mapped by Voykaria
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Hype Train11 / 5
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would be a nice idea to have 00:05:403 (1) -> ctrg + g for more emphasis on 00:05:570 (2)

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ye, i see what you mean here, i also moved 00:05:570 (2,3,1) to make the effect even more noticeable for the player

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Marked as resolved by Voykaria

00:10:236 (1,2) - would consider changing this to a kickslider instead since its kind of a jumpscare

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02:39:594 (5,6) - here it doesnt even have clear indication it changes to 1/8th

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tldr: i'll keep this, although it might be a jumpscare, the player is only 10 seconds into the map, they can just restart, expecting the same rhythm to come up again in the future. after the player knows that that arrangement of circles means a 1/8 double, i can throw 2 at once & it won't come out of nowhere. having that already established, i spaced the doubles out a bit more for the ending, subtly signifying a slower rhythm to the player, which they can assume its a 1/6 by its spacing

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00:10:236 (1,2) happens at the start, it might be a jumpscare, but the player can just restart the map & know that they can expect more of those in the future, & indeed it happens again, at 01:20:364 (1,2), a very similar part of the song, another 1/8 double happens

since 00:10:236 (1,2) & 01:20:364 (1,2) teached the player, 01:53:503 (1,2,3,4) is not a jumpscare, now the player already understands that that double with that spacing means a 1/8 rhythm

for the ending, i do 1/6 doubles instead of 1/8 doubles, this would be a problem if they had the same spacing as the 1/8 doubles that came before, but they don't, they are a bit more spaced out, enough to be noticed by the player to subtly understand that they are a 1/6 instead of a 1/8

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another thing is that in all playtests that i did, the only double that players consistently missed on a sightread was 00:10:236 (1,2), the first one, every other one was handled perfectly fine, & on a second play, or if they restarted after missing the first double, they consistently handled every doubled perfectly fine, so ye, i'll keep this

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Marked as resolved by Voykaria

valid enough i guess

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00:40:715 (1,2,3) - spacing on this burst kinda ridiculous would consider lowering the spacing on this burst

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ye gotta agree, i changed it

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00:40:715 (1,2,3) is the intruductionary triple so i made it smaller, after that, 00:46:329 (1,2,3) is also smaller than before, but bigger than 00:40:715 (1,2,3), the same goes for 00:52:294 (3,4,5) & 00:57:908 (1,2,3), but the last 2 maintained their sizes

in sequence 00:40:715 (1,2,3) to 00:46:329 (1,2,3) to 00:52:294 (3,4,5) to 00:57:908 (1,2,3) have a noticeable build up in difficulty, which trains the player for the next kiai, where the triples are bigger but both have the same size, aka: 01:58:596 (1,2,3) & 02:04:210 (1,2,3)

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Marked as resolved by Voykaria

i mean yeah and i do get that its top diff i still think its a bit inted tho (atleast before i havent seen the update yet)

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00:45:276 (4) - nc this so its consistent with 00:42:469 (1) -

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i did noticed an inconsistency on my nc pattern here: 00:41:768 (1,2,3,4,1,2) should one one entire combo following the vocals & 00:43:522 (3) should start a new new. certainly a leftover from when i removed the video, which had me colorhaxing the map & breaking nc's at some points for better colorhaxing. i'll fix it since i don't think i'll add the video again, if i do, i'll update the changes here

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00:48:083 (3) - nc maybe to emphasize the guitar and finish

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nah i follow the vocals

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00:51:943 (1) - nc feels random here would put it 00:52:294 (7) - here instead

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i follow vocals on the nc pattern

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00:55:452 (6,3) - broken stack

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its joever

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00:58:610 (1,2,1,2,1,1) - very fricking cool imo

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01:04:925 (1) - i think the idea is fine in itself, but i think making it 1/4th instead would help with not sliderbreaks and readability

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i get what you mean, but this sliders being a 1/8 allows the player to assume they are circles & get a 300 at the same time, i think its important to do them here because they're cure, i like them, & also because when they happen again in the future, like at 01:12:469 (1) & at 01:14:575 (1), the player knows they can just play them like circles & they will be fine

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Marked as resolved by Voykaria

01:06:504 (5) - i feel like the spacing from this to 01:07:031 (1) - this is a bit too big, maybe lowering it would help a bit?

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made 01:06:504 (5) have a 1/4 gap instead of a 1/8 gap towards 01:07:031 (1)

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Marked as resolved by Voykaria

its an X, trust

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01:12:469 (1,2) - imo spacing is ridiculous here, consider just making it into a burst instead?

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explained at #4764436

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Marked as resolved by Voykaria

01:53:503 (1,2,3,4) - kind of the same as before but i think this is like even worse, you come from a lower bpm alt section to 1/8th doubles, would change to kickslider or anything else to make it more readable to the player

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explained at #4764424

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01:56:842 (1) - remove nc 01:56:140 (5) - add nc

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i see what you mean but that goes against the nc pattern i'm using

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02:16:852 (5) - would continue following the kicks here? i get the guitar is louder but i think the other idea would be better and more fun to play

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will keep it since i do want somewhat of an uncomfortable movement from 02:16:852 (5) to 02:17:213 (1), signifying a transition from the harsh parts of the song to a more comfy one

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Marked as resolved by Voykaria

02:27:694 (2,3,4) - would space these out more so you dont get them confused for a burst

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i disagree since this triple idea appeared first at 00:51:768 (4,1,2), meant to be slightly harsher version of the stacked doubles that happen at 00:37:908 (3,4), 00:43:522 (1,2), etc, it just gets repeated in the future with the same shape so the player will know its rhythm when they see it. i will however make then slightly ugly in the first appearence to match the song

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Marked as resolved by Voykaria
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