mapped by [Andre]
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This beatmap wasn't updated since 9 November 2024 so it was graveyarded...
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nice song and map

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Aoi god

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Aoi god

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01:35:334 (95334|0,95334|1,95334|3) -

01:36:522 - Here's where it can be repeated, but you didn't collect its intention.
You can refer to top diff for the reason why you can use same pattern. also basic,normal,advance diff
master

expert

additionally, 01:35:482 - 01:35:557 - 01:36:671 - 01:36:745 -
It's not weird to put a note in here, so it's free to add it

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01:18:403 - ~ 01:23:156 -

normal,basic,advance diff / master, expert, top diff have the same shape in this part. I think need to change it in a cascade for the good quality spread difference

top diff,basic - keep
master

expert

advance

normal

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In continuity to #4619279

I have a suggestion regarding od/hp values. These have around 1ms difference and don't really make sense nor justice to the purpose of said values. Recommend to start at 6od/hp and progressively go up by 0.5 on each. Also, for the last difficulty, since it's heavily reliant on LNs, think twice if you're going to go for 8.8 OD, it's not a great difference but imo being closer to 9 than 8 is a mistake, mostly if you're going to have shields and 1/4 releases into 1/4 lns.

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difficulties are using storyboarded samples that are not being clickable and mostly giving a false feedback to player.

some examples:
00:29:690 (29690|0,29987|2,30136|1,30284|3,30581|0,30581|1) - on easy diff. rhythm on samples/hitsounds is absolutely different from object placement (if you would want to make a rhythm that fits hs, you'd made two 1/2 triplets instead of 1 - 3)
00:35:037 (35037|0) - easy diff, no double
00:29:690 (29690|0,29987|2) - normal, same thing as on easy diff
also some 1/8 rolls of hs that is being set not on lns (like 01:17:215 (77215|1,77512|0) - on ez) are not really okay.

please, recheck samples that may be giving unnecessary feedback from completely different rhythm to non-clickables and remove them. (on all diffs, not just e/n tho)

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almost rearranged most but i think some parts might keeping (like 1/8 rolls you have mention) to try not against rc. i will keep open this to check if it has any problems

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nvm

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Marked as resolved by [Andre]

LIFE-CHANGING

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:)

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A.O.I !!!

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generic clean

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good

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hp/od are going over guidelines on ez/normal diffs

i'd suggest you to nerf these a bit

basic - 6.8
normal - 7.3
hard - 7.8 (pretty much optional, 0.5 progression here)

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applied hard changed to 7.6

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Marked as resolved by [Andre]

good luck!

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audio from chunithm

https://dopaminos.s-ul.eu/UlaaEQFR
use it instead of yours cuz it's bloated (128kbps encoded as 192)

didn't check offset soooooooooooo find it yourself plz

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Big thanks

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Marked as resolved by [Andre]

!

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!!!

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banger map and song

will eventually look if i wont get drowned in uni stuff

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β

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Banger

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bruhnoir

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