mapped by [Crz]xz1z1z
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This beatmap wasn't updated since 5 September 2023 so it was graveyarded...
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✔️ ❌❔
Background:

Audio:

  • Spek/Spectro:
    The audio does not match the criteria for ranked, having a really weird cutoff at around 16khz (17.5 or more required for ranked) so it should be changed. The mapper has asked the artist directly for an .ogg file.
    Timing will be updated once the .ogg has been received.

Song Folder: ✔️

Timing: ✔️

HP/OD:

  • HP: 5 ❌
    The HP is far too low for a high difficulty map such as this.
    In this case, having really dense rice and also LN patterns I would suggest to keep it around 7.5 at most. If you want to use 8 it is fine too IMO.
    OD: 8.5 ❔
    Subjective but since this has many tricky LN patternings that do result hard when it comes to accuracy I'd lower it down to 7.8/7.9.

Hitsounds: ❔

  • This map requires a hitnormal file. Snuck one out from an already ranked mapset. It's not obligatory but it's highly recommended.

Metadata: ✔️
-> Artist/Romanised Artist: 月見 静華 x LUNARiUM
-> Title/Romanised Title: Tsukimi Shizuka x LUNARiUM
-> Source: osu!mania 4K Chinese National Cup 2022

-> Current Tags: MCNC 4K 2022 GF TB tiebreaker _Stan [Crz]Alleyne Yueast 2018 Kuiiiiteeee

-> Some suggestions:

  • 'Grand Finals' : Extended version of 'GF'
  • 'Mania Chinese National Cup' : Extended version of 'MCNC'
  • 'Electronic Instrumental Trance Freeform Hardcore UK Hardcore' : Instrumental tags
  • 'Tech LN Long Note Stream Technical' : Patterning tags.

-> Final Tags:

  • MCNC 4K 2022 GF TB tiebreaker _Stan [Crz]Alleyne Yueast 2018 Kuiiiiteeee Grand Finals Mania Chinese National Cup Electronic Instrumental Trance Freeform Hardcore UK Hardcore Tech LN Long Note Stream Technical

Sources:

On an unrelated note:
The current preview point doesn't quite match the actual core of the song so I'd suggest moving it to 03:27:379 - .

AiMod
03:41:567 (221567|1) -
03:41:900 (221900|1) -
03:42:108 (222108|3) -
03:42:191 (222191|0) -
03:43:065 (223065|1) -
03:43:273 (223273|2) -
03:43:357 (223357|1) -
03:43:897 (223897|2) -
03:44:438 (224438|2) -
03:50:847 (230847|3) -
03:51:179 (231179|1) -
03:52:344 (232344|1) -
03:53:843 (233843|2) -
03:55:007 (235007|2) -
04:00:832 (240832|0) -
04:01:998 (241998|1) -
These are all unsnapped by 1ms, just click on them and they'll be fine. Make sure to check back once you're done just in case I missed something.

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Deh peffozza

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BG changed
Audio will be done later
HP 5 → 8
OD 8 → 8 (its not 8.5, i think its better to keep it 8)
Hitsound will be done later

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Audio updated

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hitsound normal added

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Marked as resolved by [Crz]xz1z1z

General Post:
00:56:651 -
00:56:942 -
01:33:932 -
01:34:224 -
03:25:195 -
03:25:486 -
And so on:
These burst are one of the biggest issues in this chart.
They're incredibly hard and uncomfortable today and they feel too heavy compared to the actual melody.
This has been pointed out by my testers and I have also noticed this issue in the TB reveal video where Sillyfangirl (a player that is also known for their vibro skills) usually struggled in those instances by dropping numerous 50's and 100's.
I do not have particular suggestions for this because they would result far too weak compared to your representation but I'm going to ask you to nerf these heavily because they really don't match the melody while playing and they end up getting mashed directly, ruining the experience and creating a major difficulty spike.

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well, so first thing is about intensity. since we (me) used 1/8 streams a lot for synth sounds before, and surely this drum is louder and intenser, it should be harder than ordinary streams, to better distinguish them. That's also what you told.
Apart from representation and the sound intensity, since in this map there's many 1/4 jack usage (and also 4-note-anchor one) and LN-Jack pattern, i think this is no longer so spiky.

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so keep

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Marked as resolved by [Crz]xz1z1z

General Post:
00:08:156 (8156|2,8156|3,8593|0,9030|1) - Honestly the gradual releasing of these LNs looks pretty unnecessary to me because:

  1. The melody does not gradually fade, it's simple piano sounds all ending at once;
  2. Such snapping is completely unjustifiable.

