mapped by shire2333
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This beatmap wasn't updated since 27 November 2024 so it was graveyarded...
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#4670048的拓展,整个spread的构成其实有点崩坏,换句话说就是gap很不合理,一个参考

虽然绝对密度不能代表实际难度,但是既然都出现反超的部分了肯定是能说明一些问题的,对照时间轴自己检查一下吧

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反超的部分基本都修改好了

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Marked as resolved by shire2333

关于难度名:
感觉难度名的安排有点歧义,“extra”在游戏本家的难度貌似在N和H之间,这里却使用了社区里常用的意思,但是前三个难度又参考了本家的难度顺序,就感觉有点混乱。考虑到“extra”在游戏本家比较特殊,不太常见,我认为还是将难度名全部改为社区内常用的含义更加妥当

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好力(确实用上Advanced也没必要用Extra了

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Marked as resolved by shire2333

[General Check]

🟥 | 🟨 | 🟩

Issue | Suggestion | Good

🟩<General>🟩

🟩Overlapping objects
🟩Visual content
🟩Unused files
🟩Break time
🟩Media sourced
🟩Kiai
---

🟩<Beatmap>🟩

🟩Diff spread: A(It seems to be between Normal and Hard)HIE
🟩Guest difficulties: YuEast's Advance
🟩Difficulty naming:
---

🟩<Metadata>🟩

🟩Metadata consistency: Consistent.
Source:
Audio: https://music.163.com/#/song?id=1970133590&userid=1899618197
Bilibili video: https://www.bilibili.com/video/BV17S4y1s7jd/?spm_id_from=333.999.0.0&vd_source=359ac90a40cbd44babc87e3c37bc238f

🟩Tags:

Current tags:
yueast 2018 touhou koumakyou toho project 2hu 妖魔夜行 apparitions stalk the night youmayakou ルーミア rumia team shanghai alice 上海アリス幻樂団 shanhai alice gengakudan 太田順也 oota jun'ya zun video game 同人 doujin electronic instrumental hardcore

Someone who is more knowledgeable about the relevant field has provided suggestions. After reviewing the information, it is believed that the current tags will not have serious problems, so no changes will be made.

Remove: None.

Add: None.

Final tags:
yueast 2018 touhou koumakyou toho project 2hu 妖魔夜行 apparitions stalk the night youmayakou ルーミア rumia team shanghai alice 上海アリス幻樂団 shanhai alice gengakudan 太田順也 oota jun'ya zun video game 同人 doujin electronic instrumental hardcore

---

🟩<Timing>🟩

🟩Timings
🟩Timing points

---

🟩<Audio>🟩

🟩audio.mp3

Fine.

🟩Hitsounds:
File contains only hitnormal and some pianos, a bit simple but no problem.

🟩<Video and Background>🟩

🟩Background:

Dimensions: 2036 x 1440px
Size: 298.57KB
Good.

🟩<Difficulty>🟩

🟩HP/OD:
HP: 7 / 7.5 / 8 / 8.5
OD: 7 / 7.5 / 8 / 8.5

Good.

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Eat veggies.

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到了

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12

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owo)b

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[Audio]
( = )Audio Source: https://music.163.com/#/song?id=1970133590
( × )Bit rate: Average 320 kbps
( √ )Sample Volume: 40%

[Background]
( = )ルーミア by いずせれき
( = )BG Source: https://www.pixiv.net/artworks/100432810

[BPM / Offset]
( √ )BPM: 170
( × )Offset: 5633 -> 4565

[OD / HP]
( √ )OD: 7 / 7.5 / 8
( √ )HP: 7 / 7.5 / 8

[Metadata]
( √ )Artist: Erimrose
( ~ )Romanised Artist: /
( √ )Title: CERBERUS
( ~ )Romanised Title: /
( √ )Dif Name: YuEast's Advanced / Hard / Lunatic
( √ )Source: 東方Project
( × )Tags:
----The full tag: YuEast 2018 should be used.
----Missing tag in YuEast's Advanced: ZUN
----Missing genre & language tag: electronic instrumental

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改好了捏

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Marked as resolved by shire2333

==============================

难度名:advanced,既然是东方,也不是其他的音游曲,为啥难度名不是normal呢,有点突兀啊,rc也是按normal写的吧。。

==============================

source: 東方紅魔郷 ~ the Embodiment of Scarlet Devil.
要精确到每一作的,除非是不同作品的多首歌混一起,才写東方Project
最后有个句号的,不要漏啦

