mapped by _linee1212
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This beatmap wasn't updated since 7 December 2024 so it was graveyarded...
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00:12:028 (1) - to give more importance to a loud moment, I advise you to replace this note with a 1/4 slider with low sv

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done

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Marked as resolved by _linee1212

00:20:487 (2,3,4,5,6) - I don't understand why you decided to do less spacing here, you have a pretty good spacing here 00:17:487 (2,3,4,5,6) - why don't you do something like this?

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d

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Marked as resolved by _linee1212

00:23:112 and 02:55:175 unmute, as it is confusing, it is better to continue mute 1/4 (00:43:831 01:31:831 etc.)

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unmute

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Marked as resolved by _linee1212

00:23:300 (1) - should be replaced by two notes 1/1

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d

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Marked as resolved by _linee1212

00:28:737 (6) - should be 1/2 for drums and note here 00:29:112

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do you think the emphasis on the drums here is better than the emphasis on the vocals?

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oh, you right, its better

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d

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Marked as resolved by _linee1212

00:39:425 (1,2) - you lowered the spacing too abruptly and unsuccessfully, since there is no noticeable change in the song, just make it bigger ig

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d

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Marked as resolved by _linee1212

00:52:737 (4,1,2) - this rhythm is a little disappointing, here's the idea of a good rhythm

you can replace this slider 00:52:737 (4) - with some jumps for guitar, or try do that:

01:04:737 (4,1,2) - 01:40:737 (4,1,2) - etc. same

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d

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Marked as resolved by _linee1212

00:56:112 (1,2,3) - it seems that (3) is deprived of attention here, especially if compared with 01:08:112 (1,2,3) - or 01:44:112 (1,2,3) -

try changing the shape or placing it a different

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d

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Marked as resolved by _linee1212

01:27:425 - 01:31:175 it seems that you have forgotten about the existence of 1/1, since it is difficult to play at the moment, and it would be nice to see at least some change, for example here 01:27:987 (4) - or 01:30:800 (3) -

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d

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Marked as resolved by _linee1212

01:53:487 (2,3) - this overlay actually looks out of place, just pull the slider down like here

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done

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Marked as resolved by _linee1212

02:12:050 (3) - you could really highlight the drum like you did here 01:36:050 (3) -

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dont understand mod

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(увеличить слайдер надо как ты делал перед вторым киаи)

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aaaaa yepta do 02:12:331 (4) uvelichit'
done

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Marked as resolved by _linee1212

wait, is the emphasis on tom better than the emphasis on the kick drum 02:12:050 (3)?

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Reopened by _linee1212

сука

02:12:050 (3) - вот это надо сделать как это 01:36:050 (3) -

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да епта 01:36:050 (3) здесь то просто том, а здесь 02:12:050 (3) на конце слайдера бочка :/

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not done koroche

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Marked as resolved by _linee1212

02:12:425 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - такие рандом джампы без какой логической эмфазис структуры просто убивают геймплев когда просто водишь мышкой безраздумно

коенчно, вещь скорее уже сабджектив в нынешних реалях, но для меня она никогда не станет субъективной просто потому, что спам кружочками, создавая фарм паттерны, являются худшим из всех репрезентацией сонга, и было бы куда приятнее обдать их разным спейсингом / дать какую-либо структуру им

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попробую дать свой субъективный ответ на этот мод:

  1. джампы не такие уж и рандом, поскольку имеют свой определённый паттерн; вся карта замапана в таком стиле, что просто водишь мышкой безраздумно, не только этот парт
  2. самый сильный парт в песне, почему бы не сделать тот самый "фарм паттерн", учитывая стайл уже замапанной мапы
  3. насчёт репрезентации, сама сонга говорит, навалить туда кружочков, могу поменять их на 1/8 слайдеры под гитару, но много ли от этого поменяется... слайдерами разбавлять не особо охота, весь шарм сонги потеряется, а если я буду обдавать эти джампы разным спейсингом, то я привнесу в эту карту больше рандома и хаоса, нежели сейчас, опять же, основываясь на ранее замапанной мапе и стайле
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Marked as resolved by _linee1212

Можно просто поиграться со спейсингом в этом парте, там есть восходящие и нисходящие звуки

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as sad as it may be, but it's true, at the moment the gameplay here looks dull and lazy against the background of the rest of the parts

agree with 619, there are moments in this part where you can highlight quieter sounds with small spacing and loud sounds with large, for example this 02:12:987 (4,5,6) - can be reduced in order to give contrast here 02:13:550 (7,8) -

you can also replace this 02:18:049 (7,8) - with slider to give more meaning to the next note (which has a finisher)

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Reopened by Bujinn

actually should be problem stamp

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da kak tak-to

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remapp

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Marked as resolved by _linee1212

02:20:862 (6,7) - too big spacing ig

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spacing likes 02:20:675 (5,6) hmmmmm

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a little fix

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Marked as resolved by _linee1212

02:30:050 (3) - to highlight the sound of the cymbal, try to do this: 02:30:237 slider can start here, and you can put a note here 02:30:050

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kak tebe kudosu dat' ty geniy
done

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Marked as resolved by _linee1212

02:59:956 volume 5% -> 15% pls

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done

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Marked as resolved by _linee1212

03:00:237 (1) - spinner should starts here 03:00:143

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done

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Marked as resolved by _linee1212
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