Originally it was meant to follow the synth that's held there...but yeah I think it makes more sense to change it. I like how it plays a little better too
00:07:985 - and 00:08:469 - 2 stacked doubles for a same hand each here makes the kick and other strong synth sounds feel all the same. some double reducement could be applied, by, for example, removing 00:07:985 (7985|2,8469|1) - . this way 00:08:106 - keeps the double for the increasing synth sound and 00:08:590 - keeps the double for the kick
if commit, then I encourage the mapper to find some little redistribution of notes for 00:09:679 - 00:11:614 - 00:13:550 - , to not make the same exact pattern 4 times, something more accomplishable with this mod and whatever may come to mind with it.
aaa I get what you're saying here but I really like Lein's suggestion for this section. I think it's slightly justified since the kicks are pretty weak here, the synth almost matches them in intensity
i love the enter key 😎
Anyways, yeah this part is a little awkward since it doesn't have the kick. I tried playtesting it with a double before...and I think it messes with the flow of the section too much so I wanted to prioritize flow over consistency and keep that one a single. Which still has my consistency-obsessed brain yelling at me but for nooooooow I'd prefer keeping this a single
00:16:816 (16816|1,16876|0) - for all these little 1/8 graces, I'd consider applying ctrl+G, specially for bits like 00:20:566 - (ctrl+G 00:20:687 (20687|1,20747|0) - ), it makes it more continuous visual and gameplay wise I think
wait I forgot about 00:19:356 - , sorry I'd prefer not to have a jack there if possible, I think it wouldn't play as well as I'd want it too so I'll need to keep these as is
00:19:356 - col4 anchor is only on right hand, and there's no time for the left hand to also have that important anchor because 00:23:227 - uses a different idea. my suggestion is to "double the mirror timings", like this:
if commit:
(upvoting because I think it's a good idea even though I slightly disagree with it)
So I'm 50/50 on this, but imo the anchor isn't really that difficult even for a bad player like me, and I like the feeling of things getting mirrored every time this part of the music changes a little bit
Really do I do think it is a good suggestion it just doesn't quite work for me
I kinda liked the quad jacks since they were fun to play. BUT I totally agree, I think the effect of the jacks going right to left in order to match that effect is cooler. I'll move 00:30:468 (30468|3,30589|3) - to 1
00:31:453 - vs 00:33:389 - : they are the same sound and the same pulse of the bar (2nd pulse). 00:31:453 - is the only one that only has 1 jack because of the quad, but 00:33:389 - 00:35:324 - 00:37:260 - 00:39:195 - etc (all are 2nd measures) contain 2 jacks. 00:31:453 - could add one jack around 00:31:695 - ? I understand it's maybe intended to relief for just a bit right after the quad LN and quad rice, but I'll just point it out just in case
Oh, this one was intentional since I only wanted to follow the drums at 00:37:985 (37985|2,38066|1,38147|2,38227|1,38348|2,38469|1) -
I also prefer the look of the 2 LNs being the same length. I'm open to changing it though if other people disagree
00:44:034 (44034|0) - maybe resnap this note to 00:43:973 - (1/8)? this way there's no weird note gap there for such a continuous sound. also, leaving 00:44:034 - as just a double wouldn't hurt, since triples near here like 00:43:066 - or 00:44:518 - are equal or more intense than 00:44:034 - , and 00:44:034 - has many doubles right after to compensate the lack of triple
00:57:582 (57582|0) - same: resnap to 00:57:522 -
it create a good feeling to fingers by playing in this way
idk since they're [34] jacks I don't think they cause a hand balance issue since they're pretty easy to hit imo. I also have a pitch thing going since 00:47:283 (47283|2,47283|3,47404|2,47404|3,47525|2,47525|3) - are all the same pitch, 00:47:767 (47767|3,47767|0,47888|3,47888|0,48009|0,48009|3) - are all a different pitch, and 00:48:251 (48251|2,48251|0,48372|0,48372|2) - are different from the other two sets so I don't wanna make a double from one pitch set match a double from a different pitch set
00:47:421 (47421|2) - move 00:47:421 (47421|2) - to col2. 3 stacked doubles from 00:47:179 - on the same hand is maybe too simple for how sound evolves.