Something going along these lines is
00:09:321 (9321|3,9339|2,9357|1,9375|0) - . Not against gracing these LNs at all but I do feel like saying that there is a potentially better way to represent this avoiding quirky 1/16 releases.
First off, I'd rather make 00:09:339 (9339|2,9357|1) - rice mostly for consistency but also because the piano sound does not need 1/16 gracing at all.
Secondly, would move 00:09:375 (9375|0) - to 00:09:394 - for the reason above.
To make it short, something like this should work (I also included the way I'd fix the earlier suggestion):

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remapped

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Marked as resolved by _Stan

This hasn't been applied in the current update?

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Reopened by [GB]Rick

for grace thing, it already changed like #3895120/10450011
and the reason I keep as quad hold here 00:09:301 - cuz I wanna make a feeling of "whole" cuz the chord bass background, as you can hear it happened at 00:09:738 - too, that's why both them are quad-hold.
_
stair/grace like this 00:09:301 (9301|0,9319|1,9337|2,9355|3) - cuz I did "tik" sound every part jsut like I said before, so combined them all, I mapped the pattern liek this, hope this worked.

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updated

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Marked as resolved by [Crz]xz1z1z

The shop now has a music format error, please upload it again

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what do u mean, could u plz tell me more detailed

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1

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Marked as resolved by [Crz]xz1z1z

General Post:
04:56:505 (296505|3,296505|0,296505|1) - Would make the note on col 2 a 1/2 LN here, the synth sound is kinda evident here.
04:56:724 - Missing synth sound here actually. It would be better if you shortened 04:56:651 (296651|1) - To 1/4 directly since there's no long synth sounds here. It would need some rearranging too, something similar to this may be fitting:

04:57:015 - Note here was removed (ghost note, no synth sounds there)
04:56:797 - LN here was removed and the triple became a double since it was too limiting and there weren't any other possible ways to make this idea work
04:56:724 (296724|1,296942|3) - These notes became 1/2 LNs due to the longer synth sounds that they're supposed to represent.

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fixed

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Marked as resolved by [Crz]xz1z1z

General Post:
04:07:282 - -> 04:23:301 -
This section is also a big issue in this map.

There aren't many problems in terms of representation but surely there are many unjustifiable patternings and inconsistencies at times.

04:08:083 (248083|1,248156|1) -
04:08:374 (248374|2,248374|2,248447|2) -
04:08:665 (248665|3,248738|3) -
04:08:957 (248957|1,249030|1) -
And repetitions;
These minijacks are the main reason why this section barely results playable. Paired with A LOT of 1/8 release snappings which already contribute in making this part really hard to get a good accuracy on, these minijacks result really weird and also unintuitive while playing.
There isn't a specific reason on why they are there, nor I can see why, so I would suggest to completely remove them as they do not help making this any better.

About releases:
There are some kicks (represented as triples) that always vary in releases: any reason why?
Take 04:07:864 (247864|3) -
04:08:738 (248738|0) -
04:09:030 (249030|3) -
And repetitions as an example of unnecessary 1/8 releases.
Then there are simple 1/4 releases such as
04:08:447 (248447|1) -
04:08:156 (248156|3) -
04:07:573 (247573|1) -
Etc.
Why is there such difference? No synth lands on these instances and I cannot really see them as nothing but unintentional due to the frequent usage of 1/8 bursts for the wobbly background sound.
I'd rather if the 1/8 releases were completely removed except in the cases I'm going to mention below.

In certain cases (generally after the 1/6 bursts) there are 1/8 releases for the last synth melody related to the burst (see cases such as 04:11:068 (251068|2,251068|1,251068|0) - ).
Regarding instances similar to that, the releases can be kept as is.
Everything I have said here must be applied to 04:32:622 - -> 04:37:282 - too.
04:34:551 (274551|1) - Is an inconsistent release though. Extend by 1/8.

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So first this is not an accurate map but more like dump, using several notes to express some special synth or something. But actually here is more like music for pattern since I want to make it as hard as LN 14. I think using dump to explain this is still available. And the original mapping is for the tournament tiebreaker, I wish there could be no more big changes.

So it's dump, the releases are also not completely following the sounds. I just want to make it as full as possible. Using several special patterns (you can see some of patterns not containing jacks ) for several special sounds

Jacks are playable, at least I can play. Since it's 8 stars, I think this should be adorable when it comes to high-level players

But I must say the jacks you mentioned like 04:08:083 (248083|1,248156|1) - are unjustified and unbalanced. I will fix it.

