mapped by Kuki1537
submitted
ranked
This beatmap was ranked on 3 March 2025!
nominated by Len and Confetto
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00:15:066 (1,2,3,1,2) - i highly recommend to avoid rhythm what you used here cuz its not following downbeats, snares or anything imo?? so just use 1/2 rhythms is much better, also pls avoid to emphasis finish by slider tail on 00:16:414 -

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problem

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or you can follow 00:20:459 (1,2,3,4) -

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same applies for others

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removed the 1/4

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Marked as resolved by Nachmark

00:15:403 (2) - think it makes more sense to be 1/2 slider or two notes to make the sound 00:15:740 (1,2) - stands out more

01:22:819 (2) -

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d

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Marked as resolved by Nachmark

00:26:526 (3,4,5,6) - heres kinda uhhh calm part you know but the usage of rhythm here is not following the music itself ig so what about changing 00:26:864 (5,6) - to 1/2 slider or nerf something

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think its fine

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Marked as resolved by Nachmark

00:27:032 (6,1) - I kinda get it but imo it still needs to be overlapped to imply that it is 1/4 gap not something longer

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wd

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Marked as resolved by Nachmark

00:29:897 (6,1) - idk you havent used this break before so could u give it a try to add note 00:29:897 - , 1/1 slider on 00:30:066 - ?

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same applies for others

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i personally think it makes sense cause it kinda follows the break the vocals have + 1/1 breaks in hard diffs are p much neccesary at some point

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Marked as resolved by Nachmark

00:37:987 - 01:56:189 - 1/1 gaps are really lame here considering the music is much more intense than the first part where you have already used some 1/1 gaps to represent the low intensity. so it won't break anything contrast wise

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nah cause the break emphasizes the melody too

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Marked as resolved by Nachmark

00:43:380 (2) - increase distance a bit to notice its 1/1 gap between 1

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sure

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Marked as resolved by Nachmark

00:52:819 (1,2,3) - this is surprisingly hard to notice 00:53:830 (1) - and can be confusing. since hard is suitable for new players, i recommend placing them in a straight line rather than a circle to make them easier to see intuitively

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same applies for others

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compared with 03:52:481 (1,2,3) - toooooooooooooooooooooooooooooooooooooooooooo hard

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did ctrl g hopefully its better

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Marked as resolved by Nachmark

01:38:493 (5) - remove it to emphasis the vocal?

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nawwwwwww

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Marked as resolved by Nachmark

01:43:043 (1,2) - avoid overlap with 01:42:032 (3) - abit

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ur very much right

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Marked as resolved by Nachmark

01:45:571 - fill the rhythm and 01:45:740 (2,3) - ctrl g the rhythm is better to follow cuz point 01:46:077 - by slider tail is way too awkward

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Marked as resolved by Nachmark

02:13:970 (2) - ds is meh with 1 adn 3?

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and lazy thinnnnnnggssssssssssssssssssssssssssss

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fixed those 2, rest looks fine

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Marked as resolved by Nachmark

02:19:111 (1,2,3) - inconsistent ds would definitely kill me ngl

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d

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Marked as resolved by Nachmark

03:03:605 (1,2,1) - spacing here is not really ok for 1/4 tbh, as it looks like 1/2 not 1/4. personally I would stack the first two and make the second reverse end at red tick so that you can maintain the current pattern & spacing for the triple

also, 03:05:122 (3,1) - visually unequaled spacing would be very likely to mislead the new players to see the gap to be longer than 1/2. stuff like this would be much more predictable for new players (you might need to adjust 03:05:628 (1,2,3) - to avoid potential overlapping)

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did something not much cause i dont think the bit extra spacing is problematic

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Marked as resolved by Nachmark

the problem is that the idea of abusing slider leniency is not commonly used in the hard diff domain so it might be a bit difficult to correctly hold the reverses without dropping 100s for hard diff players

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Reopened by Confetto

for the minimum change could stop the reverses at the red tick instead so you don't need to touch anything else

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fixed

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Marked as resolved by Kuki1537
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