00:16:506 (1) - This slider can confuse the player due to how 00:15:447 (1,2) - initially teaches the player to follow back-and-forth only once with the 16:506 sliders "trolling" the player to go back-and-forth twice. I would suggest removing the final slider in that pattern and moving it elsewhere
They're mapped to diffrent sounds, im teaching the player the diffrence here. These 00:15:447 (1,2) - are used for this metalic 1 2 sounds, throughout the map, while the 3 overlapping sliders at 00:16:153 (1,1,1) - are for those horn ish sounds. The horn type of sounds are also the only place i use large curved sliders, everywhere else i use red anchors.
I might agree with the statement, however i feel that due to how you mapped 00:10:506 (1,2,1) - , which is on the same sounds as the pointed pattern, it's also mapped very differently and would instead tell players that big fast sliders should be 2 1/2 sliders back and forth (assuming they do not know the song itself and are sightreading) A suggestion would be to change 00:10:859 (1) - to a slider going back like 00:10:506 (1) -
That would again go agains the consept ive used. from play testing no one have had any issues reading this yet, so im fairly sure its a non issue from a playability standpoint.
I would say you already established the concept with 00:10:506 (1,2,1) - but instantly flips it over with the 00:16:506 (1) - pattern