mapped by zts
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This beatmap wasn't updated since 24 December 2022 so it was graveyarded...
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Right now your Oni looks like Inner oni. You use a lot of 3plets and 5plets without any breaks and you have 9plets, which is peculiar to inner oni, not oni. And here's what I suggest...

  1. As was said in #3466233 , You need to put the rest moment on the whole map. For oni rest moment is 1/1
    For example:
    00:09:198 - 00:23:151. delete 00:12:163 00:17:744 00:23:326 By doing so, you will put the rest moment and your row will not exceed 20/1

  2. Reduce anything longer than 5plets to 5plets
    For example (You can change the colors yourself, I'm just giving you an example of how to reduce it):
    01:40:593 (61,62,63,64,65,66,67,68,1) - "ddddddddk" change to "d d ddddk"
    00:33:616 (151,152,153,154,155,156,157,158,159) - "kkkkkkkkd" change to "kkk kkkkd"

  3. After difficult moments (such as 00:09:198 - 00:11:988) I also advise to put the rest moment

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i added some rest moments, though during the kiai i was able to only put one halfway through without making it feel weird

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yea, kiai still has the problem.

The kiai needs little nerf as it looks difficult because of the large number of 3plets without rest moment

I think the problem is an unfortunate choice of rhythm and I suggest you reconsider your choice of rhythm. There are moments where I think you could do without the 3plets (ex delete 01:08:064)

Aboute rhythm, I can suggest this one:
https://imgur.com/a/EjKXSYh
This would still separate the Kyai from the less active parts, but there would be rest moments in this variation.

You don't have to use the same rhythm and colors I suggested!!!!!!!! I am suggesting it to you in order for you to lean on it when editing the kiai. Also you can reject my rhythm suggestion entirely, since you may have your own style of mapping, but you still need to put in a rest moments

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I have no idea why you would name oni diff "BEX-Oni". I suggest rename to "Oni" for consistency style name other diffs

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BEX is a rabi-ribi difficulty level, should be reserved for top diff though imo

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yeah since i'm not the one who made top diff ima change it to just oni

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Marked as resolved by webp

Yes, this would work for top diff, or you could named all diffs various difficulty level from the game, but you need to keep the style diff name for set

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most difficulty names in the game are rather ordinary (casual, normal, hard, hell, bunny extinction (bex)), and from what i've seen it's preferred to stick to normal naming scheme in taiko compared to std so i'll leave it simple

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frequently using d for high pitch sounds is odd

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rookie mistakes

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Add rest moments
"At least 1 rest moment which is 1/1 or longer should be inserted after 16/1 to 20/1 of continuous mapping" - RC

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