I suggest customizing the hitsounds of your difficulties, at the moment, every note that is being hit reproduces the same sound for the whole song, you can change this by selecting a note or slider, then on the right of your screen choosing "Whistle", "Finish" or "Clap"
Yeah I kind of figured that one out halfway into making this. There are a few notes with different hitsounds but that's something I'll have to change as well. Also is the source supposed to be in the native language? Sorry but I've never done metadata before.
And just asking but it's ok if some notes aren't distance snapped and instead follow the rhythm of the music and beats right?
Instead of pointing out everything that could be improved (I'ts a lot of stuff and sadly i don't have much time :'c), i'll give a general suggestion, you should take a look at this page https://osu.ppy.sh/help/wiki/Mapping_Techniques to give you some general ideas about what patterns you could use in your difficulties, try using more curve sliders, and fix the spacing between the notes, because most of the time it's very irregular (sometimes the notes are really close to eachother, and other times they're more far while having the same position in the timeline as other cases), i suggest
enabling and using distance snapping, and adjust it depending on the difficulty (hold the alt button to adjust this), the distance snapping can also be broken in SPECIAL CASES on Hard difficulties and up.
If you have more questions, feel free to talk to me ingame, heck, i can give you more indepth opinions and suggestions ^^, good luck
Thank you for the suggestions. I hope it isn't too bad though. Will definitely revise the entire thing and hopefully it'll be better.
01:11:071 - All difficulties lack of a Kiai section, please add a new timing section here, then go to the "Style" tab, then enable "Kiai Time", then go to 01:33:928 - add another timing point, but this time disable the "Kiai Time" (do the same in all difficulties), kiai is used to emphasize the song's "climax" part, where the mapper can be a little bit more flexible and have use of "harder" patterns, and it's vital in every beatmap.
my suggestion is map more and fix ur tags. You need to put metadata for this map.
make a note for metadata.