved by Nikakis

00:16:594 (2) - you should set NC since you set Nc at other emphasis, too.

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ok

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Marked as resolved by Nikakis

00:16:957 (2) - how about stack to 00:15:321 (3) - sliderend here?

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good catch

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Marked as resolved by Nikakis

00:19:503 (2) - If you added the finish on the previous slider as I said you could add on this slider's head as well

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im not interested xP

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Marked as resolved by Nikakis

00:24:594 (1,2,3,4,5) - This stream is not perfectly linear xP

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hope its fine now

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Marked as resolved by Nikakis

00:24:957 (1) - Make 00:25:321 - clickable for it is a starting vocal and is prominent. (e.g Make them like these 00:19:139 (6,1) - , 00:13:321 (5,1) - . Or a 3/4 slider then circle.)

Edit: forgot to say that there was also a horn sound there so the importance is twice.

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Ok fixed

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Marked as resolved by Nikakis

00:24:957 (1,2) - could you decrease DS little bit? looks it has similar distance with 00:25:321 (2,3) - , players can confuse about reading.

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Decreased

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Marked as resolved by Nikakis

00:25:321 (1) - I think you could give more distance here since here is start of vocal.

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Eh I think it's fine since it's 1/4, I can't space it more

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Marked as resolved by Nikakis

-Nikakis' part-
00:27:685 (3,1) - I suggest CTRL+G-ing the rhythm here. While the vocal starts at 00:27:685 - but it's kinda different with 00:26:230 (3) - , it kinda... risens up in pitch. And moreover, there's a pretty strong note on the downbeat.

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fixed

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Marked as resolved by Nikakis

00:27:685 (1) - try to avoid having a sliderend completely hidden under a slider track if possible

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In my opinion I think that it looks less messy if it's hidden

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Marked as resolved by Nikakis

-Nikakis' part-
00:29:503 (2,3,4,5,6,7,8,9) - The jumps kinda kills the contrast between sections. It's pretty large and it's similar to the jumps in kiai itself while the part is calmer musically. I'd highly recommend to tone them down or simply convert them into sliders. Same applies to 00:35:321 (2,3,4,5,6,7,8,9) -

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In my opinion, the jumps fit for the piano and for the sake of the loud drum beats.True, sometimes the melody is going quite calm like 00:35:321 (2,3,4,5,6,7,8,9) - but I don't want to nerf the jumps just because the song is getting calm, I want to separate the piano keys and drum beats from the calmility of the song.Converting them in sliders it would be really undermapping in my opinion.About an overall spacing nerf I think it isn't needed but if other modders gonna share similar opinion like yours then I would consider one.

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Marked as resolved by Nikakis

-Nikakis' part-
00:31:139 (2) - The rhythm you follow isn't consistent with what you did the entire section. You take the vocals as priority everywhere else but you neglect the vocals at 00:31:321 - . It'd be better if it's changed into 1/2 slider + single note.

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I decided to map a 1/1 slider here because in my opinion the vocals here are too weak to be mapped as circles, even one.

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Marked as resolved by Nikakis

00:31:139 (2) - This slider is covering the sound at 00:31:321 - that should be clickable like you did for 00:25:685 (2,3) - .. I don't understand this sudden change for the same rhythmed section honestly xP

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fixed

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Marked as resolved by Nikakis

00:31:685 (3,2) - missed stack on slider end

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ok

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Marked as resolved by Nikakis

00:32:048 (5) - I assume you have missed an NC here since it doesn't fit ur current NC patterning. too long for it.

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yes ty

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Marked as resolved by Nikakis

00:33:321 (5) - Can you replace this by 2 circles for vocals ?

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fixed

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Marked as resolved by Nikakis

00:33:685 (1,2) - Can you make this 1/1 slider ?

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fixed

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Marked as resolved by Nikakis

00:35:321 (2,3,4,1,2,3,4,5,1) - visual spacing could use some polish here, rearrange them a little bit to make them look visually distanced the same

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In my opinion the jumps are totally accurate based on the sounds' impact

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Marked as resolved by Nikakis

00:40:048 - add low drum sound(maybe soft-whistle in this custom) for express drum sound.

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Ok I will

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Marked as resolved by Nikakis

00:42:412 (1,2) - why this part doesn't have emphasis? in every part, you added jump for emphasis, you should jump it too.

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Ok, I spaced it out more

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Marked as resolved by Nikakis

oops

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00:45:866 - add whistle, reason is same with 00:40:048 -

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done

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Marked as resolved by Nikakis

00:47:139 (2,4,7,8,1) - could use some polish, I would move 00:47:503 (4,7,8,1) - a little bit lower to avoid pixel overlap with 00:47:139 (2) - . Also trying to balance these 00:47:321 (3,5,6) - with visual spacing will make it look neater

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I replaced the (3) because it was random

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Marked as resolved by Nikakis

00:47:503 (1) - Perhaps you could NC those to make the readability better.

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yeap

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Marked as resolved by Nikakis

00:48:048 (7,8,1) - move this to 253,172 to stack better with 00:47:503 (4) -

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Fixed.

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Marked as resolved by Nikakis

00:48:230 (1) - same as in hard difficulty

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watch hard ^

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Marked as resolved by Nikakis

00:50:048 (2,4) - misstack

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fixed

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Marked as resolved by Nikakis

-Nikakis' part-
00:50:230 (3) - There's nothing to emphasize here, a jump isn't necessary here. The impact of emphasis to the drums after is also lowered down because of this. How about this? https://osu.ppy.sh/ss/10000229

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Yes, fixed.

