mapped by OsuMagic360
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This beatmap wasn't updated since 14 February 2020 so it was graveyarded...
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Minor Nitpick
I feel these straight lines 00:04:915 (1,2,3,4) - 00:08:551 (1,2,3,4) - 00:11:460 (1,2,3,4) - 00:17:279 (1,2,3,4) - 00:28:915 (1,2,3,4) - 00:31:824 (1,2,3,4) - might be better if they were zig-zagging (not intensely but subtly) so if promote jumping instead of a straight movement since it can make it harder to hit them

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I made the lines after the preview point to be zigzag to still show the change in music.

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Marked as resolved by OsuMagic360

to be honest, i feel that [Insane] was mapped for the sake of having a spread. feels very uninspired unlike [Calmest], which i could see a concept that you were aiming for with jump angles. this diff feels speedmapped, with spacing and visual spacings being much worse than the top diff.

i do think the hitsounding on this diff is slightly better than the top diff but still feels lacking overall

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I re-mapped this difficulty. I tried focusing on using squares, triangles, and linear movement, attempting to keep it similar yet not the same as [Calmest] difficulty.

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Marked as resolved by OsuMagic360

I feel like it's okay because it's not blatantly obvious that it's like this during gameplay.

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Marked as resolved by OsuMagic360

Are you trying to make the map a reading map?

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I'm mainly trying to make each object represent the songs' notes and pitches through object placement in combos.

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Marked as resolved by OsuMagic360

Your use of playfield is not very good. https://osu.ppy.sh/ss/13529681/70b2
Consider using most of the playfield, or if you are going to only use parts of it then make it clear that it is part of a gimmick.

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I think it's okay because in gameplay there aren't that many objects on screen at once. If other people think it is an issue, I'll remap this difficulty.

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Marked as resolved by OsuMagic360
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