also, moving 00:48:389 (48389|3) - to col1 would make it more visually pleasing if we start looking at how the section flows from 00:47:179 - to 00:48:389 - from right to left
So on the first part I disagree since I feel like the there isn't enough of a difference between that last one and the other two to justify moving it
Second part I totally agree on though
00:50:428 - In perspective of sound sequencer, this pattern would be better to have consistence jacks instead alternating trills. for example, you can put 1/1 jacks on 1st col to present kicks. and put minijacks on 4th col with consistent 3/4 snaps for the sounds... i don't know how to call this sounds but you know? like this.
the other notes are fillers. but i've avoid to add on 3rd col when it's not on the 1/1. because it can be distracting from the feeling of playing the jacks.
and now players can feel really they are playing the section :)
I actually like the pattern as you have it here, keeping those filler notes on 2 does a great job at separating out...well whatever sound it is on col 4 I don't know what to call it either, from that other consistent 1/4 sound.
Another and Hyper have been updated to follow the same scheme as well
oh! so from 00:52:364 - to 00:53:936 -, I have it layered so that triples are a combination of that loud synth, a kick and a cymbal ( 00:53:573 (53573|1,53573|2,53573|3) - ) or the loud synth, a cymbal, and a snare ( 00:52:847 (52847|0,52847|1,52847|3) - ) Doubles are meant to represent a kick + the loud synth.
The two weird ones are the quad and the single note. The quad is just there since the snare there is way louder than 00:52:847 (52847|1,52847|0,52847|3) - , while the single note is just to cover the one time there's just a cymbal + loud synth since the cymbal is a lot quieter than the kick.
I think a single note at 00:53:452 (53452|1,53452|0) - and 00:53:694 (53694|2,53694|3) - wouldn't work with my layering scheme since it would contradict the previous kick + loud synth doubles, and I think a triple would be a little bit too heavy since 00:53:331 - is a lot quieter than 00:53:452 -
This is a sort of personal preference thing, but I actually really like the stacked scratch notes. I'm kind of inspired with how they tend to stack these kinds of notes in the scratch lane in IIDX/other BMS type games (and it's super fun to play imo) so I'd prefer to keep it.
As for the snaps, I definitely want to keep it simplified to 1/4 because if we follow the snaps perfectly it'll look like this (the last note falls on the 1/4 grid):
[]!(https://osu.ppy.sh/ss/18674427/e8df)
And that's pretty awkward to hit
01:03:976 ~ 01:07:847
to make the concept more sophisticated, i suggest make change on the triples on this section.
01:02:525 - 01:03:493 - Here, you can just use [134] consistently like you've been doing, and it's fine.
01:04:460 - 01:05:428 - You can hear the difference in sound from here(you can see it more clearly in 01:09:783 - ) . As you've been consistently using patterns like [124]/[134] for the same sound up to this point, I recommend that you use a different arrangement here since the sound is different.
same with 01:06:396 - 01:07:364 -
Slightly different thing that follows the same idea: I also changed 01:09:783 (69783|2,69783|3) - so it doesn't line up with 01:10:267 (70267|2,70267|1) - and 01:11:235 (71235|1,71235|2) -
01:05:687 - not that many sound for double, it could be adjusted to a single note or a double which doesn't result in a jack like 01:05:566 (65566|2,65687|2) - . this is mainly because 01:05:808 - feels a bit empty in comparison to 01:05:082 - , where there are way more jacks. I understand (and prefer) if mapper wants to keep 01:05:808 -as it is (considering it plays nice when it repeats in 01:06:776 - ), but if so, then some adjustments to 01:05:324 - to avoid any excessive jack should be applied, hence this mod
I'm a liiittle on the fence about this but I think I'll keep it as is since it plays better this way. Appreciate you pointing it out though!
I like the feeling of 01:14:881 (74881|1,74941|0) - going 2-1 so I'll keep that as is though
So this one feels a bit off for this section alone, but it's more me trying to keep overall consistency for this section and the next one. Basically my rule here is that the hiss will be added in unless you run into situations like 01:33:147 (93147|2,93147|0,93268|1,93268|3) - where there's a double on the red line and the following blue line. So to stay consistent with that rule I decided not to account for the hiss there. Same with 01:51:897 (111897|1,111897|0,112018|2,112018|3,112139|2,112139|1) - near the end
01:46:695 (106695|2,106816|2,106937|2) - this triple stack of notes is maybe a bit overkill here. the real tension of the section is from 01:44:760 - to 01:46:453 - , and by this point onwards the strings start to calm down in pitch and intensity. my suggestion is:
I'll go with a compromise! So I want these two parts to repeat like they do in the violin, BUT I restructured it so it doesn't have that nasty triple jack and is easier to play overall