mapped by Jole
submitted
ranked
This beatmap was ranked on 16 May 2022!
nominated by Mipha- and Quenlla
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00:03:427 - add a note here

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Normally I wouldn't do this since I wanted focus on the vocals, but it makes sense when I added notes along with the vocals right after.

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Marked as resolved by Jole

00:05:670 - 00:05:950 - 00:06:231 - every white tick the beat is louder, your hitsound needs to reflect that.
I suggest you make your hitnormal less loud, change your current hitwhistle into a loud kick like this one
https://www.dropbox.com/sh/rb594mm0zy8547f/AADPaNcq4rOWYgjujMCo17taa?dl=0&preview=LR_Kick+Beat+Med+Vfast.wav

I think your current hitwhistle isnt adding much to the feedback, its not really noticeable.

If you replace the old W, need modify where you used the old one. You could just do sample-import for this new sample so you dont need modify the notes where you used your old W.

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Please carefully recheck the hitsound through your map with the new samples I suggested. I only pointed out the different types of things to look out for, not every instance of it.

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Adjusting the volume on the white ticks seems like a cool idea. I'll have a look at replacing the W sounds. Thank you for the sample suggestions

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i meant to change wav file volume with audacity, easier than inside osu

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Fair enough, I'll try that

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outdated - closing

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Marked as resolved by Jole

00:06:091 (6091|1) - to 1? just a minor thing to keep consistency (no 3-anchors)
same with 00:06:651 (6651|2) - to 4

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Applied

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Marked as resolved by Jole

00:14:642 - you should have a different hitnormal for this section to represent the hat. Should be different from the previous part.
This sample would be good.
https://puu.sh/BLG0K/cc1a9d6cd9.wav

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That's a nice touch. It'll help separate the sections

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outdated - closing

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Marked as resolved by Jole

The same amount of anchors would occur by doing this. I swapped 00:16:745 (16745|1) - to 1 instead

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Marked as resolved by Jole

00:19:338 - delete 2, should be a single note here imo

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Yeah, that ended up being a bit weird. Somehow I made a mixed trill for the higher pitched noise and the trilly bassline. Fixed.

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Marked as resolved by Jole

00:19:408 - and a note here

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Not sure about this one. I used single notes to put emphasis on the higher pitched noise - hence the anchor on the left as well. I'll come back to this sometime

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Looked at it again and decided I'll keep it as is

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Marked as resolved by Jole

00:20:249 (20249|0,20249|3,20390|2,20390|0) - is placed with PR while the rest isn't. I'll adjust it so it doesn't look like a bunch of rolls

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Very nice. Will add

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outdated - closing

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00:33:848 (33848|1) - move to 3 to avoid tension on left hand (anchor break)

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Applied

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00:35:390 - this is tough and seems unwarranted by music, make it more comfortable/flowing?

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It is totally warranted. It follows the repetitive bassline

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Marked as resolved by Jole

00:36:020 - http://osu.ppy.sh/ss/11204190 use this for more refined one hand trill entry

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It is intentionally difficult

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Marked as resolved by Jole

00:37:212 (37212|3,37282|2) - 34 instead? i dont see much reason for the 43234 thing at that moment

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That's a mistake on my part. Fixed.

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Marked as resolved by Jole

00:40:436 (40436|3) - for the hat (drum-hitnormal.wav)
You applied it using a sampleset change ( your timeline sampleset is normal)
The problem with this technique is that it is hard for people to mod your hitsound because it is invisible and can only be noticed when you listen to the song. I would have applied it using sample import technique (Alt + click) so it is visible to the modders.
https://osu.ppy.sh/ss/11967951

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Thanks, I didn't even know about alt+click. I'll have a go at it

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outdated - closing

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Marked as resolved by Jole

I see what you're getting at with the hand switching when the noise kinda changes, but the jumps signify that already.

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Marked as resolved by Jole

00:44:432 (44432|1,44502|2,44712|2,44782|1) - if you want to ramp up a bit, consider making these jumptrills (split handed)

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I chose to keep the density down because it's the introduction of that sound. A few moments later you can hear the sound get more amped up, and the layering is adjusted accordingly.

