mapped by Auriga
submitted
last updated
This beatmap wasn't updated since 12 February 2025 so it was graveyarded...
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00:33:306 (1,2) - gap too short to have this low spacing, buff spacing a lot

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ocakers

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Marked as resolved by Auriga

00:46:674 (2) - Nice lbwh.
However, due to the low AR, and the low skill level of players playing this difficulty, the following circles at 00:47:918 (3,4) - are too difficult to tell apart as the next object to hit because of both of their similar distances from the slidertail of the LBWH. i would make it more linear so 4 is clearly hit after 3, as if AR -3 was turned on

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? Suggestion, ! Problem
(?) 00:54:135 (1,2,3) -

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ocakes

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Marked as resolved by Auriga

02:31:130 (1,2,3) - noobs could be confused and go 1->3 since same dist, make obj order clearer with placement

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ocakers

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Marked as resolved by Auriga

04:22:114 (1,2) - slight ds error gg

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ocakers

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Marked as resolved by Auriga

04:23:358 (2) - ds broke?

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lazer cant even get distance scaling to work properly with slider velocities, i dont know why they merged an unfinished branch adding the cool concentric circles when it's not a complete product. the circles don't even line up with them. they even showcased it on the youtube channel and i was severely disappointed by the state of this when i tried to mapped normals.

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trolley forgot to fix ??

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Marked as resolved by Auriga
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