a lot of 1/4s in top diff and insane diff are missing hs and some objects are even muted throughout the map. I would suggest mapping the 1/4s so the hitsounds are all covered for feedback.
there are also a lot of unnecessary mutes on multiple diffs, so i would suggest looking around for 5% volumes that are placed in wrong spot. ex. Hard diff ->00:44:300 to 00:47:365, Ins diff -> 00:41:397 (2)