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Hype Train7 / 5
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00:00:617 (1) - unsnapped

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1/16 🤓

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Marked as resolved by 2zz

00:06:137 - are you sure not to map this kick? seems very strong and you did plenty of drum emphasis in this section

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i agree with this but plain circle+1/2 slider looks too bland imo

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Marked as resolved by 2zz

00:08:689 (7) - sounds unnecessary to be mapped, much better removed in real time playback

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maybe
keeping for now

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agree w jemz, remove it

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rip

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Marked as resolved by 2zz

00:09:574 (5) - sliderend unsnapped, could extend by 1/16 to fix but that would make it ugly, might want to change up the pattern or timing here a bit

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also to be careful 00:09:574 (5,1) is an edge dash there and does not seem intended

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how is it unsnapped when it's perfectly on a white tick, and a sound starts there as well?
edge dash is intentional, but maybe i overdid it. Reduced a bit

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Marked as resolved by 2zz

sound is on the next redline, not the big white line on the last redline. could adjust the bpm of last redline so that the white lines go together

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Reopened by Sadu

i hear a strong kick on redline, but continuous sound starts earlier, right around white tick
fight me (ง'̀-'́)ง

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Marked as resolved by 2zz

resnap it, sadu is correct

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Reopened by skill issue lol

00:09:419 (3) - also why is this not on a red line

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😭😭😭

00:09:419 (3) - idk lol, fixed

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Marked as resolved by 2zz

00:09:578 (5,1) - too edgy, buff to hdash pls

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Marked as resolved by 2zz

00:11:960 (7,8) - vertical patterns feel forced tbh, just horizontal tapdashes are enough

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Marked as resolved by 2zz

00:15:570 (8,9) - could move the hyperdash to 00:15:645 (9,10) instead for the snare emphasis instead of weaker kick

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kinda jarring but ok

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Marked as resolved by 2zz

00:23:766 (1,2,3) - noticeably late, -12ms offset (23754) does the work

00:24:825 (5,6,7,8) - sounds rly late. just delete the red line, unnecessary.

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true and true

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Marked as resolved by 2zz

00:29:137 (1,2,3) - should end earlier, probably some timing shenanigans are required

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he did fix tjhis

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Marked as resolved by skill issue lol

00:38:539 metronome reset

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bruh

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Marked as resolved by 2zz

00:59:107 (2,3) - should probably be a hyper so its consistent to the rest of this section

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maybe

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Marked as resolved by 2zz

01:10:182 (3) - move a little to the right (maybe x:100 at most), quite edgy + cross screen is not that supported for the sound even tho the kiai is quite intense

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skill issue lol
nerfed a bit

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Marked as resolved by 2zz

01:13:676 (11,1) - feels overwhelming to do such a high distance hyperdash here when others are much less distanced, could nerf distance

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nerfed but not sure if that did the trick

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Marked as resolved by 2zz

01:35:853 (1,2,3,4,5,6,7) - mind scaling the spacing of this slightly down? plays way too tight rn tbh esp the hyperslider at the end

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nerfed slightly

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Marked as resolved by 2zz

01:41:152 & 01:41:450 are these snares skipped intentionally? if not, then better map them

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yeah the suck imo
feel free to persuade me

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Marked as resolved by 2zz

01:42:719 (4) - sliderend is not correctly snapped here even though it is not unsnapped, adding a new timing line helps to fix this.

01:42:719 - 223,115bpm

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looks like 1.99x -> 1.96x works too

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Marked as resolved by 2zz

01:43:585 (5,6) - i believe this is 1/4 and not 1/2, dont know the reason for simplification

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more like 1/3

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Marked as resolved by 2zz

01:58:827 - feels underwhelming as sliderend, could try a bit harder pattern for it

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Marked as resolved by 2zz

02:14:648 (9) - imo sliderend deserves to be emphasized with smth else rather than just a straight slider, what do u think of this?


sliderend is dashable but the distance is a little close to the edge (i used 2.5x sv)

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ok

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Marked as resolved by 2zz

02:20:320 (7,8) - this distance feels too tight to catch esp after the 1/4 hdash on the wiggle, would reduce slightly

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Marked as resolved by 2zz

bruh

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Marked as resolved by 2zz

02:33:753 (5) - this has such a strong snare on it and it follows a stronger downbeat after. would be really impactful to have a hyper between both previous and next objects of this

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damn true

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Marked as resolved by 2zz

02:37:335 - weird to have no hyper for this snare when every snare did

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true

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Marked as resolved by 2zz

02:45:395 (6,7) - these are noticeably early to the piano, should be on 1/12 grey ticks 02:45:419 - 02:45:519 -. doing so also provides a more equal rhythm snap

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yeah looks better

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Marked as resolved by 2zz

03:19:729 (4) - can you nerf this to 1x distance? i know this is intentional but it is a little annoying to pull off

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ok

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Marked as resolved by 2zz

03:41:220 (1,2,3,4,5,6,7,8,9) - rly late to the drums, add new redline on 03:41:206 - and snap objects accordingly

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Marked as resolved by 2zz

03:48:690 (5,6,7) - spacing feels too overwhelming here considering both prior and following patterns, pls nerf

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Marked as resolved by 2zz

04:02:869 (8,1,2,3,4) - this feels a bit too sharp for a piano crescendo, would suggest nerfing tbh

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maybe, will keep it for now

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i think the idea is fine but i would add a hyper between 2 and 3 for sure, rn its Edgy

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will 1-2 hdash do?

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Marked as resolved by 2zz

04:20:307 (1) - unsnapped via ai mod

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Marked as resolved by 2zz

04:22:719 (1) - inspired by

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04:41:738 - remove kiai here to end it.

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Marked as resolved by 2zz
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