00:11:824 (1) - you mapped vocals here but didnt for 00:13:769 (1,2,1,2,3,4) - . Since its the beginning of a song, a following slider section would be nice to feed into 00:16:364 (1) -
guitar is more prevalent at 00:13:769 (1,2,1,2,3,4) - i would like to emphasize that for contrast
01:38:742 (1) - yeah there's a bump here technically but it's super easy to ignore in gameplay
made a bump on 00:21:553 (1) - . as for the others, i'm not actively following the guitars in the first half of the kiai bc it's not as intense as the 2nd half (referring to 01:16:039 (1) - )
01:38:742 (1) - shold be fine tho, i wasn't aiming for sharp movement in this part of the song.
00:32:094 (1,2) - Too far apart they should be closer together and 00:32:094 (1) - sounding louder should have a bigger distance from 00:31:932 (1) -
i think the sudden and large-distance launchoff effect 00:32:094 (1) - gives for 00:32:256 (1) - works really well since the song here explodes with a new section here. also the distance between 00:31:931 (1,1) - shouldn't rly be a problem since circular flow is broken off here pretty roughly
00:42:067 (1) - happens before the guitar note (too early) & 00:42:229 (1) - happens after the guitar (too late)
maybe just me but kiai 01:34:851 (1) - 01:45:229 (1) since it's also part of the main diffspike