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Marked as resolved by Jole

00:49:128 - This being a single felt a bit off, would recommend doubling. Im aware you're taking some liberties on where to place your doubles based on subtleties of the song, but this one being on the downbeat should be respected a bit more I think

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i'm not entirely sold on this one. there's a winding down type of noise i focused on with single notes, and the effect easily gets lost with a jump there because it loses a lot of contrast to the upcoming jumptrills. i know it's subtle but there aren't many notes to work with for the effect so each one counts

there's essentially the same thing at 00:51:932 (51932|0) -

as for it being on the downbeat i'm not so sure. if it's the beat before the next measure, doesn't that make it the upbeat? i wouldn't say this warrants special priority

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Marked as resolved by Jole

00:50:950 (50950|3) - better on 3

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Considering the long upcoming anchor on 3 I have to disagree

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Marked as resolved by Jole

00:51:511 - [14][23] jumptrill here? easier to read

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That is exactly why it's in its current state

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Marked as resolved by Jole

00:52:212 - 00:52:492 - i kind of get what you tried to do with the layering but i think its more sensible to put jumps here as well

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I made them single notes because the trilly sound changes quite a bit. The sound kinda loses its impact right there, so putting jumps there wouldn't make sense to me.

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Marked as resolved by Jole

00:52:492 - double note here for the kick?

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I chose to cut down on density to put focus on the other sounds where I did put jumps. The single notes are also part of expressing those sounds, so putting kicks there would put the focus elsewhere. I also left out a jump here 00:52:212 (52212|0) -

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Marked as resolved by Jole

00:54:175 - add 3

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This whole bit is layered for the higher pitched noise in isolation for emphasis 00:54:175 (54175|3,54245|0,54315|3,54385|0,54455|3,54455|2,54525|1,54525|0,54595|3,54595|2,54665|1,54735|2,54735|0) -

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Gotta say I disagree. The only change is inverting a right hand trill

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What do you mean by F in this context? I haven't seen this used as a modding term before

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F = shortkey for hitfinish
W = hitwhistle
C = hitclap

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Huh, interesting. The binds are W=whistle, E=finish, R=clap on my end. Maybe the defaults were changed since I installed

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outdated - closing

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Marked as resolved by Jole

See above

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outdated - closing

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01:04:478 (64478|3,64478|2) - maybe keep this a single note since there isnt any super strong beats on it

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Nice catch, that looks weird. I changed it to match the music better

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Marked as resolved by Jole

No sir. Thanks for pointing that section out anyway, I extended the trill because it ends too early. Changed 01:08:964 (68964|0) - to 4 and 01:09:105 (69105|3) - to 4

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Marked as resolved by Jole

01:09:175 (69175|0) - move to 3 to correspond to 01:09:315 -

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Applied but I'll need to test how it affects difficulty with the extended trill. Might change it back to 2 again

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Turns out it didn't affect things as much as I expected. Keeping this

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Marked as resolved by Jole

01:09:876 - 01:10:156 - 01:10:296 - feels like triples to me

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Nice catch - added note on 3 01:10:226 (70226|2) -

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Good idea. I'll add this

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outdated - closing

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01:12:119 - add a note 1 for the kick

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Added here 01:12:119 (72119|3) -

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01:12:679 - add 3?

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Added to 4 because of the upcoming anchor on 3

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That is rude. I'll see what I can do

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Reworked the section to this http://osu.ppy.sh/ss/11214335
The [34] jumps turned out to work better as [13]

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Marked as resolved by Jole
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Inconsistencies like that can be seen throughout the chart because of the amount of sounds I chose to emphasise. In this instance it's to avoid a minijack

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Absolutely not

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01:26:418 - triple?

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Yes sir, added to 1

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Marked as resolved by Jole

01:51:511 - why are the doubles for this section suddenly on the blue ticks

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Huh, I think I messed that up after adjusting timing. Fixed

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Marked as resolved by Jole

02:00:343 - 02:00:623 - 02:00:904 - you could add doubles here

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That would change the whole purpose of the layering there. The idea was to only put jumps on 02:00:203 (120203|0,120203|3) - and 02:00:483 (120483|3,120483|0) - and 02:00:763 (120763|0,120763|3) - to make the jumps match the sound which the following jumptrill goes along to

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Marked as resolved by Jole

02:02:406 - For this section, if im understanding correctly:
02:02:402 ~ 02:05:777 - This is following the standard kick double snare triple pattern right
02:05:778 ~ 02:06:472 - Triple focus is shifted to the main woosh sound introduced here, right? Then 02:07:028, 02:07:857 - should be triples? Looks prominent with the woosh + snare.

