mapped by Bara-
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This beatmap wasn't updated since 2 March 2023 so it was graveyarded...
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00:10:627 (1,2,3) - i feel like spacing could def be more equal here as there's not really much emphasis in the music for 3

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00:13:857 (3,1,2) - also breaks emphasis a lil here

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The 3 has the power of the vocals here so I think it's fine. The other one I dont really see the problem

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Marked as resolved by Bara-

00:18:473 (3,4) - ctrl g this because guitar starts on 00:18:473 - and also it would emphasize this high pitch guitar 00:18:935 - more!

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Tbh I dont think that plays as well as it does now

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Marked as resolved by Bara-

00:22:781 (1) - this is fine however I would recommend turn this 1/2 slider into a circle and then place a circle on 00:23:088 - and stack it on 00:22:781 (1) - (https://osu.ppy.sh/ss/15974429/ed93) because it would give an impression of changing the instrument from guitar to percussion here.

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Oooh that's a really good one

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Marked as resolved by Bara-

There is an important vocal sound 00:32:319 - however using the sliderend 00:32:165 (7) - won't give it as much emphasis. Therefore, I would recommend ctrl g this 00:32:011 (6,7) - since it will cover the vocal notes in this section.

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also after that ctrl-g this too 00:32:318 (7,8) -

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I'm purely following the beat in this part

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Marked as resolved by Bara-

00:59:857 (1,2,3,4,5,6,7,8) - this section is kinda messy tbh. I recommend choose an instrument and follow it. For example, if you were following the vocal, it would be something like this https://osu.ppy.sh/ss/15974590/2d8b

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Should be fine as is. It's a build up to the drum

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Marked as resolved by Bara-

01:07:704 (3) - this circle lands on a weak sound therefore I would change it to a 1/2 slider just like what you did here 01:08:781 (2) - .

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01:12:627 (3) - same here

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fixed

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Marked as resolved by Bara-

01:10:011 (2) - the sliderend here passes through a very strong vocal (because it's on the 3rd white tick of a measure) such that reflecting this sound passive is not enough to bring its importance out. Maybe you were trying something different to spice things up here. If so, changing it to a 3/4 slider and follows by a circle on 01:10:319 - is an option!

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Considering the song's intensity dropped here I think it'd be fine to keep the map a bit calmer. If more people say so I'll fix it

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Marked as resolved by Bara-

01:12:781 (4) - I don't think reverse slider fits very well in this situation. Maybe a circle follows a 1/2 slider fits better imo or 3 circles just like what you did at 01:07:857 (3,4,5) - and 01:09:088 (3,4,5) - . This will also keep the consistency of this section.

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fixed

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Marked as resolved by Bara-

01:22:011 (1) - pls have a finishhhh

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done

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Marked as resolved by Bara-

01:26:319 (1,2,3,1,2,3) - this is a little unexpected imo and also its spacing is a little further compared to the spacing in the kiai. I recommend lowering the spacing by a bit maybe something like https://osu.ppy.sh/ss/15974619/4335

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yea fixed

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Marked as resolved by Bara-

i feel like it can still b lowered a lil bit (sorry for reopening this 2 year old mod)

the spacing between 01:26:165 (3,1) - feels a bit too large and can even be considered uncomfortable, which kinda feels off in a conventional flow map like this one,, i think moving 3 into the top left corner and spacing the 1/3rd bursts smaller helps!!

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w

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Reopened by Dialect

01:26:833 (3,1) - here as well, super large jump (remember this is 195 bpm wwwww)

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Made it into a more linear jumpstream. I kept the original placing, but the 1/3 are done completely differently!

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Marked as resolved by Bara-

01:30:627 (2,1,2,3,1,2,1,2,1,2,3,1,2,3,1) - this section is a little confusing because the NC is a a bit out of place. In order to fix this up, we will

  • first, follow the percussion Kick-Snare-Snare pattern for 01:30:627 (2,1,2,3,4,5) - . This means NC at 01:30:627 (2) - . Remove NC at 01:30:781 (1) - . And then NC at 01:31:088 (1) - .
  • second, separate this stack 01:31:550 (1,2) - since those 2 sounds are different from each other and it's not following the previous Kick-Snare-Snare where you stack the 2 snares on top of each other.
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https://osu.ppy.sh/ss/15974656/555e at the end it would look something like this

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Fixed the NCs, decided to keep the stack as I dont hear a different sound tho?

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Marked as resolved by Bara-

01:33:396 (1,2) - this spacing is a little too big compare to the intensity of the song right here. So I would say try keeping the moderate and same distance spacing of 01:33:088 (1,2,1,2) - .

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tbh for me this drum part is the most intense part of the song, so the build up makes the end even stronger. Kept it as is

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Marked as resolved by Bara-

01:43:396 (2,1) - idk if you did this on purpose but 01:43:396 (2,1) - is a 1/4 gap but it has a far distance spacing. What I suggest right here is making 01:43:396 (2,1) - a triple and then turn 01:43:704 (2) - into 2 circles and stack it on 01:43:857 (1) - which will make it a triple right there would fit more imo.

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But... 1/4 sliders can be cheesed so you can instantly move up again after hitting it

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Marked as resolved by Bara-

01:47:242 (2,3,4,5,6,7,1) - might be a little subjective but the streams kinda spaced out a little too much + feels a tad bit overmapped,, i do get the general idea of buildup i just feel like you can definitely do it much more passively instead of actively since in this instance it feels like a very large difficulty spike

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I have no idea what happened but I scaled it down by 0.88 (so the circles almost touch) and the diffulty went up to 6.53 (from 6.48*) lmao, but yeah I fully agree this one's too harsh

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Marked as resolved by Bara-
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