mapped by quantumvortex
submitted
ranked
This beatmap was ranked on 13 February 2024!
nominated by Mimari and mule kick
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01:11:706 - why is the e in a differnet font in sb

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somehow put a different e in the lyrics file, fixed

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Marked as resolved by quantumvortex

small suggestion for the sb at the start - it might look nicer if the black bars started moving at 00:00:379 - after the "bloomtodeath"

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only took 9 days but applied

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Marked as resolved by quantumvortex

lol sorry for another sb thing but was it intentional to have "cause if i" twice at 02:50:701 - and 02:52:165 -

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Reopened by mule kick

could just have "had you" on the first line 02:52:165 - maybe

last thing i sware

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yea it is intentional because the line is interrupted by the sound, it makes more sense to display as one cohesive sentence than to split it

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Marked as resolved by quantumvortex

i think the lyrics that aren't spoken by brakence would make more sense if they were a different color, also would just be aesthetically more pleasing gfdkhf

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and also for adlibs like 02:24:272 (relooking at this, why is it one line below when it could fit in the center ??)

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adlibs are one line below to denote that they are adlibs (00:40:367 - , 01:50:076 - , 02:03:201 - , 02:12:486 - ) but the different colors for the other lyrics makes sense

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ok

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compromise, used parenthesis to denote non-brakence vocals

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Marked as resolved by quantumvortex

@sber was it intentional to have the cursor blocking the first lyric line

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05:09:535 - also any chance you'd tone down the yellow flashes in this part (it actually hurts my eyes and i just think it would be nice if it wasnt sooo bright)

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First point kind of explains my reasoning behind this quote

this does mean the cursor is shown the entire map.. idk if that's intended, I would recomend instead to split the cursors into different sprites for the different sections (basically when the hitobjects appear and don't appear.)

it would be better to instead set the cursor start time to the first object and not the first second. Also you could have it fade in or smth before the first object?

For second point, you might notice that the yellow flashes are intentionally on the overlay layer, although partly unrankable, it's only for like 30ms? (i hope it's additive so that it doesn't cover objects on 100% dim).
But I notice that it flashes from red, then to yellow and back to red.
One of 2 things could be done to help eleviate this problem if changing the yellow colour isn't a sensible option:

  1. moving all flashes below either the scanline / vignette (overlay) or into the foreground. (possibly most sensible solution, but i don't think that would be what the sber would intend)
  2. removing the first red flash and extending the yellow flash back to the first red flash time. (This could cause a less sudden impact in the sb tho)
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im trying to copy the blixys storyboard on ROCKyou Death but ok imma move everything to foreground i guess

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ok wait no lemme think about it, i kidna want to create a same gamebreaking mood like that blixys map but i Definitely overused it that it's annoying. can i just make a red flash very short and everything else under the scanline then

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changed overlay flash duration to be 100ms -> 50ms

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d

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Marked as resolved by quantumvortex

05:17:313 - i don't think text should fade here when it doesn't @ 05:26:202

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its where the singer stop singing lol

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d

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Marked as resolved by quantumvortex

add couldnt to tags cuz diff name

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d

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Marked as resolved by quantumvortex

05:34:535 05:36:757 05:37:868 05:38:980 05:41:202 - the red flash stays for too long and obscures lyrics

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also i think there should be a flash on 05:39:535 and 05:42:868 cuz the bass boosted sound is still there as opposing to e.g. 05:17:313

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first red flash should be extended to 02:52:165

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subjective no change except the mods in the comments thanks

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d

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Marked as resolved by quantumvortex

1 million unused sb files

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deleted

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Marked as resolved by quantumvortex

05:30:091 - storyboard lyrics incorrect, should be "I'm meeting Lucy in the sky", idk why genius lyrics are fucked but his ass is not eating the devil

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will fix

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d

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Marked as resolved by quantumvortex

Little Optimisation mod for storyboard.
I can see the cursor is constantly being used for the entire map. What you could do instead is add a single line that splits the cursor sprite into multiple sprites that each have a max command.
that being, cursor.CommandSplitThreshold = 300 (200 - 300 commands is a good average), this does mean the cursor is shown the entire map.. idk if that's intended, I would recomend instead to split the cursors into different sprites for the different sections (basically when the hitobjects appear and don't appear.

Basically, having too many commands on a single sprite can cause a ton of CPU overhead causing problems on lower endish hardware.

This might also apply to the constantly fading scanline.png sprite.. that might be split to 2-3 sprites using CommandSplitThreshold)
(Note, this does increase the size of the osb, but as this is a 5 minute track where the osb itself is over 1mb, I feel it's neglegable for extra file size)

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didnt know that command existed tysmmm!!!

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d

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Marked as resolved by quantumvortex
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