mapped by Garden
submitted
ranked
This beatmap was ranked on 23 November 2018!
nominated by Mordred and NeilPerry
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00:03:395 (4) - i feel this jump's appearance is overwhelmed by 00:04:562 (5) -
regarding they both leads to important sounds, the one i mentioned leads to a downbeat as well, while the other only calls for a slider that is meant to extend the prolonged violin. in short, 00:04:562 (5) - should be weaker than 00:03:395 (4) - imo, plus that you still have multiple jumps in front, which is a lot more stressed to play with.

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in contrast, 00:09:562 (6) - should be weaker with similar reason

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made changes

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Marked as resolved by Garden

00:07:729 (1,1,1) - with same direction?
also would be better to make them appearing in a declining order to match the pitch, if you want

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different directions are meant to match the declining pitch

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Marked as resolved by Garden

00:15:395 (2) - would be great to NC this slider. Gap from 1.5x sv to 0.3x sv should be marked with NC for more feelable gameplay.

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oki

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Marked as resolved by Garden

00:18:895 (1,2) - adjust spacing to match the surrounding notes

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don't quite get it, overall visual spacing in the section seems consistent

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Marked as resolved by Garden

00:27:895 (2) - add nc and move a bit further for better blanket
still, for uniform visual spacing in the section

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don't think nc is necessary in this case, blanket is almost perfect imo, so is visual spacing

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Marked as resolved by Garden

00:59:562 (1) - irohas volume settings for this are nicer imo

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did something

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Marked as resolved by Garden

01:14:729 (1,2) - combine as a short slider
since 01:14:812 (2) - is considerably weaker. also in this way you can emphasise the vocal

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did

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Marked as resolved by Garden

01:14:895 (1,1,1,1) - NC spam ints necessary for this. Spacing is even so it should be consistency with this 01:01:562 (1,2,3,4) -

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unspammed

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Marked as resolved by Garden

01:19:895 (1,2,3,4,1,2,3,4,1,2,3,4) - just something that bothered me while playing, the jumps between 01:20:145 (4,1) - and 01:20:479 (4,1) - feel really harsh, it's pretty much the only thing that I can't hit like ever, probably due to the angles

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maybe I'm just bad though so feel free to dismiss this if you think it's fine

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this is more or less a tribute to some similar pattern in another map, but i did ask quite some tests on the pattern and i thought it's appropriate in a map of such difficulty level. (made some slight modification regarding spacing since the flow is really harsh)

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Marked as resolved by Garden
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