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i think this is more like LN 15 rather than anything else 😰

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LN 15 sorry, I mixed xd

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updated

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Marked as resolved by [Crz]xz1z1z

Open AiMod and check all the unsnapped objects:
03:41:567 (221567|1), 03:41:900 (221900|1), 03:42:108 (222108|3)...

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i'm pretty sure i mentioned them in my general check

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oh sorry

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Marked as resolved by Blue_Potion

np 👍

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一点拙见:

蛋总部分

  • 00:18:641 - 可以多一点叠键
  • 00:30:292 - 感觉还是可以保持像前面一样的24分的处理方法
  • 00:38:738 - 可以直接上叠键了
  • 05:21:554 - 感觉强调的部分有一点反了 我个人感觉 05:23:884 - 这种可能更应该强调一点

眼哥部分

  • 02:14:855 (134855|2) - 这个缝可能有点小 包括后面一些同样的小缝。
  • 或者整个都可以加一点复杂度,钢琴全上双押,写那种release。02:31:457 - 后面就更复杂一点 面更多一点接近反键
  • 03:18:059 - 可能稍微有一点轻了
  • 04:04:661 - 大胆叠 反正最后那有我兜底()包括后面release感觉都可以弄更强一点

xz哥部分

  • 03:32:039 - 32分的部分 感觉压得音有一点不准 如果是押那些长一点的旋律的话。跟前面24分部分差别很大
  • 04:40:195 - 大胆叠 反正最后那有我兜底()
  • 04:55:923 - 还是可以夹一点16分的叠 跟 04:06:991 - 相对比
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有些地方个人成分比较大 (比如叠键)
也可以再讨论一下
鉴于这么难的图 可能不太好有人来摸 感觉我们可以先互相摸一下()

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好!

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03:32:039 - 这个大段之后再改

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04:40:195 已改

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04:55:923 - 没太明白你的意思。。

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就是我感觉 04:55:923 - 这里 (或者说05:00:583 - )这一段可能没有前面 04:06:991 - 难,我也有ht试过,前面那段带着叠键可能要更难打一点

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#1 改了
#2 keep 因为第一处还是想表达一下cymbal另外这个没有pre-sound没法成为一个体系,就不能和后面照应
#3 和后面的楼梯做对称处理 暂时保留吧
#4 待重写

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1

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Marked as resolved by [Crz]xz1z1z

General Post:
03:35:534 - -> 03:36:699 -
03:35:534 - Avoid this polyrhythmic burst, use a 1/8. No rearrangements needed, you can simply follow the flow of the burst that came before.
03:35:801 (215801|1,215850|0) - This burst is pretty ambiguous, it's really different from everything else so I'd rearrange it to something like this:

I also simplified the burst on the blue line. Ignore everything that isn't highlighted.
03:36:117 - -> 03:36:699 -
This burst was mapped in a really complex way that didn't really feel nice while playing so I'd suggest a complete simplification of it:

From now on you can complete the kiai by either copypasting and mirroring this each time or shuffle the notes by always following what we said.
Here is an .osz in case you misunderstood anything:
https://drive.google.com/file/d/1cb3MZC3KvRu7WyZpP8DvLV-HWCWISDhV/view?usp=sharing
The file containing this section has as difficulty name 'xz1z1z help'. It also has extra additions such as mapped buildups to not make everything repetitive.
Good luck!

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accept the changes!

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Marked as resolved by [Crz]xz1z1z

General Post 1:
03:27:379 - -> 04:02:330 - This segment is the map's biggest issue. I asked pre-epsilon players to test this and what they mostly said is that it plays uncomfortable and that it does create a relevant difficulty spike that stands out in the entire chart. Although there are ways to fix this, the solutions I will list under this post are really gamechanging. Most dumps do not feel fitting while playing, since they get lost in a bunch of super high BPM bursts. Comfortability has to be improved drastically. 03:27:379 (207379|1,207428|2,207476|0,207525|1,207525|3,207597|2,207597|0,207670|1,207670|3,207719|2,207767|3) - This section can definitely have more comfortable outcomes. Shuffling some note positionings, you can have a pattern that does look denser but that does play better. Though playability here isn't my only concern but I feel like that the sound at 03:27:597 - can be dumped on the spot, like you did with the following instances. Something like this can work:

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✔️

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Marked as resolved by [Crz]xz1z1z
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