I see that it has double jacks and as i understand you're trying to make a tech map or just something that isn't plain and bland. I would say maybe instead of using that pattern in a repeat make it all different. You can keep the doubles per hit but maybe spread them like how chordjacks are usually different hits? I think it might add to the map but try test it. I'll see if there's anything else that would feel better
Edit: SVs in 04:10:810 -> 04:11:157 feel a bit out of place as well. I'm not sure if changing the SV values would feel better or removing them would feel better. I'll try look into which feels better
i think the first time should be (1)(2) and (3)(4) as an introduction, i did start to wonder if i could add variety to it, but any other split patterns felt way too intense because each finger is clicking twice as much and twice as sustained which is a huge jump, and any other chordjack patterns feel too similar to the bursts before drops like at 01:11:618 which i would like to keep seperated from each other, plus it allows for representation of choppy 1/2 sounds with the one hand stuff, though one place i could do it at is 05:02:386, but ill maybe think of something for that later, the rest i think is better as it is
as for the SV, its the only two spots in that kiai section where the song has a choppy feel in it, so the SV is similar to 00:45:419, its already normalized, and any weaker values just doesnt feel right to me, i think with the earlier SV at 00:45:419 already existing, it indicates to players that there are severe teleports, in the kiai section, the SV is also slightly indicated by the use of LN's as its the only LN's used in this entire kiai section
I see, I found a value that feels better imo but i’m unsure if that would make the map wonky so you’d need to take this with a grain of salt.
04:10:695 - .01x
04:10:810 - 1x
4:10:926 - .01x
4:11:128 - 3.97x
4:11:157 - 1x
Please remember that this isn’t 100% correct in terms of how it should be most likely, I do not have a lot of experience with mapping so i’m just giving an idea
that 0.01x SV at 04:10:695 would need to be normalized with a 2.00x at 04:10:724 in order for it to work (the LN appears really short if left as 0.01x), however, i would like to avoid putting any SV inside of the LN, especially when it's so short, plus, even if i do implement that, its just a teleport in a different spot, having the 0.01x right at 04:10:810 correlates with the cut offs in the music which is more accurate