mapped by FlyingTuna 2
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Note: This beatmap is marked as a work-in-progress by the creator.
Hype Train7 / 5
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01:59:233 - im so mad you didnt map this

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my bad bro

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01:29:258 (1,1,1) - these should probably just be on the 1/1 tick since that's what the rhythm is still following, the 1/16 can act more as an unsnap than a beat

this is also present in the insane diff which should especially not have snaps like this when unprecedented

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but the vocals are 1/16 delayed and thats the thing being mapped
im a bit conflicted on changing this because it does feel off to me when i put it on 1/1s

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Marked as resolved by FlyingTuna 2

didnt mean to resolve mb

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Reopened by FlyingTuna 2

internal rhythm is still kept throughout the part, so i would say its more important in the insane to change, but to me the difference between the beats doesnt seem substantial enough to have it delayed like this

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Marked as resolved by chidodou

a

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Reopened by chidodou

i'll look into it more on insane i am keeping it on top diff i think

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Marked as resolved by FlyingTuna 2

HS

throughout the whole map, especially from 00:04:033 - to 00:19:233 - and first kiai, the soft whistles dont really follow anything particular, try following it to synth or background strumming possibly? or you could do the same thing you did at a section like 01:05:233 - where you repeated it on beat in the calm section; second kiai seems to have more logic behind them

00:44:033 - missing drum-hitnormal
01:33:233 - missing soft-hitclap

01:56:033 - why not add 100% vol instead of 80% for the finish? has the same sounds as second kiai and would be a good finisher

only the top diff has empty sliderslide, try copying this over to lower diffs since it tends to be loud considering normal sampleset

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ogey

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Marked as resolved by FlyingTuna 2

there seems to be a spread issue with the insane and the touching difficulties

as you have it right now, the hard to insane is 3.18 -> 4.99 (1.81* jump) then to a 6.35 (1.36* jump). in and of itself, this wouldnt be an issue especially considering the jump between the insane and the top diff, however, the insane seems to be very extreme and wayy above the difficulty/intensity of what an insane should be, even in certain areas feeling like an expert rather than an insane. i explained the problems with the insane in more detail on the general mod post.

a possible fix would be trying to nerf the insane to ~4.75 giving around 1.6* jump between each diff and be at least passable, but you probably would not be able to have this type of spread given the current insane without adding an expert or advanced (or both, for that matter)

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im so mad insane got omega buffed by this rework but yeah it was a bit overtuned

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Marked as resolved by FlyingTuna 2

diff settings

normal
hp drain rate a lil low, should prolly be ~3.5
od a lil bit high for the intensity, try sm like 4

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sure

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Marked as resolved by FlyingTuna 2

your audio seems to be overencoded from 128 kbps to 192 kbps as shown in the images which is against rc, so i have linked a better audio with no offset change.

for the future, i recommend using something like cobalt.tools to get the best audio out of your files, rather than sketchy youtube or spotify downloaders for example


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changed

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Marked as resolved by FlyingTuna 2

so mv posted a thing, your hard and normal are not named properly, are rather named to the notepad conversion, so you should change them to remain consistent with each other & they can get the proper updates

"Sasuke Haraguchi feat. Kasane Teto - HITO Mania (FlyingTuna 2) [Aeter_s II H II _ II ar II D II].osu"
should be named:
"Sasuke Haraguchi feat. Kasane Teto - HITO Mania (FlyingTuna 2) [Aeter's II H II II ar II D II].osu"
to receive updates.

"Sasuke Haraguchi feat. Kasane Teto - HITO Mania (FlyingTuna 2) [WHITHARD_S II N II or II M II A II L II].osu"
should be named:
"Sasuke Haraguchi feat. Kasane Teto - HITO Mania (FlyingTuna 2) [WHITHARD'S II N II or II M II A II L II].osu"
to receive updates.

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oh thats why thanks

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Marked as resolved by FlyingTuna 2

prolly just add synth to tags

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sure

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Marked as resolved by FlyingTuna 2

good lucky

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uh oh

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00:34:033 - FUCK

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okay rly rank

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im trying my best ok

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shouldn't guest diffs have capital "I"s for separators and not "|"?

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oh wait you are in fact correct

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Marked as resolved by FlyingTuna 2

人 renk pls

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трек имба кстати

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gaming

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yay

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i agree

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actually a good map would like to see this rank!!

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aight time to work on these

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