mapped by -MysticEyes
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This beatmap wasn't updated since 30 December 2024 so it was graveyarded...
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  • i dont really get why you charted 00:03:493 (3493|3) - as a ln, the whole initial section it's pure rice except for 00:07:364 (7364|3,7364|2) - which it's for the tune melody, soo i suggest to make it a normal note since there's no other tunes added to the "introsnare"
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Originally it was meant to follow the synth that's held there...but yeah I think it makes more sense to change it. I like how it plays a little better too

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00:07:968 - how about to add a note on 1st col? it's not technically correct but i think it's good way to give volume on this specific sound(bass?)

same as 00:09:904 - , 00:11:839 - , 00:13:775 - ...

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I'm not sure I want to give these the same emphasis as 00:07:847 - , but I'll make them 1/4 LNs to emphasize them a little more!

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Hold up, actually the post below makes this work, I'll go with your suggestion

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00:07:985 - and 00:08:469 - 2 stacked doubles for a same hand each here makes the kick and other strong synth sounds feel all the same. some double reducement could be applied, by, for example, removing 00:07:985 (7985|2,8469|1) - . this way 00:08:106 - keeps the double for the increasing synth sound and 00:08:590 - keeps the double for the kick

if commit, then I encourage the mapper to find some little redistribution of notes for 00:09:679 - 00:11:614 - 00:13:550 - , to not make the same exact pattern 4 times, something more accomplishable with this mod and whatever may come to mind with it.

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another idea is to keep this same pattern (being modded or not) but increasing it slightly by adding notes to make doubles or triples to represent the fader FX and reaching maximum (desired) density at 00:13:550 -

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aaa I get what you're saying here but I really like Lein's suggestion for this section. I think it's slightly justified since the kicks are pretty weak here, the synth almost matches them in intensity

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00:08:573 - and if you like to giving volume on the spot like #3789379
these additional notes would be nice to keep consistent weight for here

I think this is just the right weight compared to Another diff.

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also same to the other parts as well

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Love it! I'll also add doubles to parts like 00:08:089 (8089|3,8210|3) - as well

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00:11:493 - should be double? like 00:12:461 (12461|3,12461|2) -

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aaaaa yeah this part

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i love the enter key 😎

Anyways, yeah this part is a little awkward since it doesn't have the kick. I tried playtesting it with a double before...and I think it messes with the flow of the section too much so I wanted to prioritize flow over consistency and keep that one a single. Which still has my consistency-obsessed brain yelling at me but for nooooooow I'd prefer keeping this a single

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00:16:816 (16816|1,16876|0) - for all these little 1/8 graces, I'd consider applying ctrl+G, specially for bits like 00:20:566 - (ctrl+G 00:20:687 (20687|1,20747|0) - ), it makes it more continuous visual and gameplay wise I think

same 00:18:751 - 00:20:687 - 00:24:558 - 00:26:493 -

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Works for me!

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wait I forgot about 00:19:356 - , sorry I'd prefer not to have a jack there if possible, I think it wouldn't play as well as I'd want it too so I'll need to keep these as is

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00:19:356 - col4 anchor is only on right hand, and there's no time for the left hand to also have that important anchor because 00:23:227 - uses a different idea. my suggestion is to "double the mirror timings", like this:

  • 00:17:421 - to 00:20:808 - : ctrl + H. this way 00:20:808 (20808|3) - can better represent the little anchor sound more continuously and it's more evenly spreaded on both outer columns

if commit:

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(upvoting because I think it's a good idea even though I slightly disagree with it)

So I'm 50/50 on this, but imo the anchor isn't really that difficult even for a bad player like me, and I like the feeling of things getting mirrored every time this part of the music changes a little bit

Really do I do think it is a good suggestion it just doesn't quite work for me

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I kinda liked the quad jacks since they were fun to play. BUT I totally agree, I think the effect of the jacks going right to left in order to match that effect is cooler. I'll move 00:30:468 (30468|3,30589|3) - to 1

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00:31:453 - vs 00:33:389 - : they are the same sound and the same pulse of the bar (2nd pulse). 00:31:453 - is the only one that only has 1 jack because of the quad, but 00:33:389 - 00:35:324 - 00:37:260 - 00:39:195 - etc (all are 2nd measures) contain 2 jacks. 00:31:453 - could add one jack around 00:31:695 - ? I understand it's maybe intended to relief for just a bit right after the quad LN and quad rice, but I'll just point it out just in case

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You are totally right, fixed!

