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There's a consistency problem in the kiais that I believe it should be fixed, it doesn't really make sense to map 01:10:548 (2,3,4,5,6,7,8,9,10,11,12,13,14) - like a 1/6 long pattern but then map 01:12:912 like a 1/3 pattern, the sound is almost the same if not the same, it makes a really big gap in difficulty that shouldn't exist on a similar sound.

Things like 01:17:093 (44,45,46,47,48,49,50,51,52) - make sense to map them differently as the sound is 100% different, but there should be consistency on things that sound similar otherwise the map's difficulty will be all over the place.

Either buff it to match or nerf the 1st one to match, same applies to the other kiais like the last one at 03:29:639 - 03:44:912

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Went for the buffs of the patterns similar to 01:12:912. Last kiai is similar to 3rd kiai; these 2 won't change, as they follow the rhythm of the synths

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i think you should make harder pattern overall, that's why you were hard to make Oni and muzukashii.

also SVs, too much overused. (gose x1 to x1.6) you'd better mapping double bpm and delete all SVs if want keep for now.

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Such SV effects are often seen in maps of 5 stars and above, less for 4 stars. I could indeed remove some of the SV effects perhaps.
But for ranked mapsets, it should not cause an issue. There are some 3 and 4 star maps, Inner Oni difficulty, which also have plenty of SV effects, heavy ones even.

I prefer to wait for more opinions here, before making the revamp

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btw, we're same opinion that make harder pattern on inner oni?

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I would try to avoid making harder patterns, unless I made an Ura Oni difficulty, which would have more double bpm rhythms. Inner Oni is as good as it is now

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Inner Oni will be last diff for now. SVs have been nerfed in the mean time

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Marked as resolved by [MG] Disturbia
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