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Marked as resolved by Nikakis

00:53:321 (4) - I would move this slightly up to keep consistent visual spacing

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ok, did something

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Marked as resolved by Nikakis

00:58:957 (3,4) - mapping these sounds as normal 1/2 sliders feel weird because I think it doesn't emphasize the music very well. I will suggest some SV manipulation here. 00:58:957 (3,4) - I would make these 1/4 sliders with faster SV.

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In my opinion 1/4 sliders with fast velocity wouldn't fit because this part is quite calm.But it's up to Nokashi.

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Marked as resolved by Nikakis

01:01:139 (1,2) - this part has 120 degree' angle. then for better visual of pattern, 01:01:139 (1,2,3) - can be triangle pattern, stacking looks not so good idea imo.

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It flows fine imo

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Marked as resolved by Nikakis

-Nokashi's part-
Finish hitsound is absent everywhere. 01:02:775 - , 01:05:685 - , 01:14:412 - , 01:17:321 - .

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Fixed.

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Marked as resolved by Nikakis

01:04:048 (1,2) - consider replacing it with 1/2 slider as 01:04:230 - circle here sounds kinda empty cuz I can hear nothing there. And this prominent sound is too way continious to be just a circle.

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fixed

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Marked as resolved by Nikakis

01:04:048 (1,2,3,4) - i also think you should change this rhythm to either a 1/2 slider-triplet or a 3/4-circle rhythm (screenshot if you're confused about what i mean https://puu.sh/z25xe.png) as 01:04:230 (2,3,4) - isnt really a triple sound, but a double on 01:04:321 (3,4) -.

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Nokashi agrees with Namki's suggestion and yours so he will fix these parts I guess.

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Marked as resolved by Nikakis

-Nokashi's part-
01:04:775 (6) - Could probably NC this to stay consistent like the others. Same applies to 01:16:412 (6) -

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fixed

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Marked as resolved by Nikakis

01:04:775 (1,4,2,4) - be consistent with your blanket visual distance when they are close to each other.

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fixed

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Marked as resolved by Nikakis

-Nokashi's part-
01:08:594 (1) - How about changing this into a 1/1 slider instead? Starting from 01:06:048 - it's all 1/2s and it kills the contrast between the beats itself. Would be cool to differenciate it from 01:06:957 (1,2,3,4) - too. Same applies to 01:20:230 (1) - .

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Yes you are right, although 1/1 sliders don't really fit imo because the song is really intense in these parts, I will go with 3/4s instead.

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Marked as resolved by Nikakis

01:09:321 (7,8) - you could make them look like this https://osu.ppy.sh/ss/10001070

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I prefer them the way they are already

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Not sure but ok.

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01:12:412 (2,2) - pls blanket

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eh :P

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resolve

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Marked as resolved by bite you death

01:12:412 (2,2) - could fix the blanket

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fixed

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Marked as resolved by Nikakis

01:13:503 (3) - stack to 01:11:503 (1) - here?

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Fixed

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Marked as resolved by Nikakis

01:14:412 (1) - well,,, I think players can hard to read this slider's reversearrow, could you abvoid the stack for better reading?

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I think that it's readable enough

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Marked as resolved by Nikakis

01:14:412 (1) - Possibly u could avoid hiding slider's reverse?

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It's readable enough imo

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Marked as resolved by Nikakis

01:15:321 (2,3) - both are drum sound but distance here is way shorter than distance 01:14:412 (1,2) - here. can you move 3 to give more distance?

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You are right, fixed

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Marked as resolved by Nikakis

01:17:321 (1,2) - compared to 00:13:321 (1,2)

your 3/4 spacing throughout the diff is pretty inconsistent. the beginning of the map has some very high spaced 3/4. because of the bpm it's pretty easy to play, but it doesn't make sense for the most intense 3/4 parts to be at the beginning of the map while the chorus has the easier 3/4.

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Ok, I fixed it

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Marked as resolved by Nikakis

01:17:685 (2,3) - Really weird antijump considering you made a jump between 01:17:321 (1,2,3) - that are placed 1/4 on the time line while (2) and (3) are placed 1/2 and have a smaller spacing xD Just CTRL +G the 01:17:685 (2) - to make a smooth and fun "up-down-up-down" movement while playing this pattern

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i actually can't ctrl g itself because of this 01:05:685 (1,2) - , it would be extremely inconsistent spacing. i ll see what to do , edit: hope its better now

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AAAAA resolve

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Marked as resolved by Nikakis

01:18:048 (3,4) - ctrl G for better flow.01:18:048 (3,4,5) - this wide angle looks little bit uncomfortable to move the mouse.

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fixed

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Marked as resolved by Nikakis

I would just stack 01:20:230 (1,2) - considering you are treating it as if it was the exact same as 01:05:685 (1,2) - , which it isn't as you can tell it's clearly much weaker. I'd also do something about stuff like 01:05:139 (2) - , you could probably space it out to emphasize it, just having it like that doesn't really show how strong it is.

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fixed the first, about the second I can't space it more because it's a 3/4 + circle situation, it would be really weird.thank you!

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Marked as resolved by Nikakis

-Nokashi's part-
01:21:139 (1,3) - Switching NC here to be consistent with the others? More fitting too imo.
Could probably NC 01:11:139 (6) - too for marking the rhythm differences and 01:23:138 (5) - for downbeat.

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fixed

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Marked as resolved by Nikakis

01:21:503 (3) - this should be spaced further than 01:21:321 (2) - because the sound much higher pitched and its also a finish. also nc this pl0x

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nc 01:22:230 (6) - too pl0x

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fixed

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Marked as resolved by Nikakis

01:22:230 (1) - Unnecessary NC here.

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k

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Marked as resolved by Nikakis

01:22:957 (3) - Im not sure its a good idea but, how about nc here? drum sound ends here and here starts hitwhistle so there should be borderline

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I think it isn't needed

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Marked as resolved by Nikakis
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