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00:38:590 - missing note maybe, which was left out because of the LN tails. how does something like this looks? I think it's a good way to transition to the quad right after

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Oh, this one was intentional since I only wanted to follow the drums at 00:37:985 (37985|2,38066|1,38147|2,38227|1,38348|2,38469|1) -

I also prefer the look of the 2 LNs being the same length. I'm open to changing it though if other people disagree

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00:44:034 (44034|0) - maybe resnap this note to 00:43:973 - (1/8)? this way there's no weird note gap there for such a continuous sound. also, leaving 00:44:034 - as just a double wouldn't hurt, since triples near here like 00:43:066 - or 00:44:518 - are equal or more intense than 00:44:034 - , and 00:44:034 - has many doubles right after to compensate the lack of triple

00:57:582 (57582|0) - same: resnap to 00:57:522 -

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Hmm fair point, done!

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it create a good feeling to fingers by playing in this way

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idk since they're [34] jacks I don't think they cause a hand balance issue since they're pretty easy to hit imo. I also have a pitch thing going since 00:47:283 (47283|2,47283|3,47404|2,47404|3,47525|2,47525|3) - are all the same pitch, 00:47:767 (47767|3,47767|0,47888|3,47888|0,48009|0,48009|3) - are all a different pitch, and 00:48:251 (48251|2,48251|0,48372|0,48372|2) - are different from the other two sets so I don't wanna make a double from one pitch set match a double from a different pitch set

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00:47:421 (47421|2) - move 00:47:421 (47421|2) - to col2. 3 stacked doubles from 00:47:179 - on the same hand is maybe too simple for how sound evolves.
also, moving 00:48:389 (48389|3) - to col1 would make it more visually pleasing if we start looking at how the section flows from 00:47:179 - to 00:48:389 - from right to left

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So on the first part I disagree since I feel like the there isn't enough of a difference between that last one and the other two to justify moving it

Second part I totally agree on though

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00:50:428 - In perspective of sound sequencer, this pattern would be better to have consistence jacks instead alternating trills. for example, you can put 1/1 jacks on 1st col to present kicks. and put minijacks on 4th col with consistent 3/4 snaps for the sounds... i don't know how to call this sounds but you know? like this.

the other notes are fillers. but i've avoid to add on 3rd col when it's not on the 1/1. because it can be distracting from the feeling of playing the jacks.

and now players can feel really they are playing the section :)

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Ridiculously cool suggestion, I'll take it!

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Marked as resolved by -MysticEyes

I actually like the pattern as you have it here, keeping those filler notes on 2 does a great job at separating out...well whatever sound it is on col 4 I don't know what to call it either, from that other consistent 1/4 sound.

Another and Hyper have been updated to follow the same scheme as well

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  • 00:53:331 - this should be charted as a triplet, soo i can suggest you to do two things here :
  1. chart it at least 2 note
    or
  2. do something like this (it focus on the finisher triplets
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oh! so from 00:52:364 - to 00:53:936 -, I have it layered so that triples are a combination of that loud synth, a kick and a cymbal ( 00:53:573 (53573|1,53573|2,53573|3) - ) or the loud synth, a cymbal, and a snare ( 00:52:847 (52847|0,52847|1,52847|3) - ) Doubles are meant to represent a kick + the loud synth.

The two weird ones are the quad and the single note. The quad is just there since the snare there is way louder than 00:52:847 (52847|1,52847|0,52847|3) - , while the single note is just to cover the one time there's just a cymbal + loud synth since the cymbal is a lot quieter than the kick.

