yea it is intentional because the line is interrupted by the sound, it makes more sense to display as one cohesive sentence than to split it
i think the lyrics that aren't spoken by brakence would make more sense if they were a different color, also would just be aesthetically more pleasing gfdkhf
First point kind of explains my reasoning behind this quote
this does mean the cursor is shown the entire map.. idk if that's intended, I would recomend instead to split the cursors into different sprites for the different sections (basically when the hitobjects appear and don't appear.)
it would be better to instead set the cursor start time to the first object and not the first second. Also you could have it fade in or smth before the first object?
For second point, you might notice that the yellow flashes are intentionally on the overlay layer, although partly unrankable, it's only for like 30ms? (i hope it's additive so that it doesn't cover objects on 100% dim).
But I notice that it flashes from red, then to yellow and back to red.
One of 2 things could be done to help eleviate this problem if changing the yellow colour isn't a sensible option:
Little Optimisation mod for storyboard.
I can see the cursor is constantly being used for the entire map. What you could do instead is add a single line that splits the cursor sprite into multiple sprites that each have a max command.
that being, cursor.CommandSplitThreshold = 300
(200 - 300 commands is a good average), this does mean the cursor is shown the entire map.. idk if that's intended, I would recomend instead to split the cursors into different sprites for the different sections (basically when the hitobjects appear and don't appear.
Basically, having too many commands on a single sprite can cause a ton of CPU overhead causing problems on lower endish hardware.
This might also apply to the constantly fading scanline.png
sprite.. that might be split to 2-3 sprites using CommandSplitThreshold
)
(Note, this does increase the size of the osb, but as this is a 5 minute track where the osb itself is over 1mb, I feel it's neglegable for extra file size)