mapped by quila
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This beatmap wasn't updated since 6 June 2024 so it was graveyarded...
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00:00:000 change 1/12ths to 1/16ths so players can do 'intuitive non-zero-offset doubleclick' on new OD

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unsure if this is worth compromising the sliders / how i could change them.

(slowing them down while keeping the visual length wouldn't work, cause it would mess with the speed proportions by slowing down shorter sliders more, but lengthening them all instead would also lengthen the shorter ones more, so i'd have to try to slightly redesign everything, and idk if i'm capable of that even tho it would theoretically be better).. so i guess i won't change this

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Marked as resolved by quila

00:00:570 (1,2,3,4) - this doesn't follow anything.

If you've played any string instrument before you can clearly tell that the sliders, that I'm assuming is following the intensity of the strings, clearly aren't following any reasonable bowing strokes so I would consider refining this concept better.

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that's correct, it follows my feeling of the audio's intensity + of what a fitting (additive) rhythm would be like.

object and audio influence each others feeling, too - there's some element of this happening here.

what physical movements it takes to play an instrument in in real life isn't a relevant consideration when mapping, for my mapping philosophy. i go by my perception of the audio alone.

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Marked as resolved by quila

00:07:179 (7,8,9,10,11,12) - can you at least follow the wubs consistently like why isn't 00:06:834 represented but 00:09:765 (9,10) - is. Also probably 00:09:765 (9) - should would work better as a slider that starts at 00:09:593 since currently its late.

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these are not following the piano sounds. they're following some less sudden sounds you might have called 'wubs'. these sliders are timed to the start of those sounds.

"why isn't 00:06:834 represented" - that timestamp is a piano, which isn't being prioritized currently. though, i could add a note here and it wouldn't make the pattern worse imo. if you reopen this and yoanie wants to, they can, the map just doesn't feel any better to me with this change and there's some small subjective reasons for keeping it as is.

the map doesn't strongly follow pianos till 00:12:007 (13)

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Marked as resolved by quila

(like i wrote in a reply to a mod pointing out this pattern in the ending part of the map, i'm open to remapping this part to follow pianos instead, tho i prefer it how it is)

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00:36:834 (1,2,3,4) - feel like some of these swells are ending short/starting early considering refining these better since it was jarring during gameplay and felt like it took away from your concept

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yes they are. these, and other violins that i tried to time precisely to the violin start (even if it was just a bit after a piano before it), will be changed to start on the white tick where the piano is.

if you have any advice for their ending timings, that would be helpful. i tried to make them end when it felt like the violin was quiet and quickly fading to nothing, but if the endings also felt jarring then there must be something wrong

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snapped all starts and ends to white ticks

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Marked as resolved by quila

00:53:041 (15) - think this circle feels a bit out of place and takes away from melody emphasis, would remove and maybe u could extend the previous slider instead if u want something to fill the gap

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done

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Marked as resolved by quila

do you want me to remove 00:08:558 (8) too? (ghost note to keep rhythm)
edit: changed this to not be ghost note

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1/12 gaps might make some of the jumps during 01:07:007 (17,18,19,20,21,22,23,24,1,2) - too precise to hit accurately, need to investigate

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open to changing to 1/8 or 1/6
ill see if i can find some lower ranked players to test this part

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rank 27k player struggled with these on sightread (full replay https://files.catbox.moe/afmv1s.mp4), will change to 1/6

edit: they said it was 'more of an AR issue for them', maybe AR should be increased. (edit: nvm, they say it's cause they're used to hdhr's high ar)

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will be 1/6 anyways in next update, i liked that better

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Marked as resolved by quila

01:08:214 (20,21) - too tight snapping

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fixed

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Marked as resolved by quila

nope

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Reopened by bite you death

fixed now

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Marked as resolved by quila

01:08:616 (21,22) - prob shouldnt start double on 1/12 considering all other doubles start on more common snaps like 1/2

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i thought the piano was offset at first but listening closer, theres a subtle piano on the white tick and then the louder one on the 1/12th. fixing

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Marked as resolved by quila

01:10:053 (2,3,4,5,6,7,8) - this snapping sounds more accurate

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moving these to white ticks as discussed in #4225301

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Marked as resolved by quila

01:14:765 (1,1,2,3,1,2,1,1,1,1,1,1) - this snapping is definitely off but i cant think of a fix now so leave this open until we come up with something

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01:20:972 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - ill just make this the snapping thread

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01:14:765 - agree it's off, but i think the precise timing would be uneven (maybe https://i.imgur.com/dorcm1Y.png?), maybe it's okay to 'simplify' and leave it like this, or go a bit further and make it more even (https://i.imgur.com/mDwTVeD.png / https://i.imgur.com/tIktBIE.png)

current upload does the last screenshot

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on the long violin timings: it's odd that these feel evenly spaced when listening at full speed, but at a higher resolution (listening on 25%) they apparently diverge. maybe simplifying is possible

other sets snap to 1/1, though they're 2-3* diffs
mania set (https://osu.ppy.sh/beatmapsets/1579415#mania/3224949) does them all on white ticks except 01:10:053 (2) on 1/8

it probably helps that the pianos are on the white ticks, while violin fade-ins/outs are less distinct

