mapped by Ancos
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This beatmap wasn't updated since 7 July 2024 so it was graveyarded...
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00:09:716 (1,1,2) - fix stack

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no (i fixed it)

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Marked as resolved by Searchlight

00:11:785 (5,6) - could space these out more to reflect vocal pitch increase

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kinda tried somethin

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Marked as resolved by Searchlight

00:12:130 (6,1) - buff spacing into (1) for the downbeat, current spacing is super underwhelming

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#4340175/11551048 tried to use this to help alleviate the spacing.

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Marked as resolved by Searchlight

00:17:303 (2,3) - you could probably make these into repeat sliders

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emphasizing vocals + drums with both sliders. it works.

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Marked as resolved by Searchlight

repeat sliders work better for emphasizing both

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Do not think so.

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there’s not really a drumroll here so no change needed imo

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00:17:992 (1,2) - could space these out instead of stack bc emphasis on 00:18:165 (2) - is way too low imo

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i did not space out 00:06:958 (1,2) - so unless u want me to space that out also, I will leave it.

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Marked as resolved by Searchlight

thats literally first slider so its excusable but yeah would prefer you do on both then

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Reopened by melae

ok did

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Marked as resolved by Searchlight

00:20:061 (5) - would replace with two circles since this is more intense than the held vocal on 00:20:406 (6) -

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no. (i did it)

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Marked as resolved by Searchlight

00:23:854 (2,3) - super underwhelming currently, space out (3) more

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i moved it out a little bit but i kinda think its fine.

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Marked as resolved by Searchlight

00:24:544 (4,5) - ctrl g to follow vocal better since thats what youve been emphasising so far

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ye

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Marked as resolved by Searchlight

00:25:923 (3,4) - space out (4) more since theres a downbeat but spacing is hard diff

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no. (i spaced it out more)

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Marked as resolved by Searchlight

00:35:578 (7) - replace with 2 circles to follow vocal better n songs intensity better, song is picking up here so active rhythm would reflect that better

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tried something i think?

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Marked as resolved by Searchlight

00:36:268 (2,3,4) - ctrl g to have active rhythm on the prominent drum sounds here 00:36:613 - n here 00:36:785 -

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ARGHHHHHHH

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Marked as resolved by Searchlight

00:37:303 (6,1) - slider leniency makes emphasis on (6) out of (5) feel a bit underwhelming, and spacing from (6) into (1) is a bit underemphasised, just space these out more

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ok made it cross screen (spaced it out a bit more)

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Marked as resolved by Searchlight

00:40:406 (2,3) - buff spacing to stay consistent with 00:39:889 (4,1) - 00:40:923 (4,5) - 00:41:441 (6,1) -

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also made this cross screen (buffed to make consistent)

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Marked as resolved by Searchlight

00:42:131 (3,4,5) - would make these all circles since same sounds on 00:42:303 - & 00:42:647 - but one mapped passively and one is mapped actively which is inconsistent

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did something

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Marked as resolved by Searchlight

00:44:889 (5,6,7,8,9) - would do the reverse starting here 00:44:889 - and the active rhythm (burst) here 00:45:234 - to reflect the increase in vocal intensity

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im going to reverse all of your mods on this map (I changed order the other around)

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Marked as resolved by Searchlight

00:46:958 (1,2) - super underwhelming spacing for how hard the song & vocals are going here would rearrange pattern and hugely buff spacing

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spacing increasified

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Marked as resolved by Searchlight

00:47:647 (3,4,5,1) - buff spacing (remove the stack) for same reason as #4340200

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y328gbeuiwheuw9ehwuyhne

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Marked as resolved by Searchlight

00:50:751 (5,6,1) - probably too much spacing since the vocals have actually decreased in intensity from 00:47:647 -

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lowered spacing a little bit

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Marked as resolved by Searchlight

00:53:165 (4,5,6) - ctrl g rhythm and buff spacing to follow vocals & songs intensity better

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no (i did it)

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Marked as resolved by Searchlight

00:53:854 - would do this rhythm https://prnt.sc/snkMUuLmIrLk so you dont have such an intense vocal passively mapped here 00:54:199 -

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I kinda like how the 1/2 slider and subsequent burst covers the cool piano notes happen in background so I think i will keep this for now.

