mapped by Alchyr
submitted
ranked
This beatmap was ranked on 31 October 2024!
nominated by BlackBN and Hivie
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00:13:470 - 00:26:270 - 02:34:270 -
i could understand what you want to do here but i think 1/12 would be too overdone? it would plays much more comfortable if they are 1/8s instead. if you are actually not willing to change this then please leave this thread open i would like to collect some more opinions from other bns before actually pushing this map into qualified.

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same for Inner

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I just don't consider this a problem
the sound is short enough that I believe 1/12 just makes more sense, and in terms of difficulty
for top diff, it's not at all difficult compared to the rest of the map
for inner, it's not as hard due to being same color doublet
though I'm fine with changing 00:26:270 in the inner to make it Not have 1/2 leading into it

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personally i agree with black on this one

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well, ok :shrug:

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Marked as resolved by Alchyr

00:49:070 - song intensity dropped here actually instead of raising. could try to nerf some stuff here and maybe slow down the SVs as well?

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if you nerfed then you could also nerf the part at 02:18:670 - as well

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do similar stuff to lower diffs as well

and i think it's beneficial espeically for muzu considering how repetitive this section in muzu is, dropping the density here can really help the contrasts and rhythm variety

but not really need to nerf 02:18:670 - in muzu, it looks fine as it is

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I disagree, while some instruments dropped out it's just focused more on what's left, with the intensity of what's left continuing to increase

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Marked as resolved by Alchyr

01:05:670 - minor but maybe you can set this as kkd or dkd? 01:05:870 - is the only snare in this section that is not presented with a kat

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same for Inner and Oni

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changed so that start of section focuses on same stuff as rest of section

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Marked as resolved by Alchyr

01:43:470 - ~ 01:56:270 -
honestly this section still feel really intense in song (and still in the chorus) I don't really think the current density is justifiable. ideally the density here should have higher or same density comparing with the next section 01:56:270 - . it really comes to my concern when I can see it's a lot sparse than the section at 01:56:270 - , the drums are just so intense here

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same for Inner and Oni, FM looks fine

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I agree that it's still intense, but I just don't think the same density of mapping is supported by the music here

the main melody is purely longer sounds + very clear 1/2, compared to the section before where the melody is doing a constant alternating high/low pitch sound (there's a music word for this probably but I dunno what it is) and also has piano behind it

gameplay-wise I'm fine with it because having a break between the intense kiai and the again intense next section is nice to have

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Marked as resolved by Alchyr
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