mapped by - titan
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last updated
This beatmap wasn't updated since 11 October 2018 so it was graveyarded...
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00:34:091 (1) - Remove NC, 00:35:424 (1) - Add NC
00:37:869 (1) - Remove NC
00:44:313 (1) - Add NC, 00:44:758 (1) - Remove NC
00:46:313 (7) - Add NC, 00:46:535 (3) - Remove NC
00:48:091 (7) - Add NC, 00:48:313 (1) - Remove NC
00:49:869 (6) - Add NC, 00:50:091 (1) - Remove NC
00:53:424 (4) - Add NC, 00:53:646 (1) - Remove NC
01:27:202 (4) - Add NC, 01:27:424 (1) - Remove NC
01:28:980 (7) - Add NC, 01:29:202 (1) - Remove NC
01:34:535 (7) - Remove NC, 01:34:980 (1) - Add NC
01:36:091 (4) - Add NC, 01:36:313 (1) - Remove NC
01:36:980 (5) - Add NC, 01:37:202 (1) - Remove NC

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not gonna apply these bc until the end i did ncs basically every measure

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Marked as resolved by - titan

00:40:091 (2) - I would remove this white point in the middle of the slider and make it straight, but have it slant either down or up a grid space so it feels better to hit

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sure

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Marked as resolved by - titan

00:41:646 (3) - this slider should have white point in x:424 y:144 because now it's going in different direction, moving white point would make it softer to play

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i disagree bc the way i have it imo looks better and is more consistent with the style of the rest of the map, plus changing that will barely change how it plays due to slider leniency

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Marked as resolved by - titan

00:50:535 (2) - it should be a straight slider like 00:50:980 (3) -

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sure

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Marked as resolved by - titan

00:50:535 (2) - 01:15:424 (2) - 01:34:980 (2) - Same problem, objects overlapping with HP Bar.

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same reasons as on the normal diff

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Marked as resolved by - titan

01:15:869 (4) - ctrl+h on this slider for better flow.

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i disagree

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Marked as resolved by - titan

01:34:980 (2) - this should be softly curved like 01:35:424 (3) -

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ok

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Marked as resolved by - titan

02:22:535 - In normal difficulty this part has more clickable sounds than here, as a higher difficulty this part should be mapped in a more challenging way or you should map this in normal difficulty more consistent as in hard.

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that's because in lower diffs it's better to keep difficulty pretty consistent throughout the whole map so i felt just making the ending slightly easier would be better, but in here i felt the long, slow sliders would be appropriate

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Marked as resolved by - titan
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