mapped by Aryssiel
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last updated
This beatmap wasn't updated since 25 April 2023 so it was graveyarded...
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00:09:576 (1,2,3) - Since you're following vocals, doing something like this works way better:

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applied

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Marked as resolved by Aryssiel

00:20:629 (3) - This slider should start at 00:20:431 instead for the vocal, giving the held vocal a nice emphasis.

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applied

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Marked as resolved by Aryssiel

00:24:428 (2) - Doing a 1/2 triplet here would work nicely for the drums.

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applied

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00:44:321 (3,4,5) - For the downbeat having a bit more movement than this right now would be nice, i suggest inverting the placement of 00:44:963 (4,5) so you have some left right movement, after that you would just need to acomodate the change by moving 00:45:605 (1,2,3).

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added movement to 00:44:963 (4,5) - and moved stuff going to 00:45:605 (1) -

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Marked as resolved by Aryssiel

00:45:605 - It seems you put more emphasis in the instruments in this section, then how about changing this 00:45:605 (1,2,3) into this instead? would work much better:

Same thing applies for 00:48:172 (1,2,3).

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Then right after, 00:46:888 (3,4,5) would be much better with something like this instead:

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applied second suggestion, on first I ended up simplifying into 2 1/1 sliders

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Marked as resolved by Aryssiel

00:58:118 (6,1) - These feel too close right now, i would move (1) a bit more to the left for downbeat emphasis (+ Kiai)

Actually could move this slider 00:58:760 (2) too to have more movement.

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01:01:006 (1,2) - Pretty much same thing, i suggest reworking patterns like these where you awkwardly cut the flow of the map, would feel much better IMO.

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reworked most stand-still into finisher as they were intended but changed my mind 👍

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Marked as resolved by Aryssiel

01:04:856 (3) - For a cup level player this is too awkard, suggest making this 1/2 burst C shaped instead, like this:

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applied

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Marked as resolved by Aryssiel

01:16:407 (1,2,3,4) - Vocal on 01:16:407 (1,2) would be much better if it was a 1/2 slider instead, like this:

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applied, plays good

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Marked as resolved by Aryssiel

01:25:711 (5) - Moving this note to somewhere around x:470 works better so the player doesnt overshoot their movement.

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Actually could rework the whole pattern a bit, here's what i came up with:

(Final circle must be moved for the ending obviously)

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decided to delete such note

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Marked as resolved by Aryssiel
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