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moved all these to white ticks

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Marked as resolved by quila

for anyone who might be looking here during qualif:
the sliders were moved to white ticks
01:14:765 (1,1,2,3,1,2,1,1,1,1,1,1) was simplified from a more complex and precise timing to how it is now. i did deliberate having it start 1/12th earlier but that seemed more mis-timed when listening in editor, and felt a little abrupt/too early when i played it that way. (note the base bpm is low so 1/12th here is ~1/6th on 180bpm)
just writing so noone think its unintented given my above reply

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01:14:823 (1,1,2,3,1,2,1,1,1,1,1,1) - i do enjoy going ham here but it does feel a bit excessive in terms of difficulty.
these 2 seconds here bump up the star rating like .4 which is sort of odd for low diff i think?

a bit of restructuring so it doesn't come off as a silent onslaught from the lovely relaxed flow of the sliders previously implemented in dis section? reducing spacing or note density would be neat

or maybe some more hands on hitsounds to really sell the deal here cuz the current setup of soft normal / whistle sorta doesn't represent the OOMF you are putting out over here

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this is one of my favorite patterns in the map so i don't plan to change it
added the custom 'finish' hitsound to 01:16:892 (1) though

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Marked as resolved by quila

im going to respond to every claim in case i'm supposed to do that:

"it does feel a bit excessive in terms of difficulty" - it feels perfectly fitting to me

"these 2 seconds here bump up the star rating like .4" - yes because they're the most spaced objects, while the rest of the map's difficulty comes from things that sr doesn't capture as well

"maybe some more hands on hitsounds" - that could be done, but custom hitsounding is not within my capability, and it could break the immersion to have custom hitsounds on only these objects. i did add a hitsound on the downbeat right after the pattern to give it some hitsound resolution though

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some 'positive' (rather than 'negation of negative') points for keeping:

  • i feel like it benefits the 'overall experience' frame to have some 'symmetry breaking' patterns like this
  • the quila who mapped this feels like a different person and i want to minimize the amount i have to overwrite their output to rank this. this pattern was the result of intuitions in an emotional state and i think intuition is fundamentally valid in mapping, even if it's hard to articulate
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based and true <3

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01:32:122 (10) - probably do something about slider tick rate to remove the ticks or silence them

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unfortunately the tick rate is as low as possible without red line changes, which i don't think would be rankable for slider tick rate change (though i might be wrong).

they are silenced already

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resolved since the proposed change is desirable but not possible i guess

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Marked as resolved by quila

01:40:800 (6) - like lets at least start this on the piano chord or something 01:40:627

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this is following a recurring pattern in the map, which also happened at the start, so my preference is to not change this.
the change would be okay though. if this recurring pattern needs to be removed from the map to satisfy how it's perceived by others' minds, i'd be okay with that.

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Marked as resolved by quila

01:45:857 (4) - 01:46:554 just snap to this end here to keep it consistent no? The sustained strings go through so you might as well just either snap it there like you did with 01:48:313 (1) - or just have it go through sustained entirely if you really want to follow the strings that bad

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01:48:313 (1) ends where it does because at that end timing, there's a prominent piano note, which is represented by starting the jump from the ending of this slider to the next one (which placed such that there is a sort of jump)

wheras, for your proposed ending timing to 01:45:857 (4) (at 01:46:554), there's a much softer/more subtle piano

this change would also be okay though, if it seems more major to your / others perception? (the problem stamp could indicate this)

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resolving

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Marked as resolved by quila

01:53:366 (1) - literally starts on nothing. Reference any orchestral score you can find there is just nothing there bro

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also you might as well extend the slider end until 02:05:659. The chord doesn't get released until there

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you're correct that it starts on nothing (or, at least, almost nothing, i do feel the reverb of the audio peaks a little at this location). this is okay to me, in this case. if i try to decompose my intuition into reasons, and not just say 'i really like how this feels', here are those reasons

  • i do want to follow the violin here
  • there's a 1/2 gap between the last object and this one, which makes the timing predictable.
  • this might sound silly at first, but i think its length gives time to (non-logically, intuitively) reflect on any emotional significance that was felt during play
  • alas i can't fully decompose the intuitive view of it, so 'it just feels really nice to me' to encompass the other stuff i can't word
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  • (there is an hitsound as well)

overall this is one of the more important objects in the map to me, and i would be very against changing it (unlike most other things that i wouldn't mind changing to fit mapping norms)

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about ending it at 02:05:659 - i would probably do this if i knew that everyone would be playing with loud enough audio that they could hear the audio until it's fully silent. but this isn't the case. for example, on my headphones + default volume, i stop hearing anything about 3 seconds before that timestamp.

also, in my philosophy it's okay if the slider doesn't go until a sound finishes. i see a slider as a restriction on movement and a requirement for the kb/mb to be held, rather than a 1:1 timing correspondence. (i think this might be the standard view, just usually not articulated, e.g see in other maps sliders ending a little bit early to leave time for the next object).

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Marked as resolved by quila
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