00:07:301 (1,2) - I think you intended to follow vocal in this section, but the head of 2 only falls on a weak vocal sound, while the more obvious vocal at 00:07:967 is ignored. Maybe something like this https://kanatama.s-ul.eu/FDYMdfTG (or use 1/2 sliders if you don't want 1/4 reverse) would follow the vocals here better and also more in line with the low intensity of the beginning.
00:12:634 (1,2,3) is better though, since the vocal on 2 is more dominant; I think it's ok if you want to keep that as is.
00:11:801 - considering you put piano here, you ignore piano on 00:11:134 - and 00:12:467 - which have same amount of impact. the rhythm switch looks forced
i strongly suggest to map the piano and tweak the vocal around 00:10:301 (2,3,4) - or just alternatively follow the vocal fully like this
00:17:134 (5) - since you cover piano here, might as well tweak 00:16:134 (3,4) - to something like
00:43:801 (4,5,6,1,2,3,4,5,6) - - I think this part doesn't do a good job at representing either vocals or drums. The vocals here have 4 groups of triples and are represented in 3 different ways (active at 13, 23, or 12); I mean there is melody changes but I doubt it deserves such variation in active rhythm. For drums, 00:43:801 is followed by a circle, 00:45:134 is covered by a slider anchor, while 00:44:467 is ignored. I'd prefer make the rhythm choice here more simple and intuitive, maybe smth like this https://kanatama.s-ul.eu/bvDuXxnu (no active rhythm on drums, and consistent active rhythm for vocals). If you prefer some variation in vocal rhythm, I suggest only vary it once e.g. https://kanatama.s-ul.eu/qmTRPpvj
yea, this (kinda confused on how to tackle this b4). i do have another alternative where it doesn't sacrifice instrument, use simplification and still lean on vocal on 00:43:134 (3,4,5,6,1,2,3,4,5,6,7) - , something like or
there's still more any other alternative. but since snare have strong feedback generally, making sure the prominent sound doesn't get ignored also is much important to give much easier gameplay comprehension on this level
00:45:967 (5,6,7) - since there's clap at 00:46:467 - you can tweak 00:45:967 (5,6,7) - to without sacrificing the vocal
00:56:634 (5,6) - clap at 00:57:134 - so tweak like to capture it
01:58:301 (4) - looks better if all circles to capture the clap impact. and/or to capture the long vocal too
I think it's better to use a triple start from 01:58:134 if you want to actively map the clap at 01:58:467. Currently the first double 01:57:467 (2,3) falls on two vocals, while the second double 01:58:301 (4,5) - falls on 1/4 beat after two vocals. This is kinda misleading imo, as the player may think they are same and click 1/4 beat earlier for 4 and 5 - and get 50 or miss.
02:38:467 (6) - there's start of vocal on end slider so it's a bit hard to follow for newer when there's consecutives 1/4 chain around it, so it's better if u only use a circle and give 1/2 gap instead
02:47:134 (1,2) - this kind of overlap (partially overlap sliderbody and opposite direction) is a bit too much in Normal imo. smth like this https://kanatama.s-ul.eu/aq7dUs9a would be more intuitive to Normal players
03:08:467 - pretty minor, decrease vol to around 30% since it's only to gib feedback on that pitch change on mid-vocal
using whistle also give a nice touch to accentuate the end of the song.