01:02:764 (1,2,3) - 01:05:522 (1,2,3) - 01:06:902 (1,2,3,4) - aren't these supposed to be all 1/3
ok so I'm thinking this:
ok for charles 01:06:902 (1,2,3,4) - I'd keep as is, the change in 1/3 would make the gap with the next 1/4 triple pretty awkward considering the general design of the diff, and the snares are pretty consistent regardless so following them in this instance should not be an issue methinks
vastly fixed all except from 01:02:764 (1,2,3) - 01:05:522 (1,2,3) - for gameplay reasons
i am resolving for now, feel free to reopen if you don't agree in case
ok, fixed in the extra (since it was 1/4 there as well) and reworked charles' pattern with him to accomodate the 1/3, should be good now
Inconsistent metadata.
Inconsistent tags between Another445 and Normal, difference being "kojio".
rlc + charles hs
why are you using a snare on soft-hitnormal2
if ur trying to do this drumroll like hs thing then you should be using more softhitclaps and/or normal-hitnormals, 00:26:212 - as an example is pretty fucked as it literally only uses softwhistles as hitsounds
should modify the hs scheme; turn the sc2 sections into nc2 so the hitnormals are punchier (which is what i think you were going for with the snare hitnormals), then you can add supplemental claps for snare feedback blah blah blah
and double check to make sure stuff with different snaps gets hs'ed after changes like 01:39:316 - in rlcs diff
mmm i'm gonna have to think about this one, i do agree with you about not being able to hitsound snares in certain sections, but i feel like having actual normal-hitnormals all over the place is way too overpowering compared to current hs (which is kinda why i kept the current/original soft-hitnormal2 considering it has a lower volume compared to my snares)
i'm thinking about maybe using a different drum for the soft hitnormal altogether so that i can actually differentiate between those and the snares
ok so I've done some stuff, in short:
I've kept 01:13:109 - and 01:46:212 - pretty much the same as I don't think they need more feedback as is
that should be all, i'm gonna resolve for now but lmk in case if there's something u want changed. I still do want to keep the drum on soft hitnormal cuz as I've said i feel it fits better with the original vision rather than overpowering it with normal-hitnormals, the current solution should at least address the lack of feedback from snares