unsure if this is worth compromising the sliders / how i could change them.
(slowing them down while keeping the visual length wouldn't work, cause it would mess with the speed proportions by slowing down shorter sliders more, but lengthening them all instead would also lengthen the shorter ones more, so i'd have to try to slightly redesign everything, and idk if i'm capable of that even tho it would theoretically be better).. so i guess i won't change this
00:00:570 (1,2,3,4) - this doesn't follow anything.
If you've played any string instrument before you can clearly tell that the sliders, that I'm assuming is following the intensity of the strings, clearly aren't following any reasonable bowing strokes so I would consider refining this concept better.
that's correct, it follows my feeling of the audio's intensity + of what a fitting (additive) rhythm would be like.
object and audio influence each others feeling, too - there's some element of this happening here.
what physical movements it takes to play an instrument in in real life isn't a relevant consideration when mapping, for my mapping philosophy. i go by my perception of the audio alone.
00:07:179 (7,8,9,10,11,12) - can you at least follow the wubs consistently like why isn't 00:06:834 represented but 00:09:765 (9,10) - is. Also probably 00:09:765 (9) - should would work better as a slider that starts at 00:09:593 since currently its late.
these are not following the piano sounds. they're following some less sudden sounds you might have called 'wubs'. these sliders are timed to the start of those sounds.
"why isn't 00:06:834 represented" - that timestamp is a piano, which isn't being prioritized currently. though, i could add a note here and it wouldn't make the pattern worse imo. if you reopen this and yoanie wants to, they can, the map just doesn't feel any better to me with this change and there's some small subjective reasons for keeping it as is.
the map doesn't strongly follow pianos till 00:12:007 (13)
00:36:834 (1,2,3,4) - feel like some of these swells are ending short/starting early considering refining these better since it was jarring during gameplay and felt like it took away from your concept
yes they are. these, and other violins that i tried to time precisely to the violin start (even if it was just a bit after a piano before it), will be changed to start on the white tick where the piano is.
if you have any advice for their ending timings, that would be helpful. i tried to make them end when it felt like the violin was quiet and quickly fading to nothing, but if the endings also felt jarring then there must be something wrong
00:53:041 (15) - think this circle feels a bit out of place and takes away from melody emphasis, would remove and maybe u could extend the previous slider instead if u want something to fill the gap
1/12 gaps might make some of the jumps during 01:07:007 (17,18,19,20,21,22,23,24,1,2) - too precise to hit accurately, need to investigate
rank 27k player struggled with these on sightread (full replay https://files.catbox.moe/afmv1s.mp4), will change to 1/6
edit: they said it was 'more of an AR issue for them', maybe AR should be increased. (edit: nvm, they say it's cause they're used to hdhr's high ar)
01:08:616 (21,22) - prob shouldnt start double on 1/12 considering all other doubles start on more common snaps like 1/2
01:14:765 (1,1,2,3,1,2,1,1,1,1,1,1) - this snapping is definitely off but i cant think of a fix now so leave this open until we come up with something
01:20:972 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - ill just make this the snapping thread
01:14:765 - agree it's off, but i think the precise timing would be uneven (maybe https://i.imgur.com/dorcm1Y.png?), maybe it's okay to 'simplify' and leave it like this, or go a bit further and make it more even (https://i.imgur.com/mDwTVeD.png / https://i.imgur.com/tIktBIE.png)
current upload does the last screenshot
on the long violin timings: it's odd that these feel evenly spaced when listening at full speed, but at a higher resolution (listening on 25%) they apparently diverge. maybe simplifying is possible
other sets snap to 1/1, though they're 2-3* diffs
mania set (https://osu.ppy.sh/beatmapsets/1579415#mania/3224949) does them all on white ticks except 01:10:053 (2) on 1/8
it probably helps that the pianos are on the white ticks, while violin fade-ins/outs are less distinct
for anyone who might be looking here during qualif:
the sliders were moved to white ticks
01:14:765 (1,1,2,3,1,2,1,1,1,1,1,1) was simplified from a more complex and precise timing to how it is now. i did deliberate having it start 1/12th earlier but that seemed more mis-timed when listening in editor, and felt a little abrupt/too early when i played it that way. (note the base bpm is low so 1/12th here is ~1/6th on 180bpm)
just writing so noone think its unintented given my above reply
01:14:823 (1,1,2,3,1,2,1,1,1,1,1,1) - i do enjoy going ham here but it does feel a bit excessive in terms of difficulty.
these 2 seconds here bump up the star rating like .4 which is sort of odd for low diff i think?
a bit of restructuring so it doesn't come off as a silent onslaught from the lovely relaxed flow of the sliders previously implemented in dis section? reducing spacing or note density would be neat
or maybe some more hands on hitsounds to really sell the deal here cuz the current setup of soft normal / whistle sorta doesn't represent the OOMF you are putting out over here
this is one of my favorite patterns in the map so i don't plan to change it
added the custom 'finish' hitsound to 01:16:892 (1) though
im going to respond to every claim in case i'm supposed to do that:
"it does feel a bit excessive in terms of difficulty" - it feels perfectly fitting to me
"these 2 seconds here bump up the star rating like .4" - yes because they're the most spaced objects, while the rest of the map's difficulty comes from things that sr doesn't capture as well
"maybe some more hands on hitsounds" - that could be done, but custom hitsounding is not within my capability, and it could break the immersion to have custom hitsounds on only these objects. i did add a hitsound on the downbeat right after the pattern to give it some hitsound resolution though
some 'positive' (rather than 'negation of negative') points for keeping:
01:32:122 (10) - probably do something about slider tick rate to remove the ticks or silence them
this is following a recurring pattern in the map, which also happened at the start, so my preference is to not change this.
the change would be okay though. if this recurring pattern needs to be removed from the map to satisfy how it's perceived by others' minds, i'd be okay with that.
01:45:857 (4) - 01:46:554 just snap to this end here to keep it consistent no? The sustained strings go through so you might as well just either snap it there like you did with 01:48:313 (1) - or just have it go through sustained entirely if you really want to follow the strings that bad
01:48:313 (1) ends where it does because at that end timing, there's a prominent piano note, which is represented by starting the jump from the ending of this slider to the next one (which placed such that there is a sort of jump)
wheras, for your proposed ending timing to 01:45:857 (4) (at 01:46:554), there's a much softer/more subtle piano
this change would also be okay though, if it seems more major to your / others perception? (the problem stamp could indicate this)
01:53:366 (1) - literally starts on nothing. Reference any orchestral score you can find there is just nothing there bro
you're correct that it starts on nothing (or, at least, almost nothing, i do feel the reverb of the audio peaks a little at this location). this is okay to me, in this case. if i try to decompose my intuition into reasons, and not just say 'i really like how this feels', here are those reasons
about ending it at 02:05:659 - i would probably do this if i knew that everyone would be playing with loud enough audio that they could hear the audio until it's fully silent. but this isn't the case. for example, on my headphones + default volume, i stop hearing anything about 3 seconds before that timestamp.
also, in my philosophy it's okay if the slider doesn't go until a sound finishes. i see a slider as a restriction on movement and a requirement for the kb/mb to be held, rather than a 1:1 timing correspondence. (i think this might be the standard view, just usually not articulated, e.g see in other maps sliders ending a little bit early to leave time for the next object).