00:36:610 (6) - shift back to the white tick instead? The synth on the red tick is too weak compared to the kick on the white tick
Same for 00:39:353 (6) - 02:04:382 (6) - 02:07:125 (6) -
00:58:725 (1,2,3) - a 1/2 triple is alright, but at least stack (2,3) the same way as (1,2) so that it will not appear too sudden for players and cause them to misread
Also applies to 00:54:096 (1,2,3) -
02:00:610 (1) - think it would be better to have this circle deleted to make the cymbal on 02:00:782 (2) - pop off