This is more curiossity than anything, but it did feel off at first glance to completely drop the triple usage for ~3s despite the intensity not really changing

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the change is just a priority game. i don't feel hands would be necessary when the sounds are emphasised with isolated longjacks. this doesn't match what i did around 02:12:376 (132376|0,132376|3,132376|1) - but i chose to differentiate the patterns because the sounds are different. i hope that's within reason

that said, on a closer look i think 02:07:444 (127444|2,127444|1) - should be a hand so it follows the same idea as the non-longjacky sections, so i'm changing that to [123]

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Marked as resolved by Jole

02:03:567 (123567|1,123567|0) - make this a single note like the others

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The jumps follow the bassline pitch. I didn't apply this further into the slow section before this is before other sounds come in like here 02:05:148 (125148|0,125253|0,125358|0,125463|0) -

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Marked as resolved by Jole

02:05:358 - add 3? consistency with triples

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Added 3. I'll need to test how it affects difficulty because the section was nerfed during the longjacks, which is why you don't see hands everywhere

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Since a note wasn't added to the left hand, this is fine. Change kept.

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Marked as resolved by Jole

02:16:029 - With this working pretty much as a cadenza into the next section it could probably be a good idea to at some point break this massive anchor in col.1 02:16:029 (136029|0,136169|0,136310|0,136450|0,136590|0,136730|0,136870|0,137011|0,137151|0,137291|0,137431|0)

Not gamebraking but the tension when playing feels a bit too packed up there

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i'd like to keep the general anchory feel but i see a cool opportunity here

changing 02:16:590 (136590|0,136590|1,136590|3) - to 234 puts more emphasis on the synth so i like this. breaks up the anchor but still keeps a good chunk of it, while adding more music emphasis. perfect!

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Marked as resolved by Jole

02:24:020 (144020|1) - move to 4? to make these triples the same

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Applied

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Marked as resolved by Jole

02:27:525 - add a note on 1 for the kick maybe

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Just like at 02:27:104 (147104|2) - there's no jump because the trills start with and end with a jump. An exception is the first trill because 02:26:824 (146824|0,146824|3) - is tied together with 02:26:683 (146683|1,146683|3) -

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02:27:525 - i get what you did but it feels weird without the note on 1

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Isolated layering for emphasis

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02:42:945 - add a note for the kick

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Same thing as with 02:27:525 (147525|3) - . There's also an isolated trill here 02:43:366 (163366|3) -

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Marked as resolved by Jole

02:46:590 - as before

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As before

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Marked as resolved by Jole

02:57:805 (177805|1,177875|1,177945|2,178015|2,178085|1) - here you are using the finish hitsound, But your sample (normal-hitfinish.wav) is actually a crash. You need hats for this part

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Isn't a crash the same thing as a finish? The icon in the editor shows a cymbal and I've seen finish used for crashes before. Using a hi-hat sample for this just seems wrong, since that's not the sound it's supposed to represent. I assume you mean hi-hats when you say hats - although there could be drum equipment I don't know about yet

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finish is crash, but im saying that the sound here is hat not crash.
https://www.dropbox.com/sh/cpckjpe22ctv9af/AADo40j4sakjG_G3eUiSHYwza?dl=0&preview=LR_Hat+Fast.wav

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To me it sounds like a crash, although it's probably a sample that's cut off. The sound file you provided fits the sound better so I'll change that around. Thank you

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Marked as resolved by Jole

closed accidentally woops

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Reopened by Jole

outdated - closing

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Marked as resolved by Jole

03:03:185 (183185|2,183412|0,183483|1,183553|0,183623|1,183693|0) - i'd move this one column to the right, the trill feels more appropriate when twohanded than onehanded

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I agree. It now looks like this https://osu.ppy.sh/ss/11208382