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I think a single note at 00:53:452 (53452|1,53452|0) - and 00:53:694 (53694|2,53694|3) - wouldn't work with my layering scheme since it would contradict the previous kick + loud synth doubles, and I think a triple would be a little bit too heavy since 00:53:331 - is a lot quieter than 00:53:452 -

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same thing at 01:13:170 - / 01:44:259 -

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This is a sort of personal preference thing, but I actually really like the stacked scratch notes. I'm kind of inspired with how they tend to stack these kinds of notes in the scratch lane in IIDX/other BMS type games (and it's super fun to play imo) so I'd prefer to keep it.

As for the snaps, I definitely want to keep it simplified to 1/4 because if we follow the snaps perfectly it'll look like this (the last note falls on the 1/4 grid):

[]!(https://osu.ppy.sh/ss/18674427/e8df)

And that's pretty awkward to hit

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damn I'm like a god of embedding screenshots

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xD

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😎

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01:03:976 ~ 01:07:847
to make the concept more sophisticated, i suggest make change on the triples on this section.
01:02:525 - 01:03:493 - Here, you can just use [134] consistently like you've been doing, and it's fine.
01:04:460 - 01:05:428 - You can hear the difference in sound from here(you can see it more clearly in 01:09:783 - ) . As you've been consistently using patterns like [124]/[134] for the same sound up to this point, I recommend that you use a different arrangement here since the sound is different.
same with 01:06:396 - 01:07:364 -

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Good point, I'll change things up

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Slightly different thing that follows the same idea: I also changed 01:09:783 (69783|2,69783|3) - so it doesn't line up with 01:10:267 (70267|2,70267|1) - and 01:11:235 (71235|1,71235|2) -

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01:05:687 - not that many sound for double, it could be adjusted to a single note or a double which doesn't result in a jack like 01:05:566 (65566|2,65687|2) - . this is mainly because 01:05:808 - feels a bit empty in comparison to 01:05:082 - , where there are way more jacks. I understand (and prefer) if mapper wants to keep 01:05:808 -as it is (considering it plays nice when it repeats in 01:06:776 - ), but if so, then some adjustments to 01:05:324 - to avoid any excessive jack should be applied, hence this mod

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I'm a liiittle on the fence about this but I think I'll keep it as is since it plays better this way. Appreciate you pointing it out though!

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01:08:227 - missing a not on col4? considering 01:08:711 - and 01:54:679 - I strongly think it does

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omg that was such a dumb mistake on my part lmaooo

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01:14:881 - the 1/8th trill is quite uncomfortable so something like may be nicer

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Big agree, part is now un-uncomfy

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I like the feeling of 01:14:881 (74881|1,74941|0) - going 2-1 so I'll keep that as is though

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01:24:981 - would it be too much to add a note on col1? 01:24:981 - is the only instance where the 1/8 hiss sound is omitted, logically, but still, it doesn't break gameplay at all and keeps the hiss sound consistency and the doubles for the synth

01:52:078 - same

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So this one feels a bit off for this section alone, but it's more me trying to keep overall consistency for this section and the next one. Basically my rule here is that the hiss will be added in unless you run into situations like 01:33:147 (93147|2,93147|0,93268|1,93268|3) - where there's a double on the red line and the following blue line. So to stay consistent with that rule I decided not to account for the hiss there. Same with 01:51:897 (111897|1,111897|0,112018|2,112018|3,112139|2,112139|1) - near the end

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01:36:655 - missing a note for the hiss sound here. my suggestion for note readjustment:

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Good catch and fixed!

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01:46:695 (106695|2,106816|2,106937|2) - this triple stack of notes is maybe a bit overkill here. the real tension of the section is from 01:44:760 - to 01:46:453 - , and by this point onwards the strings start to calm down in pitch and intensity. my suggestion is:

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I'll go with a compromise! So I want these two parts to repeat like they do in the violin, BUT I restructured it so it doesn't have that nasty triple jack and is easier to play overall

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