Similar to the problem I mentioned in #4523273, and to a larger extent: the biggest problem at present is that the use of LN is a bit too rigid.
03:15:530 - 03:34:913 This should also be more obvious in this paragraph: LNs representing guitars, vocals, and other sounds are all mixed together, which is not conducive to showing the details of the song, because in the actual gameplay, it feels like the screen is full of LNs.
I think it is necessary to make reasonable choices, choose the sound you want to express the most, and make it richer, which will be much better than the current situation.
raise hp to 8.5. since this is an expert diff hp 8.5 is more appropriate, od can stay at 8 because typically with ln maps you just lower the od
makes sense, I initially set hp/od to 8 as a default for an insane diff but after some modifications it became too much for an insane
00:59:069 to 01:08:419 this part is pretty underwhelming, as the song increases in intensity but you don't represent fully represent them, especially lots of synths are being ignored for the sake of long lns
ex. 01:01:114 01:00:725 many more
I'd suggest making them in a similar concept of the first kiai, so the synths are more well represented
03:20:887 vs 03:27:121 both of these are very similar, yet the former uses rice and the latter uses LNs, I get it that you're trying to diversify the patterns, but since they are similar, and LNs (atleast when accing) gives more strain than normal notes, can you please make them similar in any ways?