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Marked as resolved by Jole

03:12:314 (192314|2,192384|1) - ctrl+H, the trill sound ends note earlier

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03:12:665 - add a note on 2

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Woops, my bad

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That is rather grim. I'll see what I can do

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Turned it into basic 2-1-2-1 js. I don't how how I ended up with that anchor

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Marked as resolved by Jole

03:24:440 - i feel layering here has no sense? you tried to do something but i don't really see it working
especially the single note on 03:24:721 -

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03:26:403 - you could make these doubles a bit scatered like you did earlier with some notes like this https://osu.ppy.sh/ss/11173394

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Applied. Also removed 03:25:912 (205912|1) -

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Marked as resolved by Jole

Yep, that makes the anchor a bit less tough

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That ended up being a bit excessive. Applied

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Oof. I'll try to break it up

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I tried balancing the hand bias. It's a bit tricky because of the amount of sounds I chose to include here, but at least it's more even across hands now http://osu.ppy.sh/ss/11214349

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That's pretty nice actually. Applied

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Point taken. I'll fix that

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Changed it to basic 2-1-2-1 js. It introduced a small oh trill but it seems less mean than the 5 note anchor https://osu.ppy.sh/ss/11214394

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Marked as resolved by Jole

Nope, it's an unintentional diffspike. I'll rework it

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Upon further inspection, this happens in a few places because I decided to make [14] jumps for the snare sound. The anchors occur in other places too, and it seems to be kinda balanced per hand. However, I didn't make the [14] jumps very consistent, so I've nerfed the anchors from the few spots.

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Marked as resolved by Jole

04:39:020 - i would love this section to be similar to 00:23:614 - , either similar pattern or similar concept

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Christ, it's brutal as it is. I see what you mean though, it would tie things together. I'll need to playtest to see exactly how much harder it is than the current anchory streams before deciding.

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While I like the idea, I'm finding it hard to justify having that pattern for an extended period of time. If I add it to the repetitive start of the section, it'll feel pretty out of place compared to the rest. There's not that much difference in sound throughout the section, so for it to make sense I feel like I'd have to make the entire section that very hard pattern at 00:23:614 -. I simply find that too obnoxious, so I'll have to pass on this. However, I did spot a random hand here 04:49:113 (289113|2,289113|3,289113|0) - where I've removed 4 and moved 04:49:254 (289254|2) - to 4

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Marked as resolved by Jole

04:47:151 - this happens on a 1/8 before. Not sure if introducing a poly is okay, approximation might not be the bad idea...

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Oh wow, my bad. That's a peculiar snap for a kick. moved the jump 1/8 back

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Marked as resolved by Jole

04:47:361 (287361|1,287361|0) - isnt the double meant to be at 04:47:291 -

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Yes it is. Fixed

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04:54:090 - i dont think this is jump-worthy, I'd go with the music flow here and do something like http://osu.ppy.sh/ss/11206732

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Yeah, the way I did it makes everything kinda same-y in that spot. Applied

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Marked as resolved by Jole

04:57:665 (297665|3,297735|1) - ctrl+H for better flowing pattern

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Well spotted. That'll keep the two hand trill more consistent

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Very heavy indeed. As with most of the other anchor sections I'll take a look later.

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Replying again to mark as unresolved

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Reopened by Jole

Given the density in this particular section, it was difficult for me to get rid of the anchor without just moving the column. Changed it to this https://osu.ppy.sh/ss/11214465 although it's kinda inconsistent with how I layered the "boop boop" sounds with the jumps on [34] in other parts. It probably doesn't matter too much since there's still a distinction with the new pattern

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Marked as resolved by Jole

05:03:623 - consider layering the beep as a jump here

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Do you mean the faint background beep or the audible one? The one that's very clearly there is a jump. Those are on 1/2 beats. The faint sound on blue tick too faint (while the other sound is layered at the same time - I did make them jumps in isolation) to warrant a jump in my opinion

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05:13:015 (313015|0,313085|1,313085|2,313155|3,313155|0,313226|2,313226|1,313296|3,313296|0,313366|1,313366|2,313436|3) - [14][23] jumptrill? you're using so much [23][14], and this one is not warranted by the beep intro sound