==============================

tag的补充和修改:(不一定完全准确)

作者名字 --作者名字那一栏已经有了,不用再加进tag里啦
Touhou Koumakyou --红魔乡的罗马音/英文,顺便带个touhou
toho project 2hu --toho和2hu都是touhou的另种说法,顺便带个project
妖魔夜行 --原曲
Apparitions Stalk the Night --原曲英文名
youmayakou --原曲日文假名,好像可以不加(那个rank的妖魔夜行就没有这个tag,但是另外的rank有些有这个tag,加上去应该没事)
ルーミア --露米娅的名字
Rumia --露米娅名字的英文,罗马音一般不用加。
Hardcore --曲风
team shanghai alice 上海アリス幻樂団 Shanhai Alice Gengakudan 太田順也 Oota Jun'ya ZUN video game 同人 doujin --上海爱莉丝幻乐团和zun,游戏类型,是个同人创作

==============================

tag整理好之后是:(不一定完全准确)

YuEast 2018 dmlstz-514 Touhou Koumakyou toho project 2hu 妖魔夜行 Apparitions Stalk the Night youmayakou ルーミア Rumia team shanghai alice 上海アリス幻樂団 Shanhai Alice Gengakudan 太田順也 Oota Jun'ya ZUN video game 同人 doujin electronic instrumental Hardcore

==============================

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Reopened by Xzzj

还有offset 原来明明是对的吧 怎么反而改的更错了()5633没问题啊

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呜啊!非常感谢你的指正与补充!除了offset已经修改好了~(offset用4565好像对的是这段的大节拍)

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@Xzzj
首先 offset 如果不往前移到 4565 的话也是有问题的,至少要挪到 5623(-10ms) ,然后如果在红线上或红线之前有物件的话对于一些硬件不太好的玩家来说可能会造成轻微的卡顿.
补充说明一下: offset 移到 4212 是和 5623等效的.

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fixed

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Marked as resolved by shire2333

5633可能的确是不准需要调整。rank图是允许红线前有物件的,很多mania的rank都是如此。但是,offset要求让重拍尽量落在粗的白色小节线上,比如00:05:623 00:08:447 00:11:270,还有kiai段的开始处00:52:212 02:46:564这些位置都是最重的。所以我觉得5623不和4212等效,4212肯定是不对的。 这明明是一个很基础很明显的问题啊。。。。@[GB]Natro 是不是看错了啊() 如果实在不行拿不定主意就去问问群里的大佬吧 呜呜

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Reopened by Xzzj

粗白线代表的是段乐句的开头,我认为最好是像xzzj所说的,让开头落在粗白线上。还有就是4212我觉得应该是个合理的offset,就如natro说的,硬件不好的玩家开头会出现卡顿

如果你要改,你最好先让你的gd先把主难度改好,要不然时间轴会对不上

建议是现在先暂时打开,等到图修改的差不多后再改offset

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还有就是advance难度名其实是没有什么问题的,在osu里advance指的是hd难度和nm难度之间的难度。因为hd难度的难度过高,我就去询问了渝东老哥,给我的解释就是为了能够贴上hd难度才制作的advance难度。(你们有见过2.8星的normal?反正我是没见过)

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Offset:4565→4212
Dif Name:YuEast's Normal→YuEast's Avanced

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Marked as resolved by shire2333

https://pic.nanodesu.net/i/2023/03/18/6415c0b97ff49.png 如果没有特殊的原因的话(我觉得肯定没有),最好把没有用的绿线全部删掉, 然后把kiai开始和结尾的绿线的倍速全部改为1.00

主难度的标签和其他难度的不一样,你最好仔细检查一下

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fixed

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Marked as resolved by shire2333

难度名出现非法字符 “-”

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Reopened by cai_ji_ccc

ok

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Marked as resolved by shire2333

露米娅可爱捏

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nice

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很有流动性的次次难,颇有压迫感的次难,以及非常带感的主难小叠,很喜欢这张谱面!

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感谢评价!

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nice

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damn

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yaaa

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露米娅可爱捏

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超级可爱!

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good

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好好好-v-

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qwq

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nice js

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