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Marked as resolved by Searchlight

00:58:337 (3) - replace with two circles since vocals are peaking n land on 1/2 rhythm

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I kinda like the 1/2 slider breaking up active rhythms but i will ask some more ppl

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you should break up the active rhythms elsewhere, when song is peaking you should have the most active rhythms on those parts

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01:02:130 (1,2) - space out (1) for emphasis, stack is super underwhelming in kiai section here

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Marked as resolved by Searchlight

01:02:303 (2,3,4) - do a different pattern where youd be able to buff spacing as vocals are peaking but movement n overall gameplay intensity is very low

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rearranged this

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Marked as resolved by Searchlight

01:02:303 (2) - replace with two circles as theres a vocal landing on both 01:02:303 - and here 01:02:475 - that 01:02:647 (3,4) - dont have.

this was confusing in gameplay aswell, so would recommend changing it.

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01:03:337 (5,6) - also replace this with a 1/2 circle to follow all 3 vocals with the same rhythm. before you ask, I dont think the sound here 01:03:509 - is strong enough to warrant active rhythm.

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did first one. I believe the sound at 01:03:509 is enough to warrant active rhythm. It stands out pretty hard imo so for now i will keep the 3 circles unless u have better rhythm idea that will keep that idea intact.

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Marked as resolved by Searchlight

01:02:992 (4,5,6,7) -
considering these are some of the most powerful vocals in the song
you sure have sotarks'd this
(boring as shit)
increase spacing or add awkwardness/speed, thanks

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ye will space this out a bit more.

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Marked as resolved by Searchlight

reopening so i remember to do this later

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Reopened by Searchlight

increased spacing a bit. Didnt do it too much though.

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Marked as resolved by Searchlight

01:03:682 (7) - dont think this is needed, its empty space

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there is drum beat on both 01:03:509 (6,7)?

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Marked as resolved by Searchlight

you skip alot of drums, and also use other ones
inconsistent

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If i skip drums its normally on purpose to emphasize either vocals or for more rhythm variety instead of emphasizing every single drum. Would need examples.

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01:03:854 (1,2) - buff spacing to reflect intense vocals better

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did i think

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Marked as resolved by Searchlight

01:08:509 - would do this rhythm https://prnt.sc/E_I5N0riMseR to better follow vocals

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eh i kinda like what i have now with following vocals and the drum hit but reopen if u rlly think so.

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Marked as resolved by Searchlight

wouldnt have modded if i didnt think so bruh

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Reopened by melae

I will ask some other ppl then cuz i kinda like this

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nvm

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Marked as resolved by melae

01:10:061 (7,8) - space out (8) further as emphasis is lacking here currently

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this is the middle of a burst. not sure what u actual rhythm u meant here.

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Marked as resolved by Searchlight
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Reopened by melae

tried somethin

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Marked as resolved by Searchlight

01:14:544 (1,2,3) - kinda weird movement to introduce so late into the map, would just do sharp angle stuff like you have been doing

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i kinda do similar stuff like 00:34:027 (5,6,1,2,3) - so i think it is fine. It's not too hard movement and goes with the increasing piano

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Marked as resolved by Searchlight

timestamp u gave isnt linear movement and is very different musically to 01:14:544 (1,2,3) -. Feel like your reasoning is insufficient given 01:13:165 (1,2,3,4,5) - don't follow the piano's increasing pitch.

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Reopened by melae

tried somethin

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Marked as resolved by Searchlight

01:22:820 (5) - please cup correctly

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OCD

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Marked as resolved by Searchlight
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