mapped by TheMaroon47
submitted
last updated
This beatmap wasn't updated since 18 May 2019 so it was graveyarded...
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Very nice map :)

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cool

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Nice map dude!! Thank for mapping this song :D

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Thanks :D

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try -338 offset

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I'll fix the other things wrong with it, but -338 offset doesn't seem to be working

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cool

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Nice!! :D

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Cool song, cool map

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map seems boring in many places

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Maybe use custom hitsounds?

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Hitsound volume too high in all difficulties

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combo colors required

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add combo colors in all diffs.

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hi

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hello!

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Nice map

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thank you!

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I suggest customizing the hitsounds of your difficulties, at the moment, every note that is being hit reproduces the same sound for the whole song, you can change this by selecting a note or slider, then on the right of your screen choosing "Whistle", "Finish" or "Clap"

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Yeah I kind of figured that one out halfway into making this. There are a few notes with different hitsounds but that's something I'll have to change as well. Also is the source supposed to be in the native language? Sorry but I've never done metadata before.

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Yes, the source must be in it's original language ^^

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And just asking but it's ok if some notes aren't distance snapped and instead follow the rhythm of the music and beats right?

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why not copy paste from mine instead lol

i mean the metadata one

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Date a Live is my favorite anime, i thank you for mapping this ^^

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As Creamy Candy said, you should add metadata for this map, in the source section, try putting "デート・ア・ライブⅢ" as the Source (it's the Japanese name of Date a Live III)

I think the tags are fine in my opinion, maybe try adding "anime" on the tags

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Instead of pointing out everything that could be improved (I'ts a lot of stuff and sadly i don't have much time :'c), i'll give a general suggestion, you should take a look at this page https://osu.ppy.sh/help/wiki/Mapping_Techniques to give you some general ideas about what patterns you could use in your difficulties, try using more curve sliders, and fix the spacing between the notes, because most of the time it's very irregular (sometimes the notes are really close to eachother, and other times they're more far while having the same position in the timeline as other cases), i suggest
enabling and using distance snapping, and adjust it depending on the difficulty (hold the alt button to adjust this), the distance snapping can also be broken in SPECIAL CASES on Hard difficulties and up.

If you have more questions, feel free to talk to me ingame, heck, i can give you more indepth opinions and suggestions ^^, good luck

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Thank you for the suggestions. I hope it isn't too bad though. Will definitely revise the entire thing and hopefully it'll be better.

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Marked as resolved by TheMaroon47

01:11:071 - All difficulties lack of a Kiai section, please add a new timing section here, then go to the "Style" tab, then enable "Kiai Time", then go to 01:33:928 - add another timing point, but this time disable the "Kiai Time" (do the same in all difficulties), kiai is used to emphasize the song's "climax" part, where the mapper can be a little bit more flexible and have use of "harder" patterns, and it's vital in every beatmap.

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my suggestion is map more and fix ur tags. You need to put metadata for this map.

make a note for metadata.

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Thanks. Would your suggestion for mapping more apply to all maps or a few specific ones?

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