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That's for the drum sounds. I don't see an issue

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Marked as resolved by Jole

05:17:151 - https://osu.ppy.sh/ss/11206802 consider this to break the 1 anchor

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The anchor (from the timestamp and on) occurs due to a two hand trill that is intentional. The anchor is not so bad as it would be if the trill was 23232, since that would create a 7 note long anchor instead of 3 and then 3. This is disregarding the section before, which I will take a look at. Well spotted

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Replying again to mark as unresolved

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Reopened by Jole

Nerfed the anchor just before the timestamp

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05:21:497 (321497|2) - to 4? feels better

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That goes against how I layered those beep sounds with jumps that have notes right next to each other. the point is to make the player feel a little jab every time the different sounds come in

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Marked as resolved by Jole

05:27:104 - oops, 05:26:894 (326894|2,326964|3) - you probably want to swap these two, but I'd repattern the section to make it go smoother

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I'm not quite sure what you mean. Are you pointing out that the jumps are identical? Either way, I'll change 05:26:964 (326964|1,326964|3) - to [12] to match the drum jumptrill, move 05:26:894 (326894|3) - to 4 and move 05:27:034 (327034|2) - to 3. That suits the music better I think

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Marked as resolved by Jole

05:43:436 (343436|0,343506|1) - change to 3 1? to not repeat the same jump when there's no clear indication of it

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Changed the last jump to [14]

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Marked as resolved by Jole

05:50:375 (350375|3) - Based on your layering schema this could probably be doubled (same as 05:50:095 (350095|2,350095|1))

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yeah i think this was intended to give the player a break but who cares it's peter on crack. applied

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Marked as resolved by Jole

06:02:431 (362431|2,362501|3,362571|2,362641|3,362711|2) - swap please, 43434 are better than 34343 for many people
06:02:852 (362852|3,362922|2) - swap these if you do

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I disagree with that statement. That varies on an individual basis and I don't want to take that into account to favour certain players over others. I tried to have a mix of both trill types throughout for that reason

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Marked as resolved by Jole

That's a woopsie. Fixed.

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That's just flipping the trill

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Looked again - there's an outer trill shortly after so that would create imbalance with an 8 note long anchor

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06:28:926 - add a note for the kick?

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That would be too hard. I prioritised emphasis on the trill sound rather than the kick

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06:30:609 - shouldn't that be a jumptrill?

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Yeah I remember hearing a difference in sound there, but on further inspection there isn't. Fixed.

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Marked as resolved by Jole

06:31:590 - https://osu.ppy.sh/ss/11206851 this accentuates the trill more accurately

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I agree. The change does put a bit less emphasis on the former trill, but I think it's worth it

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Marked as resolved by Jole

06:42:104 (402104|1) - unsnapped notes (or at least, a weird 1/16)

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That's a non-issue on my end even with the exact timestamp you posted. I don't recall holding an update back, so that's weird. AiMod reports nothing http://puu.sh/AI9y6/75caaaf97c.jpg

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06:50:358 (410358|1) - wrong snap should be at 06:50:375 -

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Fixed

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06:51:900 (411900|3,411900|0) - wrong snap here too

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Fixed

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Holy shit that's a long anchor. I'll find a fix for that.

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Okay I changed the layering because I actually missed a triplet sound. It now looks like this - the triplet sounds are highlighted https://osu.ppy.sh/ss/11214547

Maybe it's harder now because of the trill but at least it makes more sense. Before, I didn't put enough emphasis on the more powerful sounds.

Mind you, the second set of triplet sounds also consists of a split trill so it won't blend in with 06:57:810 (417810|0,417810|1,417880|3,417880|2,417950|0,417950|1) - for the drum sound right after

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Marked as resolved by Jole

07:09:375 (429375|3,429445|2) - to 2 and 4, makes nice repeating jumps

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Nice one. Applied

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Marked as resolved by Jole

07:31:595 - shouldn't it be like this https://osu.ppy.sh/ss/11173556 the snaps currently i dont think matches

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I overestimated the snap when working on it. Changed it to 1/6 https://osu.ppy.sh/ss/11173753

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07:49:539 (469539|1) - consider moving this to 4 for easier patterning

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Applied

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