mapped by [Cirbo]
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This beatmap wasn't updated since 28 April 2024 so it was graveyarded...
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to be fair i think u should remap the hard since it plays like a normal but without the rules of normal u can have bursts nd stuff in hard diffs but now its mostly just 1/1 sliders or 1/2 sliders

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u can have jumps or small bursts etc in the map also i think the sr doesnt seem right to the rest of the set since it goes from a mid 5* to an high 4* as insane nd then a mid 2* on hard diff when it has much potentional to be a mid to high 3*

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might consider that in the future

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thanks

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Marked as resolved by [Cirbo]

This isn't a normal diff. Major 1/2 gap usage doesn't mean it plays like one. Normals are usually composed of short 1/2 rhythm clusters with a lot of 1/1 breaks in between thus makes 00:39:516 - 00:49:904 - really straining for the player.

I would suggest keeping this as a hard diff, and making the SR higher by adding more active 1/4 rhythm (triples/bursts) to places like 00:36:920 (1,2) - 00:49:417 (3) - 00:59:777 (2) - 01:10:160 (5) -.

If you decide to remake this into a hard diff, the song length requires adding a normal diff for rankability.

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Reopened by Nidasimno

okey ill buff more to hard diff

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p

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Marked as resolved by [Cirbo]

From 00:26:561 - until 00:31:751 - should be more rhythmically inactive. Currently it has more active notes than the insane diff.

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nah i like it this way

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Marked as resolved by [Cirbo]

things i spotted
Aesthetics:

  1. lots of overlaps
  2. clustered
  3. all parts have similar spacings just in the main sections u use more sliders
  4. lots of parts play the same wich can be boring for the player
  5. its pretty much a normal diff but without following the rules of normal wich isnt how you should describe a hard diff

probably some more but i mainly went to look at how the map looks like

Also OD 5.5 AR 4 is very low for an hard diff so u might wanna change that

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fixed(?)

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Marked as resolved by [Cirbo]
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