mapped by Zinkhasfallen
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This beatmap wasn't updated since 26 June 2024 so it was graveyarded...
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1 - This is a new pattern because new lead samples are introduced
2 - Applied
3 - No change as they are both already consistent?

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Marked as resolved by Zinkhasfallen

01:12:286 -> 01:23:000 - Would go without using the ln here, it ends up creating more anchors than anything for something that could just be easily represented with triples on the distinct piano noises. (also, the next part similar to this, you don't use ln so its best if both were consistent)

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Remapped to have the LNs be 1/2 beat long. Plays quite nicely

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Marked as resolved by Zinkhasfallen

I would highly, highly advise going over the hitsounding. You can't do the same hitsounds at one point (ex: 2 claps at one point in the timeline) I noticed this when looking over at 00:46:572 -> 00:48:000 and this isn't the only instance (literally 1 second later another instance happens of this issue)

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Very unspecific. Also if I do have two of the same HS (toned down so they aren't louder than normal of course) then it's to negate the default hitsound which can sound out of place.

I'll try and find an HS mod, but for now, hitsounds are basically copied from the source with a few extra added

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Marked as resolved by Zinkhasfallen

that's not how hitsounding works. you want a specific sample (either W, F, or C) to be used once at a timestamp. for example, 00:46:572 CF instead of CCF. In order to represent intensity, that's what the volume function serves for green lines.

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Reopened by _wholesome

I did account for this, if you notice two of the same sample at the same place they are both half-volume

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Marked as resolved by Zinkhasfallen

Hello, I'm here to just paste points that were from a discussion relating to another ice angel map when your map was brought up. With that being said, the main messages I wanted to post here are below.

4:15pm | icouldentthink: 00:32:286 -> 00:37:286 - having a break last this long is really weird since it messes with how they did parts like 00:18:714. I could see why in the earlier parts but after 00:35:143 there's no reasons for the 1/4 streams to be omitted.

4:19pm | icouldentthink: adding on to this, patterns like 02:18:179 end up being problematic since it raises concern from a gameplay perspective (its highly advised not to use doubles in the middle of a 1/8 stream) (side note: I think the 1/8 begins at 02:18:268 anyways)

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huh

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is this a mod

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it is, its posted here since it covers 2 general things I saw when looking over (also serves as a reminder for me to check through the map)

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  1. There is a completely new sound pattern in the song at 00:32:286 that wasn't heard at 00:18:714 or anywhere else in its stream. Omitting the 1/4 snaps emphasizes it better.

  2. Not sure why I had this in the first place tbh. Adjusted it to 1/8

Also, it's not proper to paste multiple discord text mods into one discussion post. Splitting it up into two would just mean more kudosu for you ¯_(ツ)_/¯

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Marked as resolved by Zinkhasfallen

To respond to 1, I see why but I would like you to address 00:35:143 -> 00:37:286. This section is practically the same as 00:09:429. just with more intense instruments. At least do a similar pattern with 3 1/4 notes every 2/1 would be a nice compromise. (note: eh I can go without getting 1 extra, not rlly what matters to me tbh)

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Reopened by _wholesome

eh it still flows smoothly and represents the music, applied a 3-note 1/4 stream to these

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Marked as resolved by Zinkhasfallen
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