Spacing & SV didn't change in whole map, that's a big issue as map's Contrast and Movement
when the song in a calmer part you must give it a smaller spacing & slower sv to highlights chorus or the strong beats in the music vice versa, so you can see a map is reflecting the song's strengh in a good way.
this is still an issue
like 00:20:975 (4) - i suggest replace at here: x345 y325
https://osu.ppy.sh/ss/18799015/6ce7
00:21:661 (2) - replace to here: x250 y182
https://osu.ppy.sh/ss/18799018/394c
...
The space used and pacing in patterns is like the same for whole song, that's a problem.
Since you using almost triangle jump for the main concept and patterning, then you need to use other things to make contrast between sections, and I think space & pacing is a easy solution.
For example, section start from 00:31:261 (1), the song is relatively calm, and section 00:42:232 (1) is even calmer, compared to section 00:09:318 (1). You could nerf space in previous two section mentioned.
there is the similar issue regarding #3770827 can't see your rhythm intensity has following the song in proper way, like your rhythm always in the same density so it can't show song's different strength in different parts.
the best explanation is althought 01:09:661 (1) - in kiai but music did goes down and you did corresponding treatment by using lower density of the rhythm, BUT 00:42:232 (1) - music is weaker than that part and it has higher